mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2025-02-26 22:49:28 +01:00
feat: Add separate d3d9-frame-graph-hook
Allow this to be hooked by any application with a d3d9 render backend. This is not compatible with d3d9ex.
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parent
aa3e7d307d
commit
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@ -100,6 +100,7 @@ include src/main/bstio/Module.mk
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include src/main/camhook/Module.mk
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include src/main/cconfig/Module.mk
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include src/main/config/Module.mk
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include src/main/d3d9-frame-graph-hook/Module.mk
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include src/main/d3d9-util/Module.mk
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include src/main/d3d9exhook/Module.mk
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include src/main/ddrhook-util/Module.mk
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@ -238,6 +239,7 @@ $(zipdir)/tools.zip: \
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build/bin/indep-32/ezusb2-tool.exe \
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build/bin/indep-32/ezusb-tool.exe \
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build/bin/indep-32/nvgpu.exe \
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build/bin/indep-32/d3d9-frame-graph-hook.dll \
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| $(zipdir)/
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$(V)echo ... $@
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$(V)zip -j $@ $^
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@ -253,6 +255,7 @@ $(zipdir)/tools-x64.zip: \
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build/bin/indep-64/jbiotest.exe \
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build/bin/indep-64/mempatch-hook.dll \
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build/bin/indep-64/nvgpu.exe \
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build/bin/indep-64/d3d9-frame-graph-hook.dll \
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| $(zipdir)/
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$(V)echo ... $@
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$(V)zip -j $@ $^
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src/main/d3d9-frame-graph-hook/Module.mk
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16
src/main/d3d9-frame-graph-hook/Module.mk
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@ -0,0 +1,16 @@
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dlls += d3d9-frame-graph-hook
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ldflags_d3d9-frame-graph-hook := \
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-ld3d9 \
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-ldwmapi\
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-lgdi32 \
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libs_d3d9-frame-graph-hook := \
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hook \
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imgui-bt \
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imgui-debug \
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imgui \
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util \
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src_d3d9-frame-graph-hook := \
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main.c \
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4
src/main/d3d9-frame-graph-hook/d3d9-frame-graph-hook.def
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4
src/main/d3d9-frame-graph-hook/d3d9-frame-graph-hook.def
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@ -0,0 +1,4 @@
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LIBRARY d3d9-frame-graph-hook
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EXPORTS
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DllMain@12 @1 NONAME
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src/main/d3d9-frame-graph-hook/main.c
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32
src/main/d3d9-frame-graph-hook/main.c
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@ -0,0 +1,32 @@
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#include <windows.h>
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#include "hook/d3d9.h"
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#include "hook/table.h"
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#include "imgui-bt/imgui-d3d9-hook.h"
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#include "imgui-debug/frame-perf-graph.h"
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#include "util/defs.h"
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#include "util/log.h"
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static const hook_d3d9_irp_handler_t d3d9_frame_graph_hook_handlers[] = {
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imgui_hook_d3d9_irp_handler
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};
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BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
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{
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imgui_bt_component_t debug_frame_graph_component;
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if (reason == DLL_PROCESS_ATTACH) {
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log_to_writer(log_writer_null, NULL);
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imgui_debug_frame_perf_graph_init(60.0f, &debug_frame_graph_component);
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imgui_d3d9_hook_init(&debug_frame_graph_component, 1);
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hook_d3d9_init(d3d9_frame_graph_hook_handlers, lengthof(d3d9_frame_graph_hook_handlers));
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}
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return TRUE;
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}
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