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doc/iidxhook: Update doc for iidxhook1/2
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@ -24,6 +24,12 @@ integrated sound chip, you have to replace RtEffect.dll with a stubbed/patched
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version (RtEffect_patched.dll). Otherwise, the game might crash instantly when
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version (RtEffect_patched.dll). Otherwise, the game might crash instantly when
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trying to start it.
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trying to start it.
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In order to use the gfx feature patches, e.g. window mode, monitor check,
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frame rate locking, framebuffer up/-downscaling etc. you have to use the
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d3d8to9 wrapper library (get it from the bemanitools-supplement package).
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Bemanitools removed the old d3d8 hooking module to provide native d3d8 hooks
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due to compatibility and maintainability reasons.
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Run the appropriate gamestart-XX.bat file as admin, where XX is either
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Run the appropriate gamestart-XX.bat file as admin, where XX is either
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09, 10, 11, 12.
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09, 10, 11, 12.
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@ -211,6 +217,3 @@ If one or multiple of these issues apply, use the built in scaling options by se
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to scale to. Usually, you want to set this to the monitor's native resolution, e.g.
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to scale to. Usually, you want to set this to the monitor's native resolution, e.g.
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1920x1080 for full HD. You can play around with a few different filters using
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1920x1080 for full HD. You can play around with a few different filters using
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*gfx.scale_back_buffer_filter* which impacts image quality/blurriness on upscaling.
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*gfx.scale_back_buffer_filter* which impacts image quality/blurriness on upscaling.
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If you want to use this with old d3d8 games (IIDX 9-13), you have to use the d3d8to9
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library from bemanitools-supplement because the d3d8 hook module cannot support this
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upscaling feature. Make sure to set *misc.use_d3d9_hooks=true*.
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@ -21,6 +21,12 @@ integrated sound chip, you have to replace RtEffect.dll with a stubbed/patched
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version (RtEffect_patched.dll). Otherwise, the game might crash instantly when
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version (RtEffect_patched.dll). Otherwise, the game might crash instantly when
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trying to start it.
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trying to start it.
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In order to use the gfx feature patches, e.g. window mode, monitor check,
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frame rate locking, framebuffer up/-downscaling etc. you have to use the
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d3d8to9 wrapper library (get it from the bemanitools-supplement package).
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Bemanitools removed the old d3d8 hooking module to provide native d3d8 hooks
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due to compatibility and maintainability reasons.
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Run the gamestart-13.bat file as admin.
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Run the gamestart-13.bat file as admin.
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# Configuring iidxhook
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# Configuring iidxhook
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@ -176,6 +182,3 @@ If one or multiple of these issues apply, use the built in scaling options by se
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to scale to. Usually, you want to set this to the monitor's native resolution, e.g.
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to scale to. Usually, you want to set this to the monitor's native resolution, e.g.
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1920x1080 for full HD. You can play around with a few different filters using
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1920x1080 for full HD. You can play around with a few different filters using
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*gfx.scale_back_buffer_filter* which impacts image quality/blurriness on upscaling.
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*gfx.scale_back_buffer_filter* which impacts image quality/blurriness on upscaling.
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If you want to use this with old d3d8 games (IIDX 9-13), you have to use the d3d8to9
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library from bemanitools-supplement because the d3d8 hook module cannot support this
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upscaling feature. Make sure to set *misc.use_d3d9_hooks=true*.
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