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doc/iidxhook3: Clarify usage of EAMID on iidx 14-17, network error

Add some additional symptoms and reasoning as this is different
for 14 to 17 compared to any other iidx version on how to use
the PCBID you get from server operators.
This commit is contained in:
icex2 2021-09-27 21:50:16 +02:00
parent 7d5398b6af
commit c644db03ae

View File

@ -57,6 +57,12 @@ If you want to run the games online, you have to set a valid PCBID and EAMID
argument. You also have to set the url of the eamuse server you want to
connect to.
Additional note regarding EAMID: This is new compared to the prior games and
is provided as the identifier of the "eamuse license" to the server. Depending
on the implementation of the server, this can lead to authentication failure
resulting in
[a network error on boot or warning during gameplay](#network-warning-instead-of-network-ok).
Run the game with the gamestart-XX.bat file and enable network on the operator
menu. When enabled, the game seems to hang and expects you to power
cycle the machine (i.e. quit the game and restart it).
@ -134,7 +140,7 @@ value to cut down start-up times.
## "NETWORK WARNING" instead of "NETWORK OK"
This can be caused by:
* Invalid PCBID
* Invalid PCBID/EAMID: Ensure both are [set to the same ID](#eamuse-network-setup)
* Firewall blocking connections
* Invalid eamuse url or port specified
* Game is not run using the Administrator account