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bio2/iidx: Add enums to easily map top lamps and panel buttons
Naturally, this also serves as documentation
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@ -3,6 +3,27 @@
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#include "bio2/bio2.h"
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enum bi2a_iidx_panel_button {
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BI2A_IIDX_PANEL_BUTTON_START_P1 = 0,
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BI2A_IIDX_PANEL_BUTTON_START_P2 = 1,
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BI2A_IIDX_PANEL_BUTTON_VEFX = 2,
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BI2A_IIDX_PANEL_BUTTON_EFFECT = 3,
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};
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enum bi2a_iidx_spotlight_left {
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BI2A_IIDX_SPOTLIGHT_LEFT_BLUE = 0,
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BI2A_IIDX_SPOTLIGHT_LEFT_GREEN = 1,
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BI2A_IIDX_SPOTLIGHT_LEFT_YELLOW = 2,
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BI2A_IIDX_SPOTLIGHT_LEFT_RED = 3,
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};
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enum bi2a_iidx_spotlight_right {
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BI2A_IIDX_SPOTLIGHT_RIGHT_RED = 0,
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BI2A_IIDX_SPOTLIGHT_RIGHT_YELLOW = 1,
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BI2A_IIDX_SPOTLIGHT_RIGHT_GREEN = 2,
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BI2A_IIDX_SPOTLIGHT_RIGHT_BLUE = 3,
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};
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#pragma pack(push, 1)
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struct bi2a_iidx_slider {
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uint8_t s_unk : 4;
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@ -90,8 +111,10 @@ struct bi2a_iidx_state_out {
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struct bi2a_iidx_light DECKSW[14];
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uint8_t UNK2[2];
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uint8_t SEG16[9];
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// right
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struct bi2a_iidx_light SPOTLIGHT1[4];
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struct bi2a_iidx_light NEONLAMP;
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// left
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struct bi2a_iidx_light SPOTLIGHT2[4];
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uint8_t UNK3[7];
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};
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