mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2024-11-28 00:10:51 +01:00
test/hook: Add tests for d3d9 hook module
Creates a simple d3d9 context and render loop allowing us to run quick and easy integration tests of the hooking infrastructure.
This commit is contained in:
parent
60050d0d09
commit
d169ee84b3
@ -54,11 +54,12 @@ libs :=
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avsdlls :=
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avsexes :=
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testdlls :=
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testexes :=
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include Module.mk
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modules := $(dlls) $(exes) $(libs) $(avsdlls) $(avsexes) $(testexes)
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modules := $(dlls) $(exes) $(libs) $(avsdlls) $(avsexes) $(testdlls) $(testexes)
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#
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# $1: Bitness
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@ -94,6 +95,7 @@ $$(eval $$(foreach lib,$(libs),$$(call t_archive,$1,indep,$$(lib))))
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$$(eval $$(foreach avsver,$$(avsvers_$1),$$(call t_avsver,$1,$$(avsver))))
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$$(eval $$(foreach dll,$(testdlls),$$(call t_linkdll,$1,indep,$$(dll))))
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$$(eval $$(foreach exe,$(testexes),$$(call t_linkexe,$1,indep,$$(exe))))
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endef
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@ -137,6 +137,7 @@ include src/main/util/Module.mk
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include src/main/vefxio/Module.mk
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include src/test/cconfig/Module.mk
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include src/test/d3d9hook/Module.mk
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include src/test/iidxhook-util/Module.mk
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include src/test/security/Module.mk
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include src/test/test/Module.mk
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@ -458,6 +459,8 @@ $(BUILDDIR)/tests.zip: \
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build/bin/indep-32/cconfig-test.exe \
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build/bin/indep-32/cconfig-util-test.exe \
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build/bin/indep-32/cconfig-cmd-test.exe \
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build/bin/indep-32/d3d9hook.dll \
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build/bin/indep-32/d3d9hook-test.exe \
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build/bin/indep-32/iidxhook-util-config-eamuse-test.exe \
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build/bin/indep-32/iidxhook-util-config-gfx-test.exe \
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build/bin/indep-32/iidxhook-util-config-misc-test.exe \
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2
dist/test/run-tests.sh
vendored
2
dist/test/run-tests.sh
vendored
@ -25,4 +25,6 @@ wine ./security-rp2-test.exe
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wine ./security-rp3-test.exe
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wine ./util-net-test.exe
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wine ./inject.exe d3d9hook.dll d3d9hook-test.exe
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echo "All tests successful."
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32
src/test/d3d9hook/Module.mk
Normal file
32
src/test/d3d9hook/Module.mk
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@ -0,0 +1,32 @@
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testdlls += d3d9hook
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srcdir_d3d9hook := src/test/d3d9hook
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ldflags_d3d9hook := \
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libs_d3d9hook := \
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hook \
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test \
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util \
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src_d3d9hook := \
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dllmain.c \
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################################################################################
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testexes += d3d9hook-test
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srcdir_d3d9hook-test := src/test/d3d9hook
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ldflags_d3d9hook-test := \
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-ld3d9
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libs_d3d9hook-test := \
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hook \
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test \
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util \
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src_d3d9hook-test := \
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main.c \
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################################################################################
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5
src/test/d3d9hook/d3d9hook.def
Normal file
5
src/test/d3d9hook/d3d9hook.def
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@ -0,0 +1,5 @@
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LIBRARY d3d9hook
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EXPORTS
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DllMain@12 @1 NONAME
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289
src/test/d3d9hook/dllmain.c
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289
src/test/d3d9hook/dllmain.c
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@ -0,0 +1,289 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include "hook/d3d9.h"
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#include "test/check.h"
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#include "util/log.h"
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#define debug_print(...) fprintf(stderr, __VA_ARGS__)
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static HRESULT my_d3d9_handler(struct hook_d3d9_irp* irp);
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static const hook_d3d9_irp_handler_t d3d9_handlers[] = {
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my_d3d9_handler
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};
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static HRESULT my_d3d9_handler(struct hook_d3d9_irp* irp)
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{
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HRESULT hr;
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enum hook_d3d9_irp_op pre_op;
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debug_print("my_d3d9_handler dispatch: %d\n", irp->op);
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// Important: All parameter checks must align with the parameters from the test executable
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// Pre-real invoke checks
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switch (irp->op) {
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case HOOK_D3D9_IRP_OP_INVALID:
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exit(EXIT_FAILURE);
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break;
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case HOOK_D3D9_IRP_OP_CTX_CREATE:
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debug_print("Pre HOOK_D3D9_IRP_OP_CTX_CREATE\n");
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check_int_eq(irp->args.ctx_create.sdk_ver, D3D_SDK_VERSION);
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check_null(irp->args.ctx_create.ctx);
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break;
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case HOOK_D3D9_IRP_OP_ENUM_DISPLAY_DEVICES:
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debug_print("Pre HOOK_D3D9_IRP_OP_ENUM_DISPLAY_DEVICES\n");
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check_null(irp->args.enum_display_devices.dev_name);
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check_int_eq(irp->args.enum_display_devices.dev_num, 0);
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check_non_null(irp->args.enum_display_devices.info);
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check_int_eq(irp->args.enum_display_devices.flags, EDD_GET_DEVICE_INTERFACE_NAME);
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break;
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case HOOK_D3D9_IRP_OP_CREATE_WINDOW_EX:
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debug_print("Pre HOOK_D3D9_IRP_OP_CREATE_WINDOW_EX\n");
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// Cannot test because wine is also using this call causing the tests to fail
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// check_int_eq(irp->args.create_window_ex.ex_style, 0);
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// check_str_eq(irp->args.create_window_ex.class_name, "d3d9hook");
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// check_str_eq(irp->args.create_window_ex.window_name, "d3d9hook test");
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// check_int_eq(irp->args.create_window_ex.style, WS_OVERLAPPEDWINDOW);
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// check_int_eq(irp->args.create_window_ex.x, 0);
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// check_int_eq(irp->args.create_window_ex.y, 0);
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// check_int_eq(irp->args.create_window_ex.width, 640);
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// check_int_eq(irp->args.create_window_ex.height, 480);
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// check_null(irp->args.create_window_ex.wnd_parent);
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// check_null(irp->args.create_window_ex.menu);
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// check_null(irp->args.create_window_ex.instance);
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// check_null(irp->args.create_window_ex.param);
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// check_null(irp->args.create_window_ex.result);
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break;
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case HOOK_D3D9_IRP_OP_GET_CLIENT_RECT:
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debug_print("Pre HOOK_D3D9_IRP_OP_GET_CLIENT_RECT\n");
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// Cannot test because wine is also using this call causing the tests to fail
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break;
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case HOOK_D3D9_IRP_OP_CTX_CREATE_DEVICE:
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debug_print("Pre HOOK_D3D9_IRP_OP_CTX_CREATE_DEVICE\n");
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check_non_null(irp->args.ctx_create_device.self);
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check_int_eq(irp->args.ctx_create_device.adapter, D3DADAPTER_DEFAULT);
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check_int_eq(irp->args.ctx_create_device.type, D3DDEVTYPE_HAL);
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check_non_null(irp->args.ctx_create_device.hwnd);
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check_int_eq(irp->args.ctx_create_device.flags, D3DCREATE_HARDWARE_VERTEXPROCESSING);
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check_non_null(irp->args.ctx_create_device.pp);
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check_non_null(irp->args.ctx_create_device.pdev);
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break;
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case HOOK_D3D9_IRP_OP_DEV_CREATE_TEXTURE:
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debug_print("Pre HOOK_D3D9_IRP_OP_DEV_CREATE_TEXTURE\n");
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check_non_null(irp->args.dev_create_texture.self);
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check_int_eq(irp->args.dev_create_texture.width, 320);
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check_int_eq(irp->args.dev_create_texture.height, 240);
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check_int_eq(irp->args.dev_create_texture.levels, 0);
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check_int_eq(irp->args.dev_create_texture.usage, 0);
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check_int_eq(irp->args.dev_create_texture.format, D3DFMT_A8R8G8B8);
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check_int_eq(irp->args.dev_create_texture.pool, D3DPOOL_DEFAULT);
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check_non_null(irp->args.dev_create_texture.texture);
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check_null(irp->args.dev_create_texture.shared_handle);
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break;
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case HOOK_D3D9_IRP_OP_DEV_BEGIN_SCENE:
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debug_print("Pre HOOK_D3D9_IRP_OP_DEV_BEGIN_SCENE\n");
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check_non_null(irp->args.dev_begin_scene.self);
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break;
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case HOOK_D3D9_IRP_OP_DEV_END_SCENE:
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debug_print("Pre HOOK_D3D9_IRP_OP_DEV_END_SCENE\n");
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check_non_null(irp->args.dev_end_scene.self);
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break;
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case HOOK_D3D9_IRP_OP_DEV_PRESENT:
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debug_print("Pre HOOK_D3D9_IRP_OP_DEV_PRESENT\n");
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check_non_null(irp->args.dev_present.self);
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check_null(irp->args.dev_present.source_rect);
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check_null(irp->args.dev_present.dest_rect);
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check_null(irp->args.dev_present.dest_window_override);
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check_null(irp->args.dev_present.dirty_region);
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break;
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case HOOK_D3D9_IRP_OP_DEV_SET_RENDER_STATE:
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debug_print("Pre HOOK_D3D9_IRP_OP_DEV_SET_RENDER_STATE\n");
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check_non_null(irp->args.dev_set_render_state.self);
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check_int_eq(irp->args.dev_set_render_state.state, D3DRS_FILLMODE);
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check_int_eq(irp->args.dev_set_render_state.value, D3DFILL_POINT);
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break;
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default:
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debug_print("Unhandled op code: %d\n", irp->op);
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check_fail_msg("Unhandled op code.");
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break;
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}
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pre_op = irp->op;
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hr = hook_d3d9_irp_invoke_next(irp);
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if (hr != S_OK) {
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debug_print("HRESULT of op %d: %lX\n", irp->op, hr);
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} else {
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check_int_eq(irp->op, pre_op);
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// Post real invoke checks
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switch (irp->op) {
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case HOOK_D3D9_IRP_OP_INVALID:
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exit(EXIT_FAILURE);
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break;
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case HOOK_D3D9_IRP_OP_CTX_CREATE:
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debug_print("Post HOOK_D3D9_IRP_OP_CTX_CREATE\n");
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check_int_eq(irp->args.ctx_create.sdk_ver, D3D_SDK_VERSION);
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check_non_null(irp->args.ctx_create.ctx);
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break;
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case HOOK_D3D9_IRP_OP_ENUM_DISPLAY_DEVICES:
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debug_print("Post HOOK_D3D9_IRP_OP_ENUM_DISPLAY_DEVICES\n");
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check_null(irp->args.enum_display_devices.dev_name);
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check_int_eq(irp->args.enum_display_devices.dev_num, 0);
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check_non_null(irp->args.enum_display_devices.info);
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check_int_eq(irp->args.enum_display_devices.flags, EDD_GET_DEVICE_INTERFACE_NAME);
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break;
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case HOOK_D3D9_IRP_OP_CREATE_WINDOW_EX:
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debug_print("Post HOOK_D3D9_IRP_OP_CREATE_WINDOW_EX\n");
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// Cannot test because wine is also using this call causing the tests to fail
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// check_int_eq(irp->args.create_window_ex.ex_style, 0);
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// check_str_eq(irp->args.create_window_ex.class_name, "d3d9hook");
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// check_str_eq(irp->args.create_window_ex.window_name, "d3d9hook test");
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// check_int_eq(irp->args.create_window_ex.style, WS_OVERLAPPEDWINDOW);
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// check_int_eq(irp->args.create_window_ex.x, 0);
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// check_int_eq(irp->args.create_window_ex.y, 0);
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// check_int_eq(irp->args.create_window_ex.width, 640);
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// check_int_eq(irp->args.create_window_ex.height, 480);
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// check_null(irp->args.create_window_ex.wnd_parent);
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// check_null(irp->args.create_window_ex.menu);
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// check_null(irp->args.create_window_ex.instance);
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// check_null(irp->args.create_window_ex.param);
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// check_non_null(irp->args.create_window_ex.result);
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break;
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case HOOK_D3D9_IRP_OP_GET_CLIENT_RECT:
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debug_print("Post HOOK_D3D9_IRP_OP_GET_CLIENT_RECT\n");
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// Cannot test because wine is also using this call causing the tests to fail
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break;
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case HOOK_D3D9_IRP_OP_CTX_CREATE_DEVICE:
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debug_print("Post HOOK_D3D9_IRP_OP_CTX_CREATE_DEVICE\n");
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check_non_null(irp->args.ctx_create_device.self);
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check_int_eq(irp->args.ctx_create_device.adapter, D3DADAPTER_DEFAULT);
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check_int_eq(irp->args.ctx_create_device.type, D3DDEVTYPE_HAL);
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check_non_null(irp->args.ctx_create_device.hwnd);
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check_int_eq(irp->args.ctx_create_device.flags, D3DCREATE_HARDWARE_VERTEXPROCESSING);
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check_non_null(irp->args.ctx_create_device.pp);
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check_non_null(irp->args.ctx_create_device.pdev);
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break;
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case HOOK_D3D9_IRP_OP_DEV_CREATE_TEXTURE:
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debug_print("Post HOOK_D3D9_IRP_OP_DEV_CREATE_TEXTURE\n");
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check_non_null(irp->args.dev_create_texture.self);
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check_int_eq(irp->args.dev_create_texture.width, 320);
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check_int_eq(irp->args.dev_create_texture.height, 240);
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check_int_eq(irp->args.dev_create_texture.levels, 0);
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check_int_eq(irp->args.dev_create_texture.usage, 0);
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check_int_eq(irp->args.dev_create_texture.format, D3DFMT_A8R8G8B8);
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check_int_eq(irp->args.dev_create_texture.pool, D3DPOOL_DEFAULT);
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check_non_null(irp->args.dev_create_texture.texture);
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check_null(irp->args.dev_create_texture.shared_handle);
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break;
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case HOOK_D3D9_IRP_OP_DEV_BEGIN_SCENE:
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debug_print("Pre HOOK_D3D9_IRP_OP_DEV_BEGIN_SCENE\n");
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check_non_null(irp->args.dev_begin_scene.self);
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break;
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case HOOK_D3D9_IRP_OP_DEV_END_SCENE:
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debug_print("Pre HOOK_D3D9_IRP_OP_DEV_END_SCENE\n");
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check_non_null(irp->args.dev_end_scene.self);
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break;
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case HOOK_D3D9_IRP_OP_DEV_PRESENT:
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debug_print("Post HOOK_D3D9_IRP_OP_DEV_PRESENT\n");
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check_non_null(irp->args.dev_present.self);
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check_null(irp->args.dev_present.source_rect);
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check_null(irp->args.dev_present.dest_rect);
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check_null(irp->args.dev_present.dest_window_override);
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check_null(irp->args.dev_present.dirty_region);
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break;
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case HOOK_D3D9_IRP_OP_DEV_SET_RENDER_STATE:
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debug_print("Post HOOK_D3D9_IRP_OP_DEV_SET_RENDER_STATE\n");
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check_non_null(irp->args.dev_set_render_state.self);
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check_int_eq(irp->args.dev_set_render_state.state, D3DRS_FILLMODE);
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check_int_eq(irp->args.dev_set_render_state.value, D3DFILL_POINT);
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break;
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default:
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debug_print("Unhandled op code: %d\n", irp->op);
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check_fail_msg("Unhandled op code.");
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break;
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}
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}
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return hr;
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}
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BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
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{
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if (reason == DLL_PROCESS_ATTACH) {
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log_to_writer(log_writer_stderr, NULL);
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debug_print("Initializing d3d9 hook module...\n");
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hook_d3d9_init(d3d9_handlers, lengthof(d3d9_handlers));
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}
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return TRUE;
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}
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167
src/test/d3d9hook/main.c
Normal file
167
src/test/d3d9hook/main.c
Normal file
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#include <d3d9.h>
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#include <stdio.h>
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#include <windows.h>
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#include <winuser.h>
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#include "test/check.h"
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#define debug_print(...) fprintf(stderr, __VA_ARGS__)
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static const int render_loop_iterations = 100;
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static LRESULT CALLBACK wnd_proc(HWND wnd, UINT msg, WPARAM w_param, LPARAM l_param);
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static HWND create_window()
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{
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WNDCLASS wc;
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HRESULT hr;
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memset(&wc, 0, sizeof(WNDCLASS));
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|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.hbrBackground = NULL;
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wc.lpfnWndProc = (WNDPROC) wnd_proc;
|
||||
wc.hInstance = NULL;
|
||||
wc.lpszClassName = "d3d9hook";
|
||||
|
||||
hr = RegisterClass(&wc);
|
||||
check_int_neq(hr, 0);
|
||||
|
||||
return CreateWindow("d3d9hook", "d3d9hook test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, 0);
|
||||
}
|
||||
|
||||
static D3DPRESENT_PARAMETERS create_presenter_params(HWND window)
|
||||
{
|
||||
D3DPRESENT_PARAMETERS pp;
|
||||
|
||||
memset(&pp, 0, sizeof(D3DPRESENT_PARAMETERS));
|
||||
|
||||
pp.BackBufferWidth = 640;
|
||||
pp.BackBufferHeight = 480;
|
||||
pp.BackBufferFormat = D3DFMT_A8R8G8B8;
|
||||
pp.BackBufferCount = 1;
|
||||
pp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
pp.MultiSampleQuality = 0;
|
||||
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
pp.hDeviceWindow = window;
|
||||
pp.Windowed = TRUE;
|
||||
pp.EnableAutoDepthStencil = TRUE;
|
||||
pp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
||||
pp.Flags = 0;
|
||||
pp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
|
||||
pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
|
||||
return pp;
|
||||
}
|
||||
|
||||
static IDirect3DTexture9* create_texture(IDirect3DDevice9* dev)
|
||||
{
|
||||
HRESULT hr;
|
||||
IDirect3DTexture9* texture;
|
||||
|
||||
hr = IDirect3DDevice9_CreateTexture(dev, 320, 240, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
|
||||
check_int_eq(hr, S_OK);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
DISPLAY_DEVICEA display_device;
|
||||
BOOL res;
|
||||
HWND window;
|
||||
RECT rect;
|
||||
MSG msg;
|
||||
IDirect3D9* d3d9;
|
||||
HRESULT hr;
|
||||
D3DPRESENT_PARAMETERS pp;
|
||||
IDirect3DDevice9* dev;
|
||||
int loop_count;
|
||||
IDirect3DTexture9* texture;
|
||||
|
||||
res = EnumDisplayDevicesA(NULL, 0, &display_device, EDD_GET_DEVICE_INTERFACE_NAME);
|
||||
check_int_eq(res, TRUE);
|
||||
|
||||
window = create_window();
|
||||
check_non_null(window);
|
||||
|
||||
res = GetClientRect(window, &rect);
|
||||
check_int_eq(res, TRUE);
|
||||
|
||||
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
check_non_null(d3d9);
|
||||
|
||||
pp = create_presenter_params(window);
|
||||
|
||||
hr = IDirect3D9_CreateDevice(
|
||||
d3d9,
|
||||
D3DADAPTER_DEFAULT,
|
||||
D3DDEVTYPE_HAL,
|
||||
window,
|
||||
D3DCREATE_HARDWARE_VERTEXPROCESSING,
|
||||
&pp,
|
||||
&dev);
|
||||
check_int_eq(hr, S_OK);
|
||||
|
||||
IDirect3DDevice9_Release(d3d9);
|
||||
d3d9 = NULL;
|
||||
|
||||
texture = create_texture(dev);
|
||||
|
||||
ShowWindow(window, SW_SHOW);
|
||||
UpdateWindow(window);
|
||||
|
||||
memset(&msg, 0, sizeof(MSG));
|
||||
|
||||
loop_count = 0;
|
||||
|
||||
// TODO create vertex buffer, upload and render
|
||||
|
||||
while (msg.message != WM_QUIT) {
|
||||
if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
} else {
|
||||
hr = IDirect3DDevice9_Clear(dev, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
|
||||
check_int_eq(hr, S_OK);
|
||||
|
||||
hr = IDirect3DDevice9_SetRenderState(dev, D3DRS_FILLMODE, D3DFILL_POINT);
|
||||
check_int_eq(hr, S_OK);
|
||||
|
||||
hr = IDirect3DDevice9_BeginScene(dev);
|
||||
check_int_eq(hr, S_OK);
|
||||
|
||||
hr = IDirect3DDevice9_EndScene(dev);
|
||||
check_int_eq(hr, S_OK);
|
||||
|
||||
hr = IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL);
|
||||
check_int_eq(hr, S_OK);
|
||||
|
||||
loop_count++;
|
||||
|
||||
if (loop_count > render_loop_iterations) {
|
||||
PostQuitMessage(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IDirect3DTexture9_Release(texture);
|
||||
IDirect3DDevice9_Release(dev);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
LRESULT CALLBACK wnd_proc(HWND wnd, UINT msg, WPARAM w_param, LPARAM l_param)
|
||||
{
|
||||
switch(msg) {
|
||||
case WM_CREATE:
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
}
|
||||
|
||||
return DefWindowProc(wnd, msg, w_param, l_param);
|
||||
}
|
Loading…
Reference in New Issue
Block a user