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doc: Add index README for vigem stuff, add vigem info to root readme
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@ -26,7 +26,7 @@ The tl;dr version and golden rules of the sections in the document:
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* [Everyone is allowed to submit changes which are not just limited to code by opening merge requests](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
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* [Documentation improvements can and even should be contributed by non developers](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
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## List of supported games
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## List of supported games (hook libraries)
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* BeatStream
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* BeatStream (bst.zip) using bsthook
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* BeatStream アニムトライヴ (bst.zip) using bsthook
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@ -69,6 +69,12 @@ The tl;dr version and golden rules of the sections in the document:
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* SOUND VOLTEX IV HEAVENLY HAVEN (sdvx-01-to-04.zip) using sdvxhook
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* SOUND VOLTEX Vivid Wave (sdvx-05.zip) using sdvxhook2
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## ViGEm clients: Expose BT5 APIs as XBOX game controllers
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Play your favorite non-bemani arcade games with any hardware, e.g. real cabinet hardware, that
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implements BT5 APIs.
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See the dedicated [readme](docs/vigem/README.md) for details.
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## Supported platforms
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Our main platforms are currently Windows XP and Windows 7 which are also the target platforms on the original hardware
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of those games. However, as it gets more difficult to get and maintain hardware comptible with Windows XP, this might
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doc/vigem/README.md
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# ViGEm: Virtual Gamepad Emulation Framework
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Virtual game controller emulation library. Allows us to create in code emulated XBOX controllers.
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This is used to hook up BT5's various IO API libraries allowing you to use any of their
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implemtations as a game controller on Windows.
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References:
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* [ViGEmBus](https://github.com/ViGEm/ViGEmBus)
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* [ViGEmClient](https://github.com/ViGEm/ViGEmClient)
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Available ViGEm client implementations:
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* [vigem-iidxio](vigem-iidxio.md): Exposes inputs provided by the iidxio API as two XBOX gamepads
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* [vigem-sdvxio](vigem-sdvxio.md): Exposes inputs provided by the sdvxio API as one XBOX gamepad
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