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mirror of https://github.com/djhackersdev/bemanitools.git synced 2024-11-12 01:10:49 +01:00

feat(iidx): Support iidx 30

This commit is contained in:
icex2 2023-10-18 01:06:04 +02:00
parent 9afb28a759
commit e673cf694f
5 changed files with 125 additions and 11 deletions

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@ -429,7 +429,7 @@ $(zipdir)/iidx-25-to-26.zip: \
$(V)echo ... $@
$(V)zip -j $@ $^
$(zipdir)/iidx-27-to-29.zip: \
$(zipdir)/iidx-27-to-30.zip: \
build/bin/avs2_1700-64/iidxhook9.dll \
build/bin/avs2_1700-64/launcher.exe \
build/bin/indep-64/config.exe \
@ -441,9 +441,11 @@ $(zipdir)/iidx-27-to-29.zip: \
dist/iidx/gamestart-27.bat \
dist/iidx/gamestart-28.bat \
dist/iidx/gamestart-29.bat \
dist/iidx/gamestart-30.bat \
dist/iidx/iidxhook-27.conf \
dist/iidx/iidxhook-28.conf \
dist/iidx/iidxhook-29.conf \
dist/iidx/iidxhook-30.conf \
dist/iidx/vefx.txt \
| $(zipdir)/
$(V)echo ... $@
@ -837,7 +839,7 @@ $(BUILDDIR)/bemanitools.zip: \
$(zipdir)/iidx-20-cn.zip \
$(zipdir)/iidx-21-to-24.zip \
$(zipdir)/iidx-25-to-26.zip \
$(zipdir)/iidx-27-to-29.zip \
$(zipdir)/iidx-27-to-30.zip \
$(zipdir)/iidx-hwio-x86.zip \
$(zipdir)/iidx-hwio-x64.zip \
$(zipdir)/jb-01.zip \

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@ -59,9 +59,10 @@ The following games are supported with their corresponding hook-libraries.
* Beatmania IIDX 24 SINOBUZ (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
* Beatmania IIDX 25 CANNON BALLERS (`iidx-25-to-26.zip`): [iidxhook8](doc/iidxhook/iidxhook8.md)
* Beatmania IIDX 26 Rootage (`iidx-25-to-26.zip`): [iidxhook8](doc/iidxhook/iidxhook8.md)
* Beatmania IIDX 27 Heroic Verse (`iidx-27-to-29.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
* Beatmania IIDX 28 BISTROVER (`iidx-27-to-29.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
* Beatmania IIDX 29 CASTHOUR (`iidx-27-to-29.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
* Beatmania IIDX 27 Heroic Verse (`iidx-27-to-30.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
* Beatmania IIDX 28 BISTROVER (`iidx-27-to-30.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
* Beatmania IIDX 29 CASTHOUR (`iidx-27-to-30.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
* Beatmania IIDX 30 RESIDENT (`iidx-27-to-30.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
* [jubeat](doc/jbhook/README.md)
* jubeat (`jb-01.zip`): [jbhook1](doc/jbhook/jbhook1.md)
* jubeat ripples (`jb-02.zip`): [jbhook1](doc/jbhook/jbhook1.md)

16
dist/iidx/gamestart-30.bat vendored Normal file
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@ -0,0 +1,16 @@
@echo off
cd /d %~dp0
if not exist dev mkdir dev
if not exist dev\e mkdir dev\e
if not exist dev\g mkdir dev\g
if not exist dev\nvram mkdir dev\nvram
if not exist dev\raw mkdir dev\raw
if not exist dev\raw\log mkdir dev\raw\log
if not exist dev\raw\fscache mkdir dev\raw\fscache
for /R prop\defaults %%D in (*.*) do (
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
)
modules\launcher -H 134217728 -B iidxhook9.dll bm2dx.dll --config iidxhook-30.conf %*

84
dist/iidx/iidxhook-30.conf vendored Normal file
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@ -0,0 +1,84 @@
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
io.disable_card_reader_emu=false
# Disable BIO2 emulation and enable usage of real BIO2 hardware
io.disable_bio2_emu=false
# Disables the poll limiter, warning very high CPU usage may arise
io.disable_poll_limiter=false
# Lightning cab mode (requires additional IO emulation)
io.lightning_mode=false
# Disable camera connection
io.disable_cams=true
# Disables the built in file hooks, requiring manual file creation
io.disable_file_hooks=false
# Turntable sensitivity multiplier (1.0 is default)
io.tt_multiplier=1.0
# Disables the camera emulation
cam.disable_emu=true
# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
cam.disable_camera1=true
# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
cam.disable_camera2=false
# Override camera device ID detection (copy from device manager, do not escape)
cam.device_id1=
# Override camera device ID detection (copy from device manager, do not escape)
cam.device_id2=
# Run the game in a framed window (requires windowed option)
gfx.framed=true
# Run the game windowed
gfx.windowed=false
# Confine mouse cursor to window
gfx.confined=false
# Windowed width, -1 for default size
gfx.window_width=-1
# Windowed height, -1 for default size
gfx.window_height=-1
# Windowed X, -1 for default X position
gfx.window_x=-1
# Windowed Y, -1 for default Y position
gfx.window_y=-1
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
gfx.device_adapter=-1
# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
gfx.force_orientation=-1
# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
gfx.force_screen_res.width=-1
# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
gfx.force_screen_res.height=-1
# IP of adapter to force override with
adapter.override_ip=
# Force ASIO audio mode/device (if applicable / TDJ default)
asio.force_asio=false
# Force WASAPI audio mode (if applicable / LDJ default)
asio.force_wasapi=true
# The ASIO device name to use
asio.device_name=XONAR SOUND CARD(64)

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@ -4,6 +4,7 @@ The following games are compatible with this version of iidxhook:
* Heroic Verse
* BISTROVER
* CASTHOUR
* RESIDENT
The games must be bootstrapped using [launcher](../launcher.md).
@ -22,17 +23,19 @@ Make sure to have the following dependencies installed:
## Data setup
We assume that you are using a clean/vanilla data dump. Ensure your ("concents")
We assume that you are using a clean/vanilla data dump. Ensure your ("contents")
folder with your unpacked data looks like this:
- data
- modules
- prop
* Copy/Move all files from the *modules* directory to the root folder, so they
are located next to the *data* and *prop* folders.
* For versions 27-29, only
* Copy/Move all files from the *modules* directory to the root folder, so they
are located next to the *data* and *prop* folders.
* Copy all files from *prop/defaults* to the *prop* folder.
* Setup proper paths for *dev/nvram* and *dev/raw* in *prop/avs-config.xml* by
replacing the *<fs>*-block in that file with the following block:
```
<fs>
<root>
@ -46,9 +49,17 @@ replacing the *<fs>*-block in that file with the following block:
<nr_filedesc __type="u16">256</nr_filedesc>
</fs>
```
* Unpack the package containing iidxhook9 into the root folder so iidxhook9.dll
and all other files are located in the same folder as *data*, *prop*,
*bm2dx.dll*, etc.
* For versions 27-29, only
* Unpack the package containing iidxhook9 into the root folder so iidxhook9.dll
and all other files are located in the same folder as *data*, *prop*,
*bm2dx.dll*, etc.
* For version 30
* Unpack the package containing iidxhook9 into the `modules` folder so iidxhook9.dll
and all other files are located in the same folder as the game's DLLs, e.g.
*bm2dx.dll*, etc.
* Move the `gamestart-30.bat` to the root folder so it is located next to the
`modules`, `data` and `prop` folders
* Run the gamestart-XX.bat file as admin. Where XX matches the version you
want to run.