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doc: Add a bunch of root readme files to various levels, enhance doc
Not complete, but a start to make documentation browsable and therefore more accessible.
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@ -12,6 +12,10 @@ BT5 uses a cleaner approach than BT4 did; specifically, all input and lighting i
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spoken by the real IO PCBs, instead of replacing chunks of game code like BT4. The benefits of this approach are a more
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authentic gameplay experience, and easier support for a broader range of releases from each game series.
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## Documentation
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Browse our [documentation](doc/README.md) as it might already cover various questions and concerns
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you are looking for or about to ask.
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## Contributions and bug reporting
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[Read the dedicated CONTRIBUTING.md documentation](CONTRIBUTING.md).
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# Bemanitools 5 documentation
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This folder contains various types of documentation.
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Table of contents:
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* Key tools
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* [Inject](inject.md): Readme for one of BT5's key applications, `inject.exe`
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* [Launcher](launcher.md): Readme for another one of BT5's key applications, `launcher.exe`
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* [Tools](tools/README.md): Documentation for additional user and development tooling
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* Game hooks
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* [ddrhook](ddrhook/README.md): Documentation relevant to `ddrhook` implementations
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* [iidxhook](iidxhook/README.md): Documentation relevant to `iidxhook` implementations
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* [jbhook](jbhook/README.md): Documentation relevant to `jbhook` implementations
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* [sdvxhook](sdvxhook/README.md): Documentation relevant to `sdvxhook` implementations
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* Development
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* [API](api.md): Available APIs for BT5 and instructions how to use them
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* [Architecture](architecture.md): Outline of BT5's architecture, how things are designed and why
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* [Development](development.md): Development environment, building, releasing, etc.
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* [Developer documentation](dev/README.md): Various lose documentation/notes by developers
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* [Tools](tools/README.md): Documentation for additional user and development tooling
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* Hardware
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* [Hardware](hardware/README.md): Anything related to hardware, e.g. IO boards
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# Development documentation and notes
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This folder contains various lose documentation snippets created by the developers. These can be
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helpful as future reference.
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# Tools
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Documentation about various additional tooling that is fundamentally not required to run any of
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BT5's supported games, but provides additional features for users and developers alike.
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## BT5 API
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Various command line tools for quick and easy testing of BT5 API implementations witohut having
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to run any target games.
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* [eamiotest](eamiotest.md): `eamio` API
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* [iidxiotest](iidxiotest.md): `iidxio` API
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* [jbiotest](jbiotest.md): `jbio` API
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## IO related
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### ACIO
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* [aciotest](aciotest.md): Command line tool for quick and easy testing of ACIO devices without
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having to run a game.
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### Ezusb
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* [ezusb-iidx-fpga-flash](ezusb-iidx-fpga-flash.md): Tool for flashing the FPGA on ezusb 1 boards.
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Required if you want to run games without native ezusb support using BT5's iidxio API.
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* [ezusb-iidx-sram-flash](ezusb-iidx-sram-flash.md): Tool for flashing data to the SRAM of ezusb
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FX 2 boards. Required if you want to run games without native ezusb FX 2 support using BT5's iidxio
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API.
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* [ezusb-tool](ezusb-tool.md): Fundamental tool for flashing the base firmware to ezusb 1/2 boards.
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Required if you want to run games without native ezusb 1/2 support using BT5's iidxio API.
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### IIDX exit hooks
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Exit hooks allow you to exit the game using a combination of inputs on native IO hardware.
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Supported IO hardware:
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* [ezusb](iidx-ezusb-exit-hook.md)
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* [ezusb 2](iidx-ezusb2-exit-hook.md)
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* [bio2](iidx-bio2-exit-hook.md)
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## Misc
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* [mempatch-hook]: Hook library to dynamically apply memory address patches during runtime before
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your application starts execution. Should be prefered over hardcoded hex-edits if applicable.
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* [pcbidgen]: Command line tool to generate random PCBIDs
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