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mirror of https://github.com/djhackersdev/bemanitools.git synced 2024-11-24 23:00:10 +01:00
Commit Graph

3 Commits

Author SHA1 Message Date
icex2
6a140699ec fix(dev): Improve deps docker build process, mount local folder as volume
This removes the need to copy all the data into the docker container
and outputs from the build process out of the container. In
hindsight, this was a poor design decision as it created docker
images that were very large with data, that you don't have to
keep stored once the build finished, e.g. the build output.

Therefore, mount the local folder, keep the checkouts also local
which is good for debugging and also re-using them to build without
the docker container (no second checkout required).

Build output is also written directly to the build/ output folder

Overall, the docker container is more lightweight and actually
a "build environment" only not tainted with specific versions
of the dependencies to build.
2023-04-06 15:39:53 +02:00
QCDLZCLW3K
f8a09580ea Support pop'n music 15-18
* popnhook1 for pop'n 15 - 18 has been added
* popnio has been added
* inject.exe has new syntax for loading hook DLLs, `real.dll=hook.dll`. This will trigger an early IAT hook where it will load the EXE suspended without resolving imports, replace the reference to real.dll in the import table with hook.dll, and then resolve everything before launching. This allows for ezusb.dll to be hooked properly.
* launcher.exe also has a new early IAT hook feature now. Use `-I real.dll=hook.dll`. The idea is the same as described above for inject.exe.
* Updated ezusb constant namings based on what is visible in ezusb.dll's debug statements.

The launcher.exe implementation of early IAT hooking means that someone can implement popnhook2.dll for 19 and above. I have tried pop'n music Sunny Park using a modified version of popnhook1 and it seems to work to some degree: the I/O check and security check returns OK which means the ezusb hooking used in popnhook1 is also working for the later games using `launcher.exe -I ezusb.dll=ezusb2-popn-shim.dll ...`. The process is rather invasive (manually resolving all imports means more chances to fail) so it has been implemented in such a way that the launcher will work the same as it has before as long as `-I` isn't specified.

One questionable thing I am not confident about is the `texture_usage_fix` hack flag I added in the conf. As the comment says, pop'n music 16 will work in Windows XP without the flag being set, but the game will immediately crash on later OSes without the flag being set in my experience. No other games had this issue in my experience. Enabling it in other games doesn't seem to have any negative effects.
2022-06-10 22:46:59 +00:00
icex2
13d29cb62e Add Dockerfile for building bemanitools with docker 2020-05-11 00:23:53 +02:00