# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) io.disable_card_reader_emu=false # Disable BIO2 emulation and enable usage of real BIO2 hardware io.disable_bio2_emu=false # Disables the poll limiter, warning very high CPU usage may arise io.disable_poll_limiter=false # Lightning cab mode (requires additional IO emulation) io.lightning_mode=false # Disable camera connection io.disable_cams=true # Disables the built in file hooks, requiring manual file creation io.disable_file_hooks=false # Turntable sensitivity multiplier (1.0 is default) io.tt_multiplier=1.0 # Disables the camera emulation cam.disable_emu=true # Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. cam.disable_camera1=true # Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. cam.disable_camera2=false # Override camera device ID detection (copy from device manager, do not escape) cam.device_id1= # Override camera device ID detection (copy from device manager, do not escape) cam.device_id2= # Run the game in a framed window (requires windowed option) gfx.framed=true # Run the game windowed gfx.windowed=false # Confine mouse cursor to window gfx.confined=false # Windowed width, -1 for default size gfx.window_width=-1 # Windowed height, -1 for default size gfx.window_height=-1 # Windowed X, -1 for default X position gfx.window_x=-1 # Windowed Y, -1 for default Y position gfx.window_y=-1 # Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) gfx.forced_refresh_rate=-1 # D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter gfx.device_adapter=-1 # Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees gfx.force_orientation=-1 # Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720. gfx.force_screen_res.width=-1 # Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720. gfx.force_screen_res.height=-1 # IP of adapter to force override with adapter.override_ip= # Force ASIO audio mode/device (if applicable / TDJ default) asio.force_asio=false # Force WASAPI audio mode (if applicable / LDJ default) asio.force_wasapi=true # The ASIO device name to use asio.device_name=XONAR SOUND CARD(64)