mirror of
https://github.com/djhackersdev/bemanitools.git
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88 lines
2.7 KiB
Plaintext
88 lines
2.7 KiB
Plaintext
# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers)
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io.disable_card_reader_emu=false
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# Disable BIO2 emulation and enable usage of real BIO2 hardware
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io.disable_bio2_emu=false
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# Disables the poll limiter, warning very high CPU usage may arise
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io.disable_poll_limiter=false
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# Lightning cab mode (requires additional IO emulation)
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io.lightning_mode=false
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# Disable camera connection
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io.disable_cams=true
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# Disables the built in file hooks, requiring manual file creation
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io.disable_file_hooks=false
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# Turntable sensitivity multiplier (1.0 is default)
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io.tt_multiplier=1.0
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# Disables the camera emulation
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cam.disable_emu=true
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# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
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cam.port_layout=1
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# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
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cam.disable_camera1=true
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# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame.
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cam.disable_camera2=false
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# Override camera device ID detection (copy from device manager, do not escape)
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cam.device_id1=
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# Override camera device ID detection (copy from device manager, do not escape)
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cam.device_id2=
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# Run the game in a framed window (requires windowed option)
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gfx.framed=true
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# Run the game windowed
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gfx.windowed=false
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# Confine mouse cursor to window
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gfx.confined=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed X, -1 for default X position
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gfx.window_x=-1
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# Windowed Y, -1 for default Y position
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gfx.window_y=-1
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees
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gfx.force_orientation=-1
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# Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
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gfx.force_screen_res.width=-1
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# Force a screen resolution (height), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.
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gfx.force_screen_res.height=-1
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# IP of adapter to force override with
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adapter.override_ip=
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# Force ASIO audio mode/device (if applicable / TDJ default)
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asio.force_asio=false
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# Force WASAPI audio mode (if applicable / LDJ default)
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asio.force_wasapi=true
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# The ASIO device name to use
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asio.device_name=XONAR SOUND CARD(64)
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