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44 lines
2.8 KiB
Plaintext
Executable File
44 lines
2.8 KiB
Plaintext
Executable File
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
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gfx.bgvideo_uv_fix=false
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
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gfx.monitor_check=-1.000000
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# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
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gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
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io.disable_card_reader_emu=false
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# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
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io.disable_io_emu=false |