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bemaniutils/bemani/data/api/user.py

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Python
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from typing import List, Tuple, Optional
from bemani.common import APIConstants, GameConstants, Profile, Parallel
from bemani.data.interfaces import APIProviderInterface
from bemani.data.api.base import BaseGlobalData
from bemani.data.mysql.user import UserData
from bemani.data.remoteuser import RemoteUser
from bemani.data.types import UserID
class GlobalUserData(BaseGlobalData):
def __init__(self, api: APIProviderInterface, user: UserData) -> None:
super().__init__(api)
self.user = user
def __format_ddr_profile(self, updates: Profile, profile: Profile) -> None:
area = profile.get_int("area", -1)
if area != -1:
updates["area"] = area
def __format_iidx_profile(self, updates: Profile, profile: Profile) -> None:
area = profile.get_int("area", -1)
if area != -1:
updates["pid"] = area
qpro = profile.get_dict("qpro")
updates["qpro"] = {}
head = qpro.get_int("head", -1)
if head != -1:
updates["qpro"]["head"] = head
hair = qpro.get_int("hair", -1)
if hair != -1:
updates["qpro"]["hair"] = hair
face = qpro.get_int("face", -1)
if face != -1:
updates["qpro"]["face"] = face
body = qpro.get_int("body", -1)
if body != -1:
updates["qpro"]["body"] = body
hand = qpro.get_int("hand", -1)
if hand != -1:
updates["qpro"]["hand"] = hand
def __format_jubeat_profile(self, updates: Profile, profile: Profile) -> None:
pass
def __format_museca_profile(self, updates: Profile, profile: Profile) -> None:
pass
def __format_popn_profile(self, updates: Profile, profile: Profile) -> None:
chara = profile.get_int("character", -1)
if chara != -1:
updates["chara"] = chara
def __format_reflec_profile(self, updates: Profile, profile: Profile) -> None:
icon = profile.get_int("icon", -1)
if icon != -1:
updates["config"] = {"icon_id": icon}
def __format_sdvx_profile(self, updates: Profile, profile: Profile) -> None:
pass
def __format_profile(self, profile: Profile) -> Profile:
new = Profile(
profile.game,
profile.version,
profile.refid,
profile.extid,
{
"name": profile.get("name", ""),
},
)
if profile.game == GameConstants.DDR:
self.__format_ddr_profile(new, profile)
if profile.game == GameConstants.IIDX:
self.__format_iidx_profile(new, profile)
if profile.game == GameConstants.JUBEAT:
self.__format_jubeat_profile(new, profile)
if profile.game == GameConstants.MUSECA:
self.__format_museca_profile(new, profile)
if profile.game == GameConstants.POPN_MUSIC:
self.__format_popn_profile(new, profile)
if profile.game == GameConstants.REFLEC_BEAT:
self.__format_reflec_profile(new, profile)
if profile.game == GameConstants.SDVX:
self.__format_sdvx_profile(new, profile)
return new
def __profile_request(self, game: GameConstants, version: int, userid: UserID, exact: bool) -> Optional[Profile]:
# First, get or create the extid/refid for this virtual user
cardid = RemoteUser.userid_to_card(userid)
refid = self.user.get_refid(game, version, userid)
extid = self.user.get_extid(game, version, userid)
profiles = Parallel.flatten(
Parallel.call(
[client.get_profiles for client in self.clients],
game,
version,
APIConstants.ID_TYPE_CARD,
[cardid],
)
)
for profile in profiles:
cards = [card.upper() for card in profile.get("cards", [])]
if cardid in cards:
# Don't take non-exact matches.
exact_match = profile.get("match", "partial") == "exact"
if exact and (not exact_match):
# This is a partial match, not for this game/version
continue
# Add in our defaults we always provide, convert it to a local format.
return self.__format_profile(
Profile(
game,
version,
refid,
extid,
profile,
)
)
return None
def from_cardid(self, cardid: str) -> Optional[UserID]:
userid = self.user.from_cardid(cardid)
if userid is None:
userid = RemoteUser.card_to_userid(cardid)
return userid
def from_refid(self, game: GameConstants, version: int, refid: str) -> Optional[UserID]:
return self.user.from_refid(game, version, refid)
def from_extid(self, game: GameConstants, version: int, extid: int) -> Optional[UserID]:
return self.user.from_extid(game, version, extid)
def get_profile(self, game: GameConstants, version: int, userid: UserID) -> Optional[Profile]:
if RemoteUser.is_remote(userid):
return self.__profile_request(game, version, userid, exact=True)
else:
return self.user.get_profile(game, version, userid)
def get_any_profile(self, game: GameConstants, version: int, userid: UserID) -> Optional[Profile]:
if RemoteUser.is_remote(userid):
return self.__profile_request(game, version, userid, exact=False)
else:
return self.user.get_any_profile(game, version, userid)
def get_any_profiles(
self, game: GameConstants, version: int, userids: List[UserID]
) -> List[Tuple[UserID, Optional[Profile]]]:
if len(userids) == 0:
return []
remote_ids = [userid for userid in userids if RemoteUser.is_remote(userid)]
local_ids = [userid for userid in userids if not RemoteUser.is_remote(userid)]
if len(remote_ids) == 0:
# We only have local profiles here, just pass on to the underlying layer
return self.user.get_any_profiles(game, version, local_ids)
else:
# We have to fetch some local profiles and some remote profiles, and then
# merge them together
card_to_userid = {RemoteUser.userid_to_card(userid): userid for userid in remote_ids}
local_profiles, remote_profiles = Parallel.execute(
[
lambda: self.user.get_any_profiles(game, version, local_ids),
lambda: Parallel.flatten(
Parallel.call(
[client.get_profiles for client in self.clients],
game,
version,
APIConstants.ID_TYPE_CARD,
[RemoteUser.userid_to_card(userid) for userid in remote_ids],
)
),
]
)
for profile in remote_profiles:
cards = [card.upper() for card in profile.get("cards", [])]
for card in cards:
# Map it back to the requested user
userid = card_to_userid.get(card)
if userid is None:
continue
# Sanitize the returned data
exact_match = profile.get("match", "partial") == "exact"
refid = self.user.get_refid(game, version, userid)
extid = self.user.get_extid(game, version, userid)
# Add in our defaults we always provide
local_profiles.append(
(
userid,
self.__format_profile(
Profile(
game,
version if exact_match else 0,
refid,
extid,
profile,
),
),
),
)
# Mark that we saw this card/user
del card_to_userid[card]
# Finally, mark all missing remote profiles as None
for card in card_to_userid:
local_profiles.append((card_to_userid[card], None))
return local_profiles
def get_all_profiles(self, game: GameConstants, version: int) -> List[Tuple[UserID, Profile]]:
# Fetch local and remote profiles, and then merge by adding remote profiles to local
# profiles when we don't have a profile for that user ID yet.
local_cards, local_profiles, remote_profiles = Parallel.execute(
[
self.user.get_all_cards,
lambda: self.user.get_all_profiles(game, version),
lambda: Parallel.flatten(
Parallel.call(
[client.get_profiles for client in self.clients],
game,
version,
APIConstants.ID_TYPE_SERVER,
[],
)
),
]
)
card_to_id = {cardid: userid for (cardid, userid) in local_cards}
id_to_profile = {userid: profile for (userid, profile) in local_profiles}
for profile in remote_profiles:
cardids = sorted([card.upper() for card in profile.get("cards", [])])
if len(cardids) == 0:
# We don't care about anonymous profiles
continue
local_cards = [cardid for cardid in cardids if cardid in card_to_id]
if len(local_cards) > 0:
# We have a local version of this profile!
continue
exact_match = profile.get("match", "partial") == "exact"
if not exact_match:
continue
# Create a fake user with this profile
userid = RemoteUser.card_to_userid(cardids[0])
refid = self.user.get_refid(game, version, userid)
extid = self.user.get_extid(game, version, userid)
# Add in our defaults we always provide
id_to_profile[userid] = self.__format_profile(
Profile(
game,
version,
refid,
extid,
profile,
),
)
return [(userid, id_to_profile[userid]) for userid in id_to_profile]