2021-04-11 22:44:31 +02:00
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import os
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import struct
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from typing import Any, Dict, List, Optional
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from .types import Color, Point
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from .util import descramble_text
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class Shape:
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def __init__(
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self,
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name: str,
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data: bytes,
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) -> None:
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self.name = name
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self.data = data
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2021-04-16 01:16:03 +02:00
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# Vertex points outlining this shape. These are in pixels and the rectangle they outline
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# should match the size of the texture in pixels.
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2021-04-11 22:44:31 +02:00
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self.vertex_points: List[Point] = []
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2021-04-16 01:16:03 +02:00
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# Texture points, as used alongside vertex chunks when the shape contains a texture. These
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# are in floating points that when multiplied by the width and height of the original
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# texture sheet that the texture was taken from (multiplied by two), should match the uvrect
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# of the texture exactly.
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2021-04-11 22:44:31 +02:00
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self.tex_points: List[Point] = []
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# Colors for texture points, if they exist in the file.
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self.tex_colors: List[Color] = []
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# Actual shape drawing parameters.
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self.draw_params: List[DrawParams] = []
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2021-04-16 01:18:33 +02:00
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# Whether this is parsed.
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self.parsed = False
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2021-04-24 19:59:36 +02:00
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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2021-04-11 22:44:31 +02:00
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return {
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'name': self.name,
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2021-04-24 19:59:36 +02:00
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'vertex_points': [p.as_dict(*args, **kwargs) for p in self.vertex_points],
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'tex_points': [p.as_dict(*args, **kwargs) for p in self.tex_points],
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'tex_colors': [c.as_dict(*args, **kwargs) for c in self.tex_colors],
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'draw_params': [d.as_dict(*args, **kwargs) for d in self.draw_params],
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2021-04-11 22:44:31 +02:00
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}
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def __repr__(self) -> str:
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return os.linesep.join([
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*[f"vertex point: {vertex}" for vertex in self.vertex_points],
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*[f"tex point: {tex}" for tex in self.tex_points],
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*[f"tex color: {color}" for color in self.tex_colors],
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*[f"draw params: {params}" for params in self.draw_params],
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])
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def get_until_null(self, offset: int) -> bytes:
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out = b""
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while self.data[offset] != 0:
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out += self.data[offset:(offset + 1)]
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offset += 1
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return out
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def parse(self, text_obfuscated: bool = True) -> None:
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# First, grab the header bytes.
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magic = self.data[0:4]
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if magic == b"D2EG":
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endian = "<"
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elif magic == b"GE2D":
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endian = ">"
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else:
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raise Exception("Invalid magic value in GE2D structure!")
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# There are two integers at 0x4 and 0x8 which are basically file versions.
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filesize = struct.unpack(f"{endian}I", self.data[12:16])[0]
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if filesize != len(self.data):
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raise Exception("Unexpected file size for GE2D structure!")
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# There is an integer at 0x16 which always appears to be zero. It should be
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# file flags, but I don't know what it does since no code I've found cares.
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if self.data[16:20] != b"\0\0\0\0":
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raise Exception("Unhandled flag data bytes in GE2D structure!")
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vertex_count, tex_count, color_count, label_count, render_params_count, _ = struct.unpack(
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f"{endian}HHHHHH",
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self.data[20:32],
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)
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vertex_offset, tex_offset, color_offset, label_offset, render_params_offset = struct.unpack(
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f"{endian}IIIII",
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self.data[32:52],
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)
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vertex_points: List[Point] = []
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if vertex_offset != 0:
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for vertexno in range(vertex_count):
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vertexno_offset = vertex_offset + (8 * vertexno)
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x, y = struct.unpack(f"{endian}ff", self.data[vertexno_offset:vertexno_offset + 8])
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vertex_points.append(Point(x, y))
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self.vertex_points = vertex_points
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tex_points: List[Point] = []
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if tex_offset != 0:
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for texno in range(tex_count):
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texno_offset = tex_offset + (8 * texno)
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x, y = struct.unpack(f"{endian}ff", self.data[texno_offset:texno_offset + 8])
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tex_points.append(Point(x, y))
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self.tex_points = tex_points
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colors: List[Color] = []
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if color_offset != 0:
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for colorno in range(color_count):
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colorno_offset = color_offset + (4 * colorno)
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rgba = struct.unpack(f"{endian}I", self.data[colorno_offset:colorno_offset + 4])[0]
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color = Color(
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a=(rgba & 0xFF) / 255.0,
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b=((rgba >> 8) & 0xFF) / 255.0,
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g=((rgba >> 16) & 0xFF) / 255.0,
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r=((rgba >> 24) & 0xFF) / 255.0,
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)
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colors.append(color)
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self.tex_colors = colors
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labels: List[str] = []
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if label_offset != 0:
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for labelno in range(label_count):
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labelno_offset = label_offset + (4 * labelno)
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labelptr = struct.unpack(f"{endian}I", self.data[labelno_offset:labelno_offset + 4])[0]
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bytedata = self.get_until_null(labelptr)
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labels.append(descramble_text(bytedata, text_obfuscated))
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draw_params: List[DrawParams] = []
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if render_params_offset != 0:
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# The actual render parameters for the shape. This dictates how the texture values
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# are used when drawing shapes, whether to use a blend value or draw a primitive, etc.
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for render_paramsno in range(render_params_count):
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render_paramsno_offset = render_params_offset + (16 * render_paramsno)
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2021-04-12 05:10:14 +02:00
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mode, flags, tex1, tex2, trianglecount, unk, rgba, triangleoffset = struct.unpack(
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2021-04-11 22:44:31 +02:00
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f"{endian}BBBBHHII",
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self.data[(render_paramsno_offset):(render_paramsno_offset + 16)]
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)
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if mode != 4:
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raise Exception("Unexpected mode in GE2D structure!")
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if (flags & 0x2) and len(labels) == 0:
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raise Exception("GE2D structure has a texture, but no region labels present!")
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if (flags & 0x2) and (tex1 == 0xFF):
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raise Exception("GE2D structure requests a texture, but no texture pointer present!")
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if tex2 != 0xFF:
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raise Exception("GE2D structure requests a second texture, but we don't support this!")
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2021-04-12 05:10:14 +02:00
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if unk != 0x0:
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raise Exception("Unhandled unknown dadta in GE2D structure!")
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2021-04-11 22:44:31 +02:00
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color = Color(
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2021-05-21 18:58:39 +02:00
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a=(rgba & 0xFF) / 255.0,
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b=((rgba >> 8) & 0xFF) / 255.0,
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g=((rgba >> 16) & 0xFF) / 255.0,
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r=((rgba >> 24) & 0xFF) / 255.0,
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2021-04-11 22:44:31 +02:00
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)
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verticies: List[int] = []
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for render_paramstriangleno in range(trianglecount):
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render_paramstriangleno_offset = triangleoffset + (2 * render_paramstriangleno)
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tex_offset = struct.unpack(f"{endian}H", self.data[render_paramstriangleno_offset:(render_paramstriangleno_offset + 2)])[0]
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verticies.append(tex_offset)
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# Seen bits are 0x1, 0x2, 0x4, 0x8 so far.
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# 0x1 Is a "this shape is instantiable/drawable" bit.
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# 0x2 Is the shape having a texture.
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# 0x4 Is the shape having a texture color per texture point.
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# 0x8 Is "draw background color/blend" flag.
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# 0x40 Is a "normalize texture coordinates" flag. It performs the below algorithm.
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if (flags & (0x2 | 0x40)) == (0x2 | 0x40):
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# The tex offsets point at the tex vals parsed above, and are used in conjunction with
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# texture/region metrics to calcuate some offsets. First, the region left/right/top/bottom
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# is divided by 2 (looks like a scaling of 2 for regions to textures is hardcoded) and then
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# divided by the texture width/height (as relevant). The returned metrics are in texture space
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# where 0.0 is the origin and 1.0 is the furthest right/down. The metrics are then multiplied
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# by the texture point pairs that appear above, meaning they should be treated as percentages.
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pass
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draw_params.append(
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DrawParams(
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flags=flags,
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region=labels[tex1] if (flags & 0x2) else None,
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vertexes=verticies if (flags & 0x6) else [],
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blend=color if (flags & 0x8) else None,
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)
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)
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self.draw_params = draw_params
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2021-04-16 01:18:33 +02:00
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self.parsed = True
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2021-04-11 22:44:31 +02:00
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class DrawParams:
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def __init__(
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self,
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flags: int,
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region: Optional[str] = None,
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vertexes: List[int] = [],
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blend: Optional[Color] = None,
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) -> None:
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self.flags = flags
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self.region = region
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self.vertexes = vertexes
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self.blend = blend
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2021-04-24 19:59:36 +02:00
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def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]:
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return {
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'flags': self.flags,
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'region': self.region,
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'vertexes': self.vertexes,
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'blend': self.blend.as_dict(*args, **kwargs) if self.blend else None,
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2021-04-11 22:44:31 +02:00
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}
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def __repr__(self) -> str:
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flagbits: List[str] = []
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if self.flags & 0x1:
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flagbits.append("(Instantiable)")
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if self.flags & 0x2:
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flagbits.append("(Includes Texture)")
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if self.flags & 0x4:
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flagbits.append("(Includes Texture Color)")
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if self.flags & 0x8:
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flagbits.append("(Includes Blend Color)")
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if self.flags & 0x40:
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flagbits.append("(Needs Tex Point Normalization)")
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flagspart = f"flags: {hex(self.flags)} {' '.join(flagbits)}"
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if self.flags & 0x2:
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texpart = f", region: {self.region}, vertexes: {', '.join(str(x) for x in self.vertexes)}"
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else:
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texpart = ""
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if self.flags & 0x8:
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blendpart = f", blend: {self.blend}"
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else:
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blendpart = ""
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return f"{flagspart}{texpart}{blendpart}"
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