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bemaniutils/bemani/backend/jubeat/festo.py

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# vim: set fileencoding=utf-8
import random
from typing import Any, Dict, List, Optional, Set, Tuple
from typing_extensions import Final
from bemani.backend.jubeat.base import JubeatBase
from bemani.backend.jubeat.common import (
JubeatDemodataGetHitchartHandler,
JubeatDemodataGetNewsHandler,
JubeatGamendRegisterHandler,
JubeatGametopGetMeetingHandler,
2022-08-14 01:43:56 +02:00
JubeatLobbyCheckHandler,
JubeatLoggerReportHandler,
)
from bemani.backend.jubeat.clan import JubeatClan
from bemani.backend.base import Status
from bemani.common import Profile, Time, ValidatedDict, VersionConstants
from bemani.data import Data, Achievement, UserID, Score, Song
from bemani.protocol import Node
class JubeatFesto(
JubeatDemodataGetHitchartHandler,
JubeatDemodataGetNewsHandler,
JubeatGamendRegisterHandler,
JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
JubeatLoggerReportHandler,
JubeatBase
):
name: str = 'Jubeat Festo'
version: int = VersionConstants.JUBEAT_FESTO
JBOX_EMBLEM_NORMAL: Final[int] = 1
JBOX_EMBLEM_PREMIUM: Final[int] = 2
EVENT_STATUS_OPEN: Final[int] = 0x1
EVENT_STATUS_COMPLETE: Final[int] = 0x2
EVENTS: Dict[int, Dict[str, bool]] = {
5: {
'enabled': False,
},
6: {
'enabled': False,
},
# Something to do with maintenance mode?
15: {
'enabled': True,
},
22: {
'enabled': False,
},
23: {
'enabled': False,
},
33: {
'enabled': False,
},
101: {
'enabled': False,
},
102: {
'enabled': False,
},
103: {
'enabled': False,
},
104: {
'enabled': False,
},
105: {
'enabled': False,
},
106: {
'enabled': False,
},
107: {
'enabled': False,
},
108: {
'enabled': False,
},
109: {
'enabled': False,
},
}
COURSE_STATUS_SEEN: Final[int] = 0x01
COURSE_STATUS_PLAYED: Final[int] = 0x02
COURSE_STATUS_CLEARED: Final[int] = 0x04
COURSE_TYPE_PERMANENT: Final[int] = 1
COURSE_TYPE_TIME_BASED: Final[int] = 2
COURSE_CLEAR_SCORE: Final[int] = 1
COURSE_CLEAR_COMBINED_SCORE: Final[int] = 2
COURSE_CLEAR_HAZARD: Final[int] = 3
COURSE_HAZARD_EXC1: Final[int] = 1
COURSE_HAZARD_EXC2: Final[int] = 2
COURSE_HAZARD_EXC3: Final[int] = 3
COURSE_HAZARD_FC1: Final[int] = 4
COURSE_HAZARD_FC2: Final[int] = 5
COURSE_HAZARD_FC3: Final[int] = 6
GAME_CHART_TYPE_BASIC: Final[int] = 0
GAME_CHART_TYPE_ADVANCED: Final[int] = 1
GAME_CHART_TYPE_EXTREME: Final[int] = 2
# Return the netlog service so that Festo doesn't crash on coin-in.
extra_services: List[str] = [
'netlog',
'slocal',
]
def previous_version(self) -> Optional[JubeatBase]:
return JubeatClan(self.data, self.config, self.model)
def game_to_db_chart(self, game_chart: int, hard_mode: bool) -> int:
if hard_mode:
return {
self.GAME_CHART_TYPE_BASIC: self.CHART_TYPE_HARD_BASIC,
self.GAME_CHART_TYPE_ADVANCED: self.CHART_TYPE_HARD_ADVANCED,
self.GAME_CHART_TYPE_EXTREME: self.CHART_TYPE_HARD_EXTREME,
}[game_chart]
else:
return {
self.GAME_CHART_TYPE_BASIC: self.CHART_TYPE_BASIC,
self.GAME_CHART_TYPE_ADVANCED: self.CHART_TYPE_ADVANCED,
self.GAME_CHART_TYPE_EXTREME: self.CHART_TYPE_EXTREME,
}[game_chart]
def db_to_game_chart(self, db_chart: int) -> int:
return {
self.CHART_TYPE_BASIC: self.GAME_CHART_TYPE_BASIC,
self.CHART_TYPE_ADVANCED: self.GAME_CHART_TYPE_ADVANCED,
self.CHART_TYPE_EXTREME: self.GAME_CHART_TYPE_EXTREME,
self.CHART_TYPE_HARD_BASIC: self.GAME_CHART_TYPE_BASIC,
self.CHART_TYPE_HARD_ADVANCED: self.GAME_CHART_TYPE_ADVANCED,
self.CHART_TYPE_HARD_EXTREME: self.GAME_CHART_TYPE_EXTREME,
}[db_chart]
@classmethod
def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]:
"""
Insert daily FC challenges into the DB.
"""
events = []
if data.local.network.should_schedule(cls.game, cls.version, 'fc_challenge', 'daily'):
# Generate a new list of two FC challenge songs.
start_time, end_time = data.local.network.get_schedule_duration('daily')
all_songs = set(song.id for song in data.local.music.get_all_songs(cls.game, cls.version))
if len(all_songs) >= 2:
daily_songs = random.sample(all_songs, 2)
data.local.game.put_time_sensitive_settings(
cls.game,
cls.version,
'fc_challenge',
{
'start_time': start_time,
'end_time': end_time,
'today': daily_songs[0],
'whim': daily_songs[1],
},
)
events.append((
'jubeat_fc_challenge_charts',
{
'version': cls.version,
'today': daily_songs[0],
'whim': daily_songs[1],
},
))
# Mark that we did some actual work here.
data.local.network.mark_scheduled(cls.game, cls.version, 'fc_challenge', 'daily')
return events
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
'bools': [
{
'name': 'Enable Stone Tablet Event',
'tip': 'Enables the Stone Tablet event',
'category': 'game_config',
'setting': 'festo_dungeon',
},
{
'name': '50th Anniversary Celebration',
'tip': 'Display the 50th anniversary screen in attract mode',
'category': 'game_config',
'setting': '50th_anniversary',
},
]
}
def __get_course_list(self) -> List[Dict[str, Any]]:
return [
# ASARI CUP
{
'id': 1,
'name': 'はじめてのビーチ',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'difficulty': 1,
'score': 700000,
'music': [
[(60000080, 0), (90000025, 0), (90000040, 0)],
[(60000086, 0), (70000047, 0)],
[(90000027, 0)],
],
},
{
'id': 2,
'name': '【初段】超幸せハイテンション',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'difficulty': 1,
'score': 700000,
'music': [
[(60000100, 0), (90000030, 0), (90000079, 0)],
[(70000125, 0), (90000050, 0)],
[(70000106, 0)],
],
},
{
'id': 3,
'name': 'アニメランニング',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'difficulty': 2,
'score': 750000,
'music': [
[(90000031, 0), (90000037, 0), (90000082, 0)],
[(80000120, 0)],
[(80000125, 0)],
],
},
{
'id': 4,
'name': 'パブリックリゾート',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'difficulty': 2,
'score': 750000,
'music': [
[(90000040, 0), (50000296, 0), (90000044, 0)],
[(90000033, 0), (90000039, 0)],
[(80000091, 0)],
],
},
{
'id': 5,
'name': '【二段】その笑顔は甘く蕩ける',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'difficulty': 3,
'score': 800000,
'music': [
[(50000268, 0), (70000039, 0), (90000051, 0)],
[(70000091, 0), (70000042, 0)],
[(60000053, 0)],
],
},
# KISAGO CUP
{
'id': 11,
'name': '電脳享受空間',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'difficulty': 4,
'score': 800000,
'music': [
[(70000046, 1), (70000160, 1), (80000126, 1)],
[(80000031, 1), (80000097, 1)],
[(90000049, 1)],
],
},
{
'id': 12,
'name': '孤高の少女は破滅を願う',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'difficulty': 4,
'score': 850000,
'music': [
[(50000202, 0), (70000117, 0), (70000134, 0)],
[(50000212, 0), (80000124, 1)],
[(90001008, 1)],
],
},
{
'id': 13,
'name': 'スタミナアップ!',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'difficulty': 5,
'score': 2600000,
'music': [
[(50000242, 0), (90000037, 1)],
[(50000260, 1), (50000261, 1)],
[(90000081, 1)],
],
},
{
'id': 14,
'name': '【三段】この花を貴方へ',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'difficulty': 4,
'score': 850000,
'music': [
[(90000034, 1), (90000037, 1), (90000042, 1)],
[(80000120, 1), (80001010, 1)],
[(40000051, 1)],
],
},
{
'id': 15,
'name': '【四段】嗚呼、大繁盛!',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'difficulty': 6,
'score': 2600000,
'music': [
[(50000085, 2), (50000237, 2), (80000080, 2)],
[(50000172, 2), (50000235, 2)],
[(70000065, 2)],
],
},
# MURU CUP
{
'id': 21,
'name': '黒船来航',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'difficulty': 7,
'score': 850000,
'music': [
[(50000086, 2), (60000066, 2), (80000040, 1)],
[(50000096, 2), (80000048, 2)],
[(50000091, 2)],
],
},
{
'id': 22,
'name': '【五段】濁流を乗り越えて',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'difficulty': 7,
'score': 2650000,
'music': [
[(50000343, 2), (60000060, 1), (60000071, 2)],
[(60000027, 2), (80000048, 2)],
[(20000038, 2)],
],
},
{
'id': 23,
'name': 'のんびり。ゆったり。ほがらかに。',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'difficulty': 8,
'score': 950000,
'music': [
[(40000154, 2), (80000124, 1), (80000126, 2)],
[(60000048, 2), (90000026, 2)],
[(90000050, 2)],
],
},
{
'id': 24,
'name': '海・KOI・スィニョーレ',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'difficulty': 8,
'score': 2650000,
'music': [
[(50000201, 2)],
[(50000339, 2)],
[(50000038, 2)],
],
},
{
'id': 25,
'name': '【六段】電柱を見ると思出す',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'difficulty': 9,
'score': 2750000,
'music': [
[(50000288, 2), (80000046, 2), (80001008, 2)],
[(50000207, 2), (70000117, 2)],
[(30000048, 2)],
],
},
# SAZAE CUP
{
'id': 31,
'name': '超フェスタ!',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'difficulty': 10,
'score': 930000,
'music': [
[(70000076, 2), (70000077, 2)],
[(20000038, 2), (40000160, 2)],
[(70000145, 2)],
],
},
{
'id': 32,
'name': '【七段】操り人形はほくそ笑む',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'difficulty': 10,
'score': 2800000,
'music': [
[(70000006, 2), (70000171, 2), (80000003, 2)],
[(50000078, 2), (50000324, 2)],
[(80000118, 2)],
],
},
{
'id': 33,
'name': '絶体絶命スリーチャレンジ!',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_HAZARD,
'hazard_type': self.COURSE_HAZARD_FC3,
'difficulty': 11,
'score': 2800000,
'music': [
[(50000238, 2), (70000003, 2), (90000051, 1)],
[(50000027, 2), (50000387, 2)],
[(80000056, 2)],
],
},
{
'id': 34,
'name': '天国の舞踏会',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'difficulty': 11,
'score': 2800000,
'music': [
[(60000065, 1)],
[(80001007, 2)],
[(90001007, 2)],
],
},
{
'id': 35,
'name': '【八段】山の賽子',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'difficulty': 12,
'score': 2820000,
'music': [
[(50000200, 2), (50000291, 2), (60000003, 2)],
[(50000129, 2), (80000021, 2)],
[(80000087, 2)],
],
},
# HOTATE CUP
{
'id': 41,
'name': 'The 8th KAC 個人部門',
'course_type': self.COURSE_TYPE_TIME_BASED,
'end_time': Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
'clear_type': self.COURSE_CLEAR_SCORE,
'hard': True,
'difficulty': 14,
'score': 700000,
'music': [
[(90000052, 2)],
[(90000013, 2)],
[(70000167, 2)],
],
},
{
'id': 42,
'name': 'The 8th KAC 団体部門',
'course_type': self.COURSE_TYPE_TIME_BASED,
'end_time': Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
'clear_type': self.COURSE_CLEAR_SCORE,
'hard': True,
'difficulty': 14,
'score': 700000,
'music': [
[(90000009, 2)],
[(80000133, 2)],
[(80000101, 2)],
],
},
{
'id': 43,
'name': 'BEMANI MASTER KOREA 2019',
'course_type': self.COURSE_TYPE_TIME_BASED,
'end_time': Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
'clear_type': self.COURSE_CLEAR_SCORE,
'hard': True,
'difficulty': 14,
'score': 700000,
'music': [
[(90000003, 2)],
[(80000090, 2)],
[(90000009, 2)],
],
},
{
'id': 44,
'name': '初めてのHARD MODE再び',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'hard': True,
'difficulty': 13,
'score': 2750000,
'music': [
[(50000096, 2), (50000263, 2), (80000119, 2)],
[(60000021, 2), (60000075, 2)],
[(60000039, 2)],
],
},
{
'id': 45,
'name': '【九段】2人からの挑戦状',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'difficulty': 13,
'score': 2830000,
'music': [
[(50000023, 2), (80000025, 2), (80000106, 2)],
[(50000124, 2), (80000082, 2)],
[(60000115, 2)],
],
},
{
'id': 46,
'name': '天空の庭 太陽の園',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'difficulty': 13,
'score': 965000,
'music': [
[(40000153, 2)],
[(80000007, 2)],
[(70000173, 2)],
],
},
{
'id': 47,
'name': '緊急!迅速!大混乱!',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'difficulty': 14,
'score': 2900000,
'music': [
[(20000040, 2), (50000244, 2), (70000145, 2)],
[(40000046, 2), (50000158, 2)],
[(40000057, 2)],
],
},
{
'id': 48,
'name': '【十段】時の超越者',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'hard': True,
'difficulty': 14,
'score': 2820000,
'music': [
[(20000051, 2), (50000249, 2), (70000108, 2)],
[(40000046, 2), (50000180, 2)],
[(50000134, 2)],
],
},
# OSHAKO CUP
{
'id': 51,
'name': '【皆伝】甘味なのに甘くない',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'hard': True,
'difficulty': 15,
'score': 2850000,
'music': [
[(90000010, 2)],
[(80000101, 2)],
[(50000102, 2)],
],
},
{
'id': 52,
'name': '【伝導】真の青が魅せた空',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_SCORE,
'hard': True,
'difficulty': 15,
'score': 970000,
'music': [
[(50000332, 2)],
[(70000098, 2)],
[(90001005, 2)],
],
},
{
'id': 53,
'name': '豪華絢爛高揚絶頂',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'hard': True,
'difficulty': 16,
'score': 2960000,
'music': [
[(10000065, 2)],
[(50000323, 2)],
[(50000208, 2)],
],
},
{
'id': 54,
'name': '絢爛豪華激情無常',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'hard': True,
'difficulty': 16,
'score': 2960000,
'music': [
[(60000010, 2)],
[(70000110, 2)],
[(90000047, 2)],
],
},
{
'id': 55,
'name': '【指神】王の降臨',
'course_type': self.COURSE_TYPE_PERMANENT,
'clear_type': self.COURSE_CLEAR_COMBINED_SCORE,
'hard': True,
'difficulty': 16,
'score': 2980000,
'music': [
[(70000094, 2)],
[(80000088, 2)],
[(70000110, 2)],
],
},
]
def __get_global_info(self) -> Node:
info = Node.void('info')
# Event info.
event_info = Node.void('event_info')
info.add_child(event_info)
for event in self.EVENTS:
evt = Node.void('event')
event_info.add_child(evt)
evt.set_attribute('type', str(event))
evt.add_child(Node.u8('state', 1 if self.EVENTS[event]['enabled'] else 0))
genre_def_music = Node.void('genre_def_music')
info.add_child(genre_def_music)
info.add_child(Node.s32_array(
'black_jacket_list',
[
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
],
))
# Mapping of what music is allowed by default, if this is set to all 0's
# then the game will crash because it can't figure out what default song
# to choose for new player sort.
info.add_child(Node.s32_array(
'white_music_list',
[
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
],
))
# Mapping of what markers and themes are allowed for profile customization
# by default. If this is set to all 0's then there are no markers or themes
# offered and the default marker is forced.
info.add_child(Node.s32_array(
'white_marker_list',
[
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
],
))
info.add_child(Node.s32_array(
'white_theme_list',
[
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
],
))
# Possibly default unlocks for songs. Need to investigate further.
info.add_child(Node.s32_array(
'open_music_list',
[
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
],
))
info.add_child(Node.s32_array(
'shareable_music_list',
[
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
],
))
info.add_child(Node.s32_array(
'hot_music_list',
[
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
],
))
jbox = Node.void('jbox')
info.add_child(jbox)
jbox.add_child(Node.s32('point', 0))
emblem = Node.void('emblem')
jbox.add_child(emblem)
normal = Node.void('normal')
emblem.add_child(normal)
premium = Node.void('premium')
emblem.add_child(premium)
normal.add_child(Node.s16('index', 2))
premium.add_child(Node.s16('index', 1))
born = Node.void('born')
info.add_child(born)
born.add_child(Node.s8('status', 0))
born.add_child(Node.s16('year', 0))
game_config = self.get_game_config()
konami_logo_50th = Node.void('konami_logo_50th')
info.add_child(konami_logo_50th)
konami_logo_50th.add_child(Node.bool('is_available', game_config.get_bool('50th_anniversary')))
expert_option = Node.void('expert_option')
info.add_child(expert_option)
expert_option.add_child(Node.bool('is_available', True))
# TODO: Make this configurable.
all_music_matching = Node.void('all_music_matching')
info.add_child(all_music_matching)
all_music_matching.add_child(Node.bool('is_available', True))
department = Node.void('department')
info.add_child(department)
department.add_child(Node.void('shop_list'))
question_list = Node.void('question_list')
info.add_child(question_list)
# Set up TUNE RUN course requirements
clan_course_list = Node.void('course_list')
info.add_child(clan_course_list)
valid_courses: Set[int] = set()
for course in self.__get_course_list():
if course['id'] < 1:
raise Exception(f"Invalid course ID {course['id']} found in course list!")
if course['id'] in valid_courses:
raise Exception(f"Duplicate ID {course['id']} found in course list!")
if course['clear_type'] == self.COURSE_CLEAR_HAZARD and 'hazard_type' not in course:
raise Exception(f"Need 'hazard_type' set in course {course['id']}!")
if course['course_type'] == self.COURSE_TYPE_TIME_BASED and 'end_time' not in course:
raise Exception(f"Need 'end_time' set in course {course['id']}!")
if course['clear_type'] in [self.COURSE_CLEAR_SCORE, self.COURSE_CLEAR_COMBINED_SCORE] and 'score' not in course:
raise Exception(f"Need 'score' set in course {course['id']}!")
if course['clear_type'] == self.COURSE_CLEAR_SCORE and course['score'] > 1000000:
raise Exception(f"Invalid per-coure score in course {course['id']}!")
if course['clear_type'] == self.COURSE_CLEAR_COMBINED_SCORE and course['score'] <= 1000000:
raise Exception(f"Invalid combined score in course {course['id']}!")
valid_courses.add(course['id'])
# Basics
clan_course = Node.void('course')
clan_course_list.add_child(clan_course)
clan_course.set_attribute('release_code', '2018112700')
clan_course.set_attribute('version_id', '0')
clan_course.set_attribute('id', str(course['id']))
clan_course.set_attribute('course_type', str(course['course_type']))
clan_course.add_child(Node.s32('difficulty', course['difficulty']))
clan_course.add_child(Node.u64('etime', (course['end_time'] if 'end_time' in course else 0) * 1000))
clan_course.add_child(Node.string('name', course['name']))
# List of included songs
tune_list = Node.void('tune_list')
clan_course.add_child(tune_list)
for order, charts in enumerate(course['music']):
tune = Node.void('tune')
tune_list.add_child(tune)
tune.set_attribute('no', str(order + 1))
seq_list = Node.void('seq_list')
tune.add_child(seq_list)
for songid, chart in charts:
seq = Node.void('seq')
seq_list.add_child(seq)
seq.add_child(Node.s32('music_id', songid))
seq.add_child(Node.s32('difficulty', chart))
seq.add_child(Node.bool('is_secret', False)) # TODO: make this an attribute in course definition
# Clear criteria
clear = Node.void('clear')
clan_course.add_child(clear)
ex_option = Node.void('ex_option')
clear.add_child(ex_option)
ex_option.add_child(Node.bool('is_hard', course['hard'] if 'hard' in course else False))
ex_option.add_child(Node.s32('hazard_type', course['hazard_type'] if 'hazard_type' in course else 0))
clear.set_attribute('type', str(course['clear_type']))
clear.add_child(Node.s32('score', course['score'] if 'score' in course else 0))
reward_list = Node.void('reward_list')
clear.add_child(reward_list)
# Each of the following two sections should have zero or more child nodes (no
# particular name) which look like the following:
# <node>
# <id __type="s32">songid</id>
# <stime __type="str">start time?</stime>
# <etime __type="str">end time?</etime>
# </node>
# Share music?
share_music = Node.void('share_music')
info.add_child(share_music)
weekly_music = Node.void('weekly_music')
info.add_child(weekly_music)
weekly_music.add_child(Node.s32("value", 0))
info.add_child(Node.s32_array(
'add_default_music_list',
[
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
],
))
# The following section should have zero or more child nodes (no particular
# name) which look like the following, with a song ID in the node's id attribute:
# <node id="" />
weekly_music_list = Node.void('music_list')
weekly_music.add_child(weekly_music_list)
# Enable/disable festo dungeon.
if game_config.get_bool('festo_dungeon'):
festo_dungeon = Node.void('festo_dungeon')
info.add_child(festo_dungeon)
festo_dungeon.add_child(Node.u64('etime', (Time.now() + Time.SECONDS_IN_WEEK) * 1000))
# TODO: team_batle
info.add_child(Node.void('team_battle'))
# TODO: qr
# TODO: course_list
# TODO: emo_list
info.add_child(Node.void('emo_list'))
# TODO: hike_event
# TODO: tip_list
info.add_child(Node.void('tip_list'))
# TODO: travel
# TODO: stamp
return info
def handle_shopinfo_regist_request(self, request: Node) -> Node:
# Update the name of this cab for admin purposes
self.update_machine_name(request.child_value('shop/name'))
shopinfo = Node.void('shopinfo')
data = Node.void('data')
shopinfo.add_child(data)
data.add_child(Node.u32('cabid', 1))
data.add_child(Node.string('locationid', 'nowhere'))
data.add_child(Node.u8('tax_phase', 1))
facility = Node.void('facility')
data.add_child(facility)
facility.add_child(Node.u32('exist', 1))
data.add_child(self.__get_global_info())
return shopinfo
def handle_demodata_get_info_request(self, request: Node) -> Node:
root = Node.void('demodata')
data = Node.void('data')
root.add_child(data)
info = Node.void('info')
data.add_child(info)
# This is the same stuff set in the common info, so if we ever do make this
# configurable, I think we'll need to return the same thing in both spots.
info.add_child(Node.s32_array(
'black_jacket_list',
[
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
],
))
return root
def handle_demodata_get_jbox_list_request(self, request: Node) -> Node:
root = Node.void('demodata')
return root
def handle_jbox_get_agreement_request(self, request: Node) -> Node:
root = Node.void('jbox')
root.add_child(Node.bool('is_agreement', True))
return root
def handle_jbox_get_list_request(self, request: Node) -> Node:
root = Node.void('jbox')
root.add_child(Node.void('selection_list'))
return root
def handle_ins_netlog_request(self, request: Node) -> Node:
root = Node.void('ins')
return root
def handle_recommend_get_recommend_request(self, request: Node) -> Node:
recommend = Node.void('recommend')
data = Node.void('data')
recommend.add_child(data)
player = Node.void('player')
data.add_child(player)
music_list = Node.void('music_list')
player.add_child(music_list)
# TODO: Might be a way to figure out who plays what song and then offer
# recommendations based on that. There should be 12 songs returned here.
recommended_songs: List[Song] = []
for i, song in enumerate(recommended_songs):
music = Node.void('music')
music_list.add_child(music)
music.set_attribute('order', str(i))
music.add_child(Node.s32('music_id', song.id))
music.add_child(Node.s8('seq', song.chart))
return recommend
def handle_gametop_regist_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
refid = player.child_value('refid')
name = player.child_value('name')
root = self.new_profile_by_refid(refid, name)
return root
def handle_gametop_get_pdata_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
refid = player.child_value('refid')
root = self.get_profile_by_refid(refid)
if root is None:
root = Node.void('gametop')
root.set_attribute('status', str(Status.NO_PROFILE))
return root
def handle_gametop_get_mdata_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
extid = player.child_value('jid')
mdata_ver = player.child_value('mdata_ver') # Game requests mdata 3 times per profile for some reason
if mdata_ver != 1:
root = Node.void('gametop')
datanode = Node.void('data')
root.add_child(datanode)
player = Node.void('player')
datanode.add_child(player)
player.add_child(Node.s32('jid', extid))
playdata = Node.void('mdata_list')
player.add_child(playdata)
return root
root = self.get_scores_by_extid(extid)
if root is None:
root = Node.void('gametop')
root.set_attribute('status', str(Status.NO_PROFILE))
return root
def handle_gameend_final_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
if player is not None:
refid = player.child_value('refid')
else:
refid = None
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
else:
userid = None
if userid is not None:
profile = self.get_profile(userid)
# Grab unlock progress
item = player.child('item')
if item is not None:
profile.replace_int_array('emblem_list', 96, item.child_value('emblem_list'))
# jbox stuff
jbox = player.child('jbox')
jboxdict = profile.get_dict('jbox')
if jbox is not None:
jboxdict.replace_int('point', jbox.child_value('point'))
emblemtype = jbox.child_value('emblem/type')
index = jbox.child_value('emblem/index')
if emblemtype == self.JBOX_EMBLEM_NORMAL:
jboxdict.replace_int('normal_index', index)
elif emblemtype == self.JBOX_EMBLEM_PREMIUM:
jboxdict.replace_int('premium_index', index)
profile.replace_dict('jbox', jboxdict)
# Born stuff
born = player.child('born')
if born is not None:
profile.replace_int('born_status', born.child_value('status'))
profile.replace_int('born_year', born.child_value('year'))
else:
profile = None
if userid is not None and profile is not None:
self.put_profile(userid, profile)
return Node.void('gameend')
def format_scores(self, userid: UserID, profile: Profile, scores: List[Score]) -> Node:
root = Node.void('gametop')
datanode = Node.void('data')
root.add_child(datanode)
player = Node.void('player')
datanode.add_child(player)
player.add_child(Node.s32('jid', profile.extid))
playdata = Node.void('mdata_list')
player.add_child(playdata)
music = ValidatedDict()
for score in scores:
chart = self.db_to_game_chart(score.chart)
if score.chart in {self.CHART_TYPE_HARD_BASIC, self.CHART_TYPE_HARD_ADVANCED, self.CHART_TYPE_HARD_EXTREME}:
prefix = 'hard'
else:
prefix = 'normal'
data = music.get_dict(str(score.id))
play_cnt = data.get_int_array(f'{prefix}_play_cnt', 3)
clear_cnt = data.get_int_array(f'{prefix}_clear_cnt', 3)
clear_flags = data.get_int_array(f'{prefix}_clear_flags', 3)
fc_cnt = data.get_int_array(f'{prefix}_fc_cnt', 3)
ex_cnt = data.get_int_array(f'{prefix}_ex_cnt', 3)
points = data.get_int_array(f'{prefix}_points', 3)
music_rate = data.get_int_array(f'{prefix}_music_rate', 3)
# Replace data for this chart type
play_cnt[chart] = score.plays
clear_cnt[chart] = score.data.get_int('clear_count')
fc_cnt[chart] = score.data.get_int('full_combo_count')
ex_cnt[chart] = score.data.get_int('excellent_count')
points[chart] = score.points
music_rate[chart] = score.data.get_int('music_rate')
# Format the clear flags
clear_flags[chart] = self.GAME_FLAG_BIT_PLAYED
if score.data.get_int('clear_count') > 0:
clear_flags[chart] |= self.GAME_FLAG_BIT_CLEARED
if score.data.get_int('full_combo_count') > 0:
clear_flags[chart] |= self.GAME_FLAG_BIT_FULL_COMBO
if score.data.get_int('excellent_count') > 0:
clear_flags[chart] |= self.GAME_FLAG_BIT_EXCELLENT
# Save chart data back
data.replace_int_array(f'{prefix}_play_cnt', 3, play_cnt)
data.replace_int_array(f'{prefix}_clear_cnt', 3, clear_cnt)
data.replace_int_array(f'{prefix}_clear_flags', 3, clear_flags)
data.replace_int_array(f'{prefix}_fc_cnt', 3, fc_cnt)
data.replace_int_array(f'{prefix}_ex_cnt', 3, ex_cnt)
data.replace_int_array(f'{prefix}_points', 3, points)
data.replace_int_array(f'{prefix}_music_rate', 3, music_rate)
# Update the ghost (untyped)
ghost = data.get(f'{prefix}_ghost', [None, None, None])
ghost[chart] = score.data.get('ghost')
data[f'{prefix}_ghost'] = ghost
# Save it back
music.replace_dict(str(score.id), data)
for scoreid in music:
scoredata = music.get_dict(scoreid)
musicdata = Node.void('musicdata')
playdata.add_child(musicdata)
musicdata.set_attribute('music_id', scoreid)
# Since in the worst case, we could be wasting a lot of data by always sending both a normal and hard mode block
# we need to check if there's even a score array worth sending. This should help with performance for larger
# score databases.
if scoredata.get_int_array('normal_play_cnt', 3) != [0, 0, 0]:
normalnode = Node.void('normal')
musicdata.add_child(normalnode)
normalnode.add_child(Node.s32_array('play_cnt', scoredata.get_int_array('normal_play_cnt', 3)))
normalnode.add_child(Node.s32_array('clear_cnt', scoredata.get_int_array('normal_clear_cnt', 3)))
normalnode.add_child(Node.s32_array('fc_cnt', scoredata.get_int_array('normal_fc_cnt', 3)))
normalnode.add_child(Node.s32_array('ex_cnt', scoredata.get_int_array('normal_ex_cnt', 3)))
normalnode.add_child(Node.s32_array('score', scoredata.get_int_array('normal_points', 3)))
normalnode.add_child(Node.s8_array('clear', scoredata.get_int_array('normal_clear_flags', 3)))
normalnode.add_child(Node.s32_array('music_rate', scoredata.get_int_array('normal_music_rate', 3)))
for i, ghost in enumerate(scoredata.get('normal_ghost', [None, None, None])):
if ghost is None:
continue
bar = Node.u8_array('bar', ghost)
normalnode.add_child(bar)
bar.set_attribute('seq', str(i))
if scoredata.get_int_array('hard_play_cnt', 3) != [0, 0, 0]:
hardnode = Node.void('hard')
musicdata.add_child(hardnode)
hardnode.add_child(Node.s32_array('play_cnt', scoredata.get_int_array('hard_play_cnt', 3)))
hardnode.add_child(Node.s32_array('clear_cnt', scoredata.get_int_array('hard_clear_cnt', 3)))
hardnode.add_child(Node.s32_array('fc_cnt', scoredata.get_int_array('hard_fc_cnt', 3)))
hardnode.add_child(Node.s32_array('ex_cnt', scoredata.get_int_array('hard_ex_cnt', 3)))
hardnode.add_child(Node.s32_array('score', scoredata.get_int_array('hard_points', 3)))
hardnode.add_child(Node.s8_array('clear', scoredata.get_int_array('hard_clear_flags', 3)))
hardnode.add_child(Node.s32_array('music_rate', scoredata.get_int_array('hard_music_rate', 3)))
for i, ghost in enumerate(scoredata.get('hard_ghost', [None, None, None])):
if ghost is None:
continue
bar = Node.u8_array('bar', ghost)
hardnode.add_child(bar)
bar.set_attribute('seq', str(i))
return root
def format_profile(self, userid: UserID, profile: Profile) -> Node:
root = Node.void('gametop')
data = Node.void('data')
root.add_child(data)
# Jubeat Clan appears to allow full event overrides per-player
data.add_child(self.__get_global_info())
player = Node.void('player')
data.add_child(player)
# Basic profile info
player.add_child(Node.string('name', profile.get_str('name', 'なし')))
player.add_child(Node.s32('jid', profile.extid))
# Miscelaneous crap
player.add_child(Node.s32('session_id', 1))
player.add_child(Node.u64('event_flag', profile.get_int('event_flag')))
# Player info and statistics
info = Node.void('info')
player.add_child(info)
info.add_child(Node.s32('tune_cnt', profile.get_int('tune_cnt')))
info.add_child(Node.s32('save_cnt', profile.get_int('save_cnt')))
info.add_child(Node.s32('saved_cnt', profile.get_int('saved_cnt')))
info.add_child(Node.s32('fc_cnt', profile.get_int('fc_cnt')))
info.add_child(Node.s32('ex_cnt', profile.get_int('ex_cnt')))
info.add_child(Node.s32('clear_cnt', profile.get_int('clear_cnt')))
info.add_child(Node.s32('match_cnt', profile.get_int('match_cnt')))
info.add_child(Node.s32('beat_cnt', profile.get_int('beat_cnt')))
info.add_child(Node.s32('mynews_cnt', profile.get_int('mynews_cnt')))
info.add_child(Node.s32('mtg_entry_cnt', profile.get_int('mtg_entry_cnt')))
info.add_child(Node.s32('mtg_hold_cnt', profile.get_int('mtg_hold_cnt')))
info.add_child(Node.u8('mtg_result', profile.get_int('mtg_result')))
info.add_child(Node.s32('bonus_tune_points', profile.get_int('bonus_tune_points')))
info.add_child(Node.bool('is_bonus_tune_played', profile.get_bool('is_bonus_tune_played')))
# Looks to be set to true when there's an old profile, stops tutorial from
# happening on first load.
info.add_child(Node.bool('inherit', profile.get_bool('has_old_version') and not profile.get_bool('saved')))
# Last played data, for showing cursor and such
lastdict = profile.get_dict('last')
last = Node.void('last')
player.add_child(last)
last.add_child(Node.s64('play_time', lastdict.get_int('play_time')))
last.add_child(Node.string('shopname', lastdict.get_str('shopname')))
last.add_child(Node.string('areaname', lastdict.get_str('areaname')))
last.add_child(Node.s32('music_id', lastdict.get_int('music_id')))
last.add_child(Node.s8('seq_id', lastdict.get_int('seq_id')))
last.add_child(Node.s8('sort', lastdict.get_int('sort')))
last.add_child(Node.s8('category', lastdict.get_int('category')))
last.add_child(Node.s8('expert_option', lastdict.get_int('expert_option')))
settings = Node.void('settings')
last.add_child(settings)
settings.add_child(Node.s8('marker', lastdict.get_int('marker')))
settings.add_child(Node.s8('theme', lastdict.get_int('theme')))
settings.add_child(Node.s16('title', lastdict.get_int('title')))
settings.add_child(Node.s16('parts', lastdict.get_int('parts')))
settings.add_child(Node.s8('rank_sort', lastdict.get_int('rank_sort')))
settings.add_child(Node.s8('combo_disp', lastdict.get_int('combo_disp')))
settings.add_child(Node.s16_array('emblem', lastdict.get_int_array('emblem', 5)))
settings.add_child(Node.s8('matching', lastdict.get_int('matching')))
settings.add_child(Node.s8('hard', lastdict.get_int('hard')))
settings.add_child(Node.s8('hazard', lastdict.get_int('hazard')))
# Secret unlocks, TODO: Make these configurable so events work.
item = Node.void('item')
player.add_child(item)
item.add_child(Node.s32_array('music_list', profile.get_int_array('music_list', 64, [-1] * 64)))
item.add_child(Node.s32_array('secret_list', profile.get_int_array('secret_list', 64, [-1] * 64)))
item.add_child(Node.s32_array('theme_list', profile.get_int_array('theme_list', 16, [-1] * 16)))
item.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list', 16, [-1] * 16)))
item.add_child(Node.s32_array('title_list', profile.get_int_array('title_list', 160, [-1] * 160)))
item.add_child(Node.s32_array('parts_list', profile.get_int_array('parts_list', 160, [-1] * 160)))
item.add_child(Node.s32_array('emblem_list', profile.get_int_array('emblem_list', 96, [-1] * 96)))
item.add_child(Node.s32_array('commu_list', profile.get_int_array('commu_list', 16, [-1] * 16)))
new = Node.void('new')
item.add_child(new)
new.add_child(Node.s32_array('secret_list', profile.get_int_array('secret_list_new', 64, [-1] * 64)))
new.add_child(Node.s32_array('theme_list', profile.get_int_array('theme_list_new', 16, [-1] * 16)))
new.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list_new', 16, [-1] * 16)))
# Add rivals to profile.
rivallist = Node.void('rivallist')
player.add_child(rivallist)
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != 'rival':
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
rival = Node.void('rival')
rivallist.add_child(rival)
rival.add_child(Node.s32('jid', rprofile.extid))
rival.add_child(Node.string('name', rprofile.get_str('name')))
# This looks like a carry-over from prop's career and isn't displayed.
career = Node.void('career')
rival.add_child(career)
career.add_child(Node.s16('level', 1))
# Lazy way of keeping track of rivals, since we can only have 3
# or the game with throw up.
rivalcount += 1
if rivalcount >= 3:
break
lab_edit_seq = Node.void('lab_edit_seq')
player.add_child(lab_edit_seq)
lab_edit_seq.set_attribute('count', '0')
# Full combo challenge
entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, 'fc_challenge')
if entry is None:
entry = ValidatedDict()
# Figure out if we've played these songs
start_time, end_time = self.data.local.network.get_schedule_duration('daily')
today_attempts = self.data.local.music.get_all_attempts(
self.game, self.music_version, userid, entry.get_int('today', -1), timelimit=start_time
)
whim_attempts = self.data.local.music.get_all_attempts(
self.game, self.music_version, userid, entry.get_int('whim', -1), timelimit=start_time
)
# Full combo challenge and whim challenge
fc_challenge = Node.void('fc_challenge')
player.add_child(fc_challenge)
today = Node.void('today')
fc_challenge.add_child(today)
today.add_child(Node.s32('music_id', entry.get_int('today', -1)))
today.add_child(Node.u8('state', 0x40 if len(today_attempts) > 0 else 0x0))
whim = Node.void('whim')
fc_challenge.add_child(whim)
whim.add_child(Node.s32('music_id', entry.get_int('whim', -1)))
whim.add_child(Node.u8('state', 0x40 if len(whim_attempts) > 0 else 0x0))
# No news, ever.
official_news = Node.void('official_news')
player.add_child(official_news)
news_list = Node.void('news_list')
official_news.add_child(news_list)
# Sane defaults for unknown/who cares nodes
history = Node.void('history')
player.add_child(history)
history.set_attribute('count', '0')
free_first_play = Node.void('free_first_play')
player.add_child(free_first_play)
free_first_play.add_child(Node.bool('is_available', False))
# Player status for events
event_info = Node.void('event_info')
player.add_child(event_info)
achievements = self.data.local.user.get_achievements(self.game, self.version, userid)
event_completion: Dict[int, bool] = {}
course_completion: Dict[int, ValidatedDict] = {}
for achievement in achievements:
if achievement.type == 'event':
event_completion[achievement.id] = achievement.data.get_bool('is_completed')
if achievement.type == 'course':
course_completion[achievement.id] = achievement.data
for eventid, eventdata in self.EVENTS.items():
# There are two significant bits here, bit 0 and bit 1, I think the first
# one is whether the event is started, second is if its finished?
event = Node.void('event')
event_info.add_child(event)
event.set_attribute('type', str(eventid))
state = 0x0
state |= self.EVENT_STATUS_OPEN if eventdata['enabled'] else 0
state |= self.EVENT_STATUS_COMPLETE if event_completion.get(eventid, False) else 0
event.add_child(Node.u8('state', state))
# JBox stuff
jbox = Node.void('jbox')
jboxdict = profile.get_dict('jbox')
player.add_child(jbox)
jbox.add_child(Node.s32('point', jboxdict.get_int('point')))
emblem = Node.void('emblem')
jbox.add_child(emblem)
normal = Node.void('normal')
emblem.add_child(normal)
premium = Node.void('premium')
emblem.add_child(premium)
# Calculate a random index for normal and premium to give to player
# as a gatcha.
gameitems = self.data.local.game.get_items(self.game, self.version)
normalemblems: Set[int] = set()
premiumemblems: Set[int] = set()
for gameitem in gameitems:
if gameitem.type == 'emblem':
if gameitem.data.get_int('rarity') in {1, 2, 3}:
normalemblems.add(gameitem.id)
if gameitem.data.get_int('rarity') in {3, 4, 5}:
premiumemblems.add(gameitem.id)
# Default to some emblems in case the catalog is not available.
normalindex = 2
premiumindex = 1
if normalemblems:
normalindex = random.sample(normalemblems, 1)[0]
if premiumemblems:
premiumindex = random.sample(premiumemblems, 1)[0]
normal.add_child(Node.s16('index', normalindex))
premium.add_child(Node.s16('index', premiumindex))
# New Music stuff
new_music = Node.void('new_music')
player.add_child(new_music)
navi = Node.void('navi')
player.add_child(navi)
navi.add_child(Node.u64('flag', profile.get_int('navi_flag')))
# Gift list, maybe from other players?
gift_list = Node.void('gift_list')
player.add_child(gift_list)
# If we had gifts, they look like this. This is incomplete, however,
# because I never bothered to find the virtual function to decode "detail".
# Note that detail is only necessary if you don't want to give reason/id,
# so its gotta be some hacked-on override.
# <gift reason="??" id="??">
# <detail>??</detail>
# </gift>
# Birthday event?
born = Node.void('born')
player.add_child(born)
born.add_child(Node.s8('status', profile.get_int('born_status')))
born.add_child(Node.s16('year', profile.get_int('born_year')))
# More crap
question_list = Node.void('question_list')
player.add_child(question_list)
emo_list = Node.void('emo_list')
player.add_child(emo_list)
# Some server node
server = Node.void('server')
player.add_child(server)
# Course List Progress
course_list = Node.void('course_list')
player.add_child(course_list)
# Each course that we have completed has one of the following nodes.
for course in self.__get_course_list():
status_dict = course_completion.get(course['id'], ValidatedDict())
status = 0
status |= self.COURSE_STATUS_SEEN if status_dict.get_bool('seen') else 0
status |= self.COURSE_STATUS_PLAYED if status_dict.get_bool('played') else 0
status |= self.COURSE_STATUS_CLEARED if status_dict.get_bool('cleared') else 0
coursenode = Node.void('course')
course_list.add_child(coursenode)
coursenode.set_attribute('id', str(course['id']))
coursenode.add_child(Node.s8('status', status))
# For some reason, this is on the course list node this time around.
category_list = Node.void('category_list')
course_list.add_child(category_list)
for categoryid in range(1, 7):
category = Node.void('category')
category_list.add_child(category)
category.set_attribute('id', str(categoryid))
category.add_child(Node.bool('is_display', True))
# Drop list
drop_list = Node.void('drop_list')
player.add_child(drop_list)
dropachievements: Dict[int, Achievement] = {}
for achievement in achievements:
if achievement.type == 'drop':
dropachievements[achievement.id] = achievement
for dropid in [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]:
if dropid in dropachievements:
dropdata = dropachievements[dropid].data
else:
dropdata = ValidatedDict()
drop = Node.void('drop')
drop_list.add_child(drop)
drop.set_attribute('id', str(dropid))
drop.add_child(Node.s32('exp', dropdata.get_int('exp', -1)))
drop.add_child(Node.s32('flag', dropdata.get_int('flag', 0)))
item_list = Node.void('item_list')
drop.add_child(item_list)
for itemid in [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]:
item = Node.void('item')
item_list.add_child(item)
item.set_attribute('id', str(itemid))
item.add_child(Node.s32('num', dropdata.get_int(f'item_{itemid}')))
# Fill in category
fill_in_category = Node.void('fill_in_category')
player.add_child(fill_in_category)
normal = Node.void('normal')
fill_in_category.add_child(normal)
normal.add_child(
Node.s32_array('no_gray_flag_list', profile.get_int_array('normal_no_gray_flag_list', 16, [-1] * 16))
)
normal.add_child(
Node.s32_array('all_yellow_flag_list', profile.get_int_array('normal_all_yellow_flag_list', 16, [-1] * 16))
)
normal.add_child(
Node.s32_array('full_combo_flag_list', profile.get_int_array('normal_full_combo_flag_list', 16, [-1] * 16))
)
normal.add_child(
Node.s32_array('excellent_flag_list', profile.get_int_array('normal_excellent_flag_list', 16, [-1] * 16))
)
hard = Node.void('hard')
fill_in_category.add_child(hard)
hard.add_child(
Node.s32_array('no_gray_flag_list', profile.get_int_array('hard_no_gray_flag_list', 16, [-1] * 16))
)
hard.add_child(
Node.s32_array('all_yellow_flag_list', profile.get_int_array('hard_all_yellow_flag_list', 16, [-1] * 16))
)
hard.add_child(
Node.s32_array('full_combo_flag_list', profile.get_int_array('hard_full_combo_flag_list', 16, [-1] * 16))
)
hard.add_child(
Node.s32_array('excellent_flag_list', profile.get_int_array('hard_excellent_flag_list', 16, [-1] * 16))
)
# TODO: Unknown department stuff
department = Node.void('department')
player.add_child(department)
department.add_child(Node.void('shop_list'))
# TODO: Unknown stamp stuff
stamp = Node.void('stamp')
player.add_child(stamp)
stamp.add_child(Node.void('sheet_list'))
# TODO: team_battle?
# TODO: eamuse_gift_list?
# TODO: hike_event
# Festo dungeon
festo_dungeon = Node.void('festo_dungeon')
player.add_child(festo_dungeon)
festo_dungeon.add_child(Node.s32('phase', profile.get_int('festo_dungeon_phase')))
festo_dungeon.add_child(Node.s32('clear_flag', profile.get_int('festo_dungeon_clear_flag')))
# TODO: travel
return root
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
newprofile = oldprofile.clone()
newprofile.replace_bool('saved', True)
data = request.child('data')
# Grab system information
sysinfo = data.child('info')
# Grab player information
player = data.child('player')
# Grab result information
result = data.child('result')
# Grab last information. Lots of this will be filled in while grabbing scores
last = newprofile.get_dict('last')
if sysinfo is not None:
last.replace_int('play_time', sysinfo.child_value('time_gameend'))
last.replace_str('shopname', sysinfo.child_value('shopname'))
last.replace_str('areaname', sysinfo.child_value('areaname'))
# Grab player info for echoing back
info = player.child('info')
if info is not None:
newprofile.replace_int('tune_cnt', info.child_value('tune_cnt'))
newprofile.replace_int('save_cnt', info.child_value('save_cnt'))
newprofile.replace_int('saved_cnt', info.child_value('saved_cnt'))
newprofile.replace_int('fc_cnt', info.child_value('fc_cnt'))
newprofile.replace_int('ex_cnt', info.child_value('ex_cnt'))
newprofile.replace_int('clear_cnt', info.child_value('clear_cnt'))
newprofile.replace_int('match_cnt', info.child_value('match_cnt'))
newprofile.replace_int('beat_cnt', info.child_value('beat_cnt'))
newprofile.replace_int('mynews_cnt', info.child_value('mynews_cnt'))
newprofile.replace_int('bonus_tune_points', info.child_value('bonus_tune_points'))
newprofile.replace_bool('is_bonus_tune_played', info.child_value('is_bonus_tune_played'))
# Grab last settings
lastnode = player.child('last')
if lastnode is not None:
last.replace_int('expert_option', lastnode.child_value('expert_option'))
last.replace_int('sort', lastnode.child_value('sort'))
last.replace_int('category', lastnode.child_value('category'))
settings = lastnode.child('settings')
if settings is not None:
last.replace_int('matching', settings.child_value('matching'))
last.replace_int('hazard', settings.child_value('hazard'))
last.replace_int('hard', settings.child_value('hard'))
last.replace_int('marker', settings.child_value('marker'))
last.replace_int('theme', settings.child_value('theme'))
last.replace_int('title', settings.child_value('title'))
last.replace_int('parts', settings.child_value('parts'))
last.replace_int('rank_sort', settings.child_value('rank_sort'))
last.replace_int('combo_disp', settings.child_value('combo_disp'))
last.replace_int_array('emblem', 5, settings.child_value('emblem'))
# Grab unlock progress
item = player.child('item')
if item is not None:
newprofile.replace_int_array('music_list', 64, item.child_value('music_list'))
newprofile.replace_int_array('secret_list', 64, item.child_value('secret_list'))
newprofile.replace_int_array('theme_list', 16, item.child_value('theme_list'))
newprofile.replace_int_array('marker_list', 16, item.child_value('marker_list'))
newprofile.replace_int_array('title_list', 160, item.child_value('title_list'))
newprofile.replace_int_array('parts_list', 160, item.child_value('parts_list'))
newprofile.replace_int_array('emblem_list', 96, item.child_value('emblem_list'))
newprofile.replace_int_array('commu_list', 16, item.child_value('commu_list'))
newitem = item.child('new')
if newitem is not None:
newprofile.replace_int_array('secret_list_new', 64, newitem.child_value('secret_list'))
newprofile.replace_int_array('theme_list_new', 16, newitem.child_value('theme_list'))
newprofile.replace_int_array('marker_list_new', 16, newitem.child_value('marker_list'))
# Grab categories stuff
fill_in_category = player.child('fill_in_category')
fill_in_category_normal = fill_in_category.child('normal')
if fill_in_category is not None:
newprofile.replace_int_array('normal_no_gray_flag_list', 16, fill_in_category_normal.child_value('no_gray_flag_list'))
newprofile.replace_int_array('normal_all_yellow_flag_list', 16, fill_in_category_normal.child_value('all_yellow_flag_list'))
newprofile.replace_int_array('normal_full_combo_flag_list', 16, fill_in_category_normal.child_value('full_combo_flag_list'))
newprofile.replace_int_array('normal_excellent_flag_list', 16, fill_in_category_normal.child_value('excellent_flag_list'))
fill_in_category_hard = fill_in_category.child('hard')
if fill_in_category is not None:
newprofile.replace_int_array('hard_no_gray_flag_list', 16, fill_in_category_hard.child_value('no_gray_flag_list'))
newprofile.replace_int_array('hard_all_yellow_flag_list', 16, fill_in_category_hard.child_value('all_yellow_flag_list'))
newprofile.replace_int_array('hard_full_combo_flag_list', 16, fill_in_category_hard.child_value('full_combo_flag_list'))
newprofile.replace_int_array('hard_excellent_flag_list', 16, fill_in_category_hard.child_value('excellent_flag_list'))
# jbox stuff
jbox = player.child('jbox')
jboxdict = newprofile.get_dict('jbox')
if jbox is not None:
jboxdict.replace_int('point', jbox.child_value('point'))
emblemtype = jbox.child_value('emblem/type')
index = jbox.child_value('emblem/index')
if emblemtype == self.JBOX_EMBLEM_NORMAL:
jboxdict.replace_int('normal_index', index)
elif emblemtype == self.JBOX_EMBLEM_PREMIUM:
jboxdict.replace_int('premium_index', index)
newprofile.replace_dict('jbox', jboxdict)
# Drop list
drop_list = player.child('drop_list')
if drop_list is not None:
for drop in drop_list.children:
try:
dropid = int(drop.attribute('id'))
except TypeError:
# Unrecognized drop
continue
exp = drop.child_value('exp')
flag = drop.child_value('flag')
items: Dict[int, int] = {}
item_list = drop.child('item_list')
if item_list is not None:
for item in item_list.children:
try:
itemid = int(item.attribute('id'))
except TypeError:
# Unrecognized item
continue
items[itemid] = item.child_value('num')
olddrop = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
dropid,
'drop',
)
if olddrop is None:
# Create a new event structure for this
olddrop = ValidatedDict()
olddrop.replace_int('exp', exp)
olddrop.replace_int('flag', flag)
for itemid, num in items.items():
olddrop.replace_int(f'item_{itemid}', num)
# Save it as an achievement
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
dropid,
'drop',
olddrop,
)
# event stuff
newprofile.replace_int('event_flag', player.child_value('event_flag'))
event_info = player.child('event_info')
if event_info is not None:
for child in event_info.children:
try:
eventid = int(child.attribute('type'))
except TypeError:
# Event is empty
continue
is_completed = child.child_value('is_completed')
# Figure out if we should update the rating/scores or not
oldevent = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
eventid,
'event',
)
if oldevent is None:
# Create a new event structure for this
oldevent = ValidatedDict()
oldevent.replace_bool('is_completed', is_completed)
# Save it as an achievement
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
eventid,
'event',
oldevent,
)
# Still don't know what this is for lol
newprofile.replace_int('navi_flag', player.child_value('navi/flag'))
# Grab scores and save those
if result is not None:
for tune in result.children:
if tune.name != 'tune':
continue
result = tune.child('player')
songid = tune.child_value('music')
timestamp = tune.child_value('timestamp') / 1000
chart = self.game_to_db_chart(int(result.child('score').attribute('seq')), bool(result.child_value('is_hard_mode')))
points = result.child_value('score')
flags = int(result.child('score').attribute('clear'))
combo = int(result.child('score').attribute('combo'))
ghost = result.child_value('mbar')
music_rate = result.child_value('music_rate')
stats = {
'perfect': result.child_value('nr_perfect'),
'great': result.child_value('nr_great'),
'good': result.child_value('nr_good'),
'poor': result.child_value('nr_poor'),
'miss': result.child_value('nr_miss'),
}
# Miscelaneous last data for echoing to profile get
last.replace_int('music_id', songid)
last.replace_int('seq_id', int(result.child('score').attribute('seq')))
mapping = {
self.GAME_FLAG_BIT_CLEARED: self.PLAY_MEDAL_CLEARED,
self.GAME_FLAG_BIT_FULL_COMBO: self.PLAY_MEDAL_FULL_COMBO,
self.GAME_FLAG_BIT_EXCELLENT: self.PLAY_MEDAL_EXCELLENT,
self.GAME_FLAG_BIT_NEARLY_FULL_COMBO: self.PLAY_MEDAL_NEARLY_FULL_COMBO,
self.GAME_FLAG_BIT_NEARLY_EXCELLENT: self.PLAY_MEDAL_NEARLY_EXCELLENT,
}
# Figure out the highest medal based on bits passed in
medal = self.PLAY_MEDAL_FAILED
for bit in mapping:
if flags & bit > 0:
medal = max(medal, mapping[bit])
self.update_score(userid, timestamp, songid, chart, points, medal,
combo, ghost, stats, music_rate)
# Born stuff
born = player.child('born')
if born is not None:
newprofile.replace_int('born_status', born.child_value('status'))
newprofile.replace_int('born_year', born.child_value('year'))
# jubility list sent looks like this
# <jubility>
# <target_music>
# <hot_music_list param="36385">
# <music>
# <music_id __type="s32">90000130</music_id>
# <seq __type="s8">2</seq>
# <rate __type="s32">975</rate>
# <value __type="s32">1280</value>
# <is_hard_mode __type="bool">0</is_hard_mode>
# </music>
# </hot_music_list>
# <other_music_list param="36770">
# Grab jubility
jubility = player.child('jubility')
if jubility is not None:
target_music = jubility.child('target_music')
# Pick up jubility stuff
hot_music_list = target_music.child('hot_music_list')
pick_up_chart = ValidatedDict()
for music in hot_music_list.children:
music_id = music.child_value('music_id')
chart = self.game_to_db_chart(int(music.child_value('seq')), bool(music.child_value('is_hard_mode')))
music_rate = float(music.child_value('rate')) / 10
value = float(music.child_value('value')) / 10
entry = {
'music_id': music_id,
'seq': chart,
'music_rate': music_rate,
'value': value,
}
pick_up_chart.replace_dict(f'{music_id}_{chart}', entry)
# Save it back
newprofile.replace_dict('pick_up_chart', pick_up_chart)
newprofile.replace_float('pick_up_jubility', float(hot_music_list.attribute('param')) / 10)
# Common jubility stuff
other_music_list = target_music.child('other_music_list')
common_chart = ValidatedDict()
for music in other_music_list.children:
music_id = music.child_value('music_id')
chart = self.game_to_db_chart(int(music.child_value('seq')), bool(music.child_value('is_hard_mode')))
music_rate = float(music.child_value('rate')) / 10
value = float(music.child_value('value')) / 10
entry = {
'music_id': music_id,
'seq': chart,
'music_rate': music_rate,
'value': value,
}
common_chart.replace_dict(f'{music_id}_{chart}', entry)
# Save it back
newprofile.replace_dict('common_chart', common_chart)
newprofile.replace_float('common_jubility', float(other_music_list.attribute('param')) / 10)
# Clan course saving
clan_course_list = player.child('course_list')
if clan_course_list is not None:
for course in clan_course_list.children:
if course.name != 'course':
continue
courseid = int(course.attribute('id'))
status = course.child_value('status')
is_seen = (status & self.COURSE_STATUS_SEEN) != 0
is_played = (status & self.COURSE_STATUS_PLAYED) != 0
# Update seen status and played status
oldcourse = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
courseid,
'course',
)
if oldcourse is None:
# Create a new course structure for this
oldcourse = ValidatedDict()
oldcourse.replace_bool('seen', oldcourse.get_bool('seen') or is_seen)
oldcourse.replace_bool('played', oldcourse.get_bool('played') or is_played)
# Save it as an achievement
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
courseid,
'course',
oldcourse,
)
# If they played a course, figure out if they cleared it.
select_course = player.child('select_course')
if select_course is not None:
try:
courseid = int(select_course.attribute('id'))
except Exception:
courseid = 0
cleared = select_course.child_value('is_cleared')
if courseid > 0 and cleared:
# Update course cleared status
oldcourse = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
courseid,
'course',
)
if oldcourse is None:
# Create a new course structure for this
oldcourse = ValidatedDict()
oldcourse.replace_bool('cleared', True)
# Save it as an achievement
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
courseid,
'course',
oldcourse,
)
# Save back last information gleaned from results
newprofile.replace_dict('last', last)
festo_dungeon = player.child('festo_dungeon')
if festo_dungeon is not None:
newprofile.replace_int('festo_dungeon_phase', festo_dungeon.child_value('phase'))
newprofile.replace_int('festo_dungeon_clear_flag', festo_dungeon.child_value('clear_flag'))
# Keep track of play statistics
self.update_play_statistics(userid)
return newprofile