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mirror of synced 2024-12-11 14:05:59 +01:00
bemaniutils/bemani/backend/reflec/limelight.py

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from typing import Optional, Dict, Any, Tuple
from typing_extensions import Final
from bemani.backend.reflec.base import ReflecBeatBase
from bemani.backend.reflec.reflecbeat import ReflecBeat
from bemani.common import Profile, VersionConstants, ID, Time
from bemani.data import UserID
from bemani.protocol import Node
class ReflecBeatLimelight(ReflecBeatBase):
name: str = "REFLEC BEAT limelight"
version: int = VersionConstants.REFLEC_BEAT_LIMELIGHT
# Clear types according to the game
GAME_CLEAR_TYPE_NO_PLAY: Final[int] = 0
GAME_CLEAR_TYPE_FAILED: Final[int] = 2
GAME_CLEAR_TYPE_CLEARED: Final[int] = 3
GAME_CLEAR_TYPE_FULL_COMBO: Final[int] = 4
def previous_version(self) -> Optional[ReflecBeatBase]:
return ReflecBeat(self.data, self.config, self.model)
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
'bools': [
{
'name': 'Force Song Unlock',
'tip': 'Force unlock all songs.',
'category': 'game_config',
'setting': 'force_unlock_songs',
},
],
'ints': [],
}
def __db_to_game_clear_type(self, db_clear_type: int, db_combo_type: int) -> int:
if db_clear_type == self.CLEAR_TYPE_NO_PLAY:
return self.GAME_CLEAR_TYPE_NO_PLAY
if db_clear_type == self.CLEAR_TYPE_FAILED:
return self.GAME_CLEAR_TYPE_FAILED
if db_clear_type in [
self.CLEAR_TYPE_CLEARED,
self.CLEAR_TYPE_HARD_CLEARED,
self.CLEAR_TYPE_S_HARD_CLEARED,
]:
if db_combo_type in [
self.COMBO_TYPE_NONE,
self.COMBO_TYPE_ALMOST_COMBO,
]:
return self.GAME_CLEAR_TYPE_CLEARED
if db_combo_type in [
self.COMBO_TYPE_FULL_COMBO,
self.COMBO_TYPE_FULL_COMBO_ALL_JUST,
]:
return self.GAME_CLEAR_TYPE_FULL_COMBO
raise Exception(f'Invalid db_combo_type {db_combo_type}')
raise Exception(f'Invalid db_clear_type {db_clear_type}')
def __game_to_db_clear_type(self, game_clear_type: int) -> Tuple[int, int]:
if game_clear_type == self.GAME_CLEAR_TYPE_NO_PLAY:
return (self.CLEAR_TYPE_NO_PLAY, self.COMBO_TYPE_NONE)
if game_clear_type == self.GAME_CLEAR_TYPE_FAILED:
return (self.CLEAR_TYPE_FAILED, self.COMBO_TYPE_NONE)
if game_clear_type == self.GAME_CLEAR_TYPE_CLEARED:
return (self.CLEAR_TYPE_CLEARED, self.COMBO_TYPE_NONE)
if game_clear_type == self.GAME_CLEAR_TYPE_FULL_COMBO:
return (self.CLEAR_TYPE_CLEARED, self.COMBO_TYPE_FULL_COMBO)
raise Exception(f'Invalid game_clear_type {game_clear_type}')
def handle_log_exception_request(self, request: Node) -> Node:
return Node.void('log')
def handle_log_pcb_status_request(self, request: Node) -> Node:
return Node.void('log')
def handle_log_opsetting_request(self, request: Node) -> Node:
return Node.void('log')
def handle_log_play_request(self, request: Node) -> Node:
return Node.void('log')
def handle_pcbinfo_get_request(self, request: Node) -> Node:
shop_id = ID.parse_machine_id(request.child_value('lid'))
machine = self.get_machine_by_id(shop_id)
if machine is not None:
machine_name = machine.name
close = machine.data.get_bool('close')
hour = machine.data.get_int('hour')
minute = machine.data.get_int('minute')
pref = machine.data.get_int('pref', self.get_machine_region())
else:
machine_name = ''
close = False
hour = 0
minute = 0
pref = self.get_machine_region()
root = Node.void('pcbinfo')
info = Node.void('info')
root.add_child(info)
info.add_child(Node.string('name', machine_name))
info.add_child(Node.s16('pref', pref))
info.add_child(Node.bool('close', close))
info.add_child(Node.u8('hour', hour))
info.add_child(Node.u8('min', minute))
return root
def handle_pcbinfo_set_request(self, request: Node) -> Node:
self.update_machine_name(request.child_value('info/name'))
self.update_machine_data({
'close': request.child_value('info/close'),
'hour': request.child_value('info/hour'),
'minute': request.child_value('info/min'),
'pref': request.child_value('info/pref'),
})
return Node.void('pcbinfo')
def __add_event_info(self, request: Node) -> None:
events: Dict[int, int] = {}
for (_eventid, _phase) in events.items():
data = Node.void('data')
request.add_child(data)
data.add_child(Node.s32('type', -1))
data.add_child(Node.s32('value', -1))
def handle_sysinfo_get_request(self, request: Node) -> Node:
root = Node.void('sysinfo')
trd = Node.void('trd')
root.add_child(trd)
# Add event info
self.__add_event_info(trd)
return root
def handle_ranking_read_request(self, request: Node) -> Node:
root = Node.void('ranking')
licenses = Node.void('lic_10')
root.add_child(licenses)
originals = Node.void('org_10')
root.add_child(originals)
licenses.add_child(Node.time('time', Time.now()))
originals.add_child(Node.time('time', Time.now()))
hitchart = self.data.local.music.get_hit_chart(self.game, self.version, 10)
rank = 1
for (mid, _plays) in hitchart:
record = Node.void('record')
originals.add_child(record)
record.add_child(Node.s16('id', mid))
record.add_child(Node.s16('rank', rank))
rank = rank + 1
return root
def handle_event_r_get_all_request(self, request: Node) -> Node:
limit = request.child_value('limit')
comments = [
achievement for achievement in
self.data.local.user.get_all_time_based_achievements(self.game, self.version)
if achievement[1].type == 'puzzle_comment'
]
comments.sort(key=lambda x: x[1].timestamp, reverse=True)
statuses = self.data.local.lobby.get_all_play_session_infos(self.game, self.version)
statuses.sort(key=lambda x: x[1]['time'], reverse=True)
# Cap all comment blocks to the limit
if limit >= 0:
comments = comments[:limit]
statuses = statuses[:limit]
# Mapping of profiles to userIDs
uid_mapping = {
uid: prof for (uid, prof) in self.get_any_profiles(
[c[0] for c in comments] +
[s[0] for s in statuses]
)
}
# Mapping of location ID to machine name
lid_mapping: Dict[int, str] = {}
root = Node.void('event_r')
root.add_child(Node.s32('time', Time.now()))
statusnode = Node.void('status')
root.add_child(statusnode)
commentnode = Node.void('comment')
root.add_child(commentnode)
for (uid, comment) in comments:
lid = ID.parse_machine_id(comment.data.get_str('lid'))
# Look up external data for the request
if lid not in lid_mapping:
machine = self.get_machine_by_id(lid)
if machine is not None:
lid_mapping[lid] = machine.name
else:
lid_mapping[lid] = ''
c = Node.void('c')
commentnode.add_child(c)
c.add_child(Node.s32('uid', uid_mapping[uid].extid))
c.add_child(Node.string('p_name', uid_mapping[uid].get_str('name')))
c.add_child(Node.s32('exp', uid_mapping[uid].get_int('exp')))
c.add_child(Node.s32('customize', comment.data.get_int('customize')))
c.add_child(Node.s32('tid', comment.data.get_int('teamid')))
c.add_child(Node.string('t_name', comment.data.get_str('teamname')))
c.add_child(Node.string('lid', comment.data.get_str('lid')))
c.add_child(Node.string('s_name', lid_mapping[lid]))
c.add_child(Node.s8('pref', comment.data.get_int('prefecture')))
c.add_child(Node.s32('time', comment.timestamp))
c.add_child(Node.string('comment', comment.data.get_str('comment')))
c.add_child(Node.bool('is_tweet', comment.data.get_bool('tweet')))
for (uid, status) in statuses:
lid = ID.parse_machine_id(status.get_str('lid'))
# Look up external data for the request
if lid not in lid_mapping:
machine = self.get_machine_by_id(lid)
if machine is not None:
lid_mapping[lid] = machine.name
else:
lid_mapping[lid] = ''
s = Node.void('s')
statusnode.add_child(s)
s.add_child(Node.s32('uid', uid_mapping[uid].extid))
s.add_child(Node.string('p_name', uid_mapping[uid].get_str('name')))
s.add_child(Node.s32('exp', uid_mapping[uid].get_int('exp')))
s.add_child(Node.s32('customize', status.get_int('customize')))
s.add_child(Node.s32('tid', uid_mapping[uid].get_int('team_id', -1)))
s.add_child(Node.string('t_name', uid_mapping[uid].get_str('team_name', '')))
s.add_child(Node.string('lid', status.get_str('lid')))
s.add_child(Node.string('s_name', lid_mapping[lid]))
s.add_child(Node.s8('pref', status.get_int('prefecture')))
s.add_child(Node.s32('time', status.get_int('time')))
s.add_child(Node.s8('status', status.get_int('status')))
s.add_child(Node.s8('stage', status.get_int('stage')))
s.add_child(Node.s32('mid', status.get_int('mid')))
s.add_child(Node.s8('ng', status.get_int('ng')))
return root
def handle_event_w_add_comment_request(self, request: Node) -> Node:
extid = request.child_value('uid')
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is None:
# Anonymous comment
userid = UserID(0)
customize = request.child_value('customize')
lid = request.child_value('lid')
teamid = request.child_value('tid')
teamname = request.child_value('t_name')
prefecture = request.child_value('pref')
comment = request.child_value('comment')
is_tweet = request.child_value('is_tweet')
# Link comment to user's profile
self.data.local.user.put_time_based_achievement(
self.game,
self.version,
userid,
0, # We never have an ID for this, since comments are add-only
'puzzle_comment',
{
'customize': customize,
'lid': lid,
'teamid': teamid,
'teamname': teamname,
'prefecture': prefecture,
'comment': comment,
'tweet': is_tweet,
},
)
return Node.void('event_w')
def handle_event_w_update_status_request(self, request: Node) -> Node:
# Update user status so puzzle comments can show it
extid = request.child_value('uid')
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
customize = request.child_value('customize')
status = request.child_value('status')
stage = request.child_value('stage')
mid = request.child_value('mid')
ng = request.child_value('ng')
lid = request.child_value('lid')
prefecture = request.child_value('pref')
self.data.local.lobby.put_play_session_info(
self.game,
self.version,
userid,
{
'customize': customize,
'status': status,
'stage': stage,
'mid': mid,
'ng': ng,
'lid': lid,
'prefecture': prefecture,
},
)
return Node.void('event_w')
def handle_lobby_entry_request(self, request: Node) -> Node:
root = Node.void('lobby')
root.add_child(Node.s32('interval', 120))
root.add_child(Node.s32('interval_p', 120))
# Create a lobby entry for this user
extid = request.child_value('e/uid')
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
profile = self.get_profile(userid)
self.data.local.lobby.put_lobby(
self.game,
self.version,
userid,
{
'mid': request.child_value('e/mid'),
'ng': request.child_value('e/ng'),
'mopt': request.child_value('e/mopt'),
'tid': request.child_value('e/tid'),
'tn': request.child_value('e/tn'),
'topt': request.child_value('e/topt'),
'lid': request.child_value('e/lid'),
'sn': request.child_value('e/sn'),
'pref': request.child_value('e/pref'),
'stg': request.child_value('e/stg'),
'pside': request.child_value('e/pside'),
'eatime': request.child_value('e/eatime'),
'ga': request.child_value('e/ga'),
'gp': request.child_value('e/gp'),
'la': request.child_value('e/la'),
}
)
lobby = self.data.local.lobby.get_lobby(
self.game,
self.version,
userid,
)
root.add_child(Node.s32('eid', lobby.get_int('id')))
e = Node.void('e')
root.add_child(e)
e.add_child(Node.s32('eid', lobby.get_int('id')))
e.add_child(Node.u16('mid', lobby.get_int('mid')))
e.add_child(Node.u8('ng', lobby.get_int('ng')))
e.add_child(Node.s32('uid', profile.extid))
e.add_child(Node.string('pn', profile.get_str('name')))
e.add_child(Node.s32('uattr', profile.get_int('uattr')))
e.add_child(Node.s32('mopt', lobby.get_int('mopt')))
e.add_child(Node.s16('mg', profile.get_int('mg')))
e.add_child(Node.s32('tid', lobby.get_int('tid')))
e.add_child(Node.string('tn', lobby.get_str('tn')))
e.add_child(Node.s32('topt', lobby.get_int('topt')))
e.add_child(Node.string('lid', lobby.get_str('lid')))
e.add_child(Node.string('sn', lobby.get_str('sn')))
e.add_child(Node.u8('pref', lobby.get_int('pref')))
e.add_child(Node.s8('stg', lobby.get_int('stg')))
e.add_child(Node.s8('pside', lobby.get_int('pside')))
e.add_child(Node.s16('eatime', lobby.get_int('eatime')))
e.add_child(Node.u8_array('ga', lobby.get_int_array('ga', 4)))
e.add_child(Node.u16('gp', lobby.get_int('gp')))
e.add_child(Node.u8_array('la', lobby.get_int_array('la', 4)))
return root
def handle_lobby_read_request(self, request: Node) -> Node:
root = Node.void('lobby')
root.add_child(Node.s32('interval', 120))
root.add_child(Node.s32('interval_p', 120))
# Look up all lobbies matching the criteria specified
mg = request.child_value('m_grade') # noqa: F841
extid = request.child_value('uid')
limit = request.child_value('max')
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
lobbies = self.data.local.lobby.get_all_lobbies(self.game, self.version)
for (user, lobby) in lobbies:
if limit <= 0:
break
if user == userid:
# If we have our own lobby, don't return it
continue
profile = self.get_profile(user)
if profile is None:
# No profile info, don't return this lobby
continue
e = Node.void('e')
root.add_child(e)
e.add_child(Node.s32('eid', lobby.get_int('id')))
e.add_child(Node.u16('mid', lobby.get_int('mid')))
e.add_child(Node.u8('ng', lobby.get_int('ng')))
e.add_child(Node.s32('uid', profile.extid))
e.add_child(Node.string('pn', profile.get_str('name')))
e.add_child(Node.s32('uattr', profile.get_int('uattr')))
e.add_child(Node.s32('mopt', lobby.get_int('mopt')))
e.add_child(Node.s16('mg', profile.get_int('mg')))
e.add_child(Node.s32('tid', lobby.get_int('tid')))
e.add_child(Node.string('tn', lobby.get_str('tn')))
e.add_child(Node.s32('topt', lobby.get_int('topt')))
e.add_child(Node.string('lid', lobby.get_str('lid')))
e.add_child(Node.string('sn', lobby.get_str('sn')))
e.add_child(Node.u8('pref', lobby.get_int('pref')))
e.add_child(Node.s8('stg', lobby.get_int('stg')))
e.add_child(Node.s8('pside', lobby.get_int('pside')))
e.add_child(Node.s16('eatime', lobby.get_int('eatime')))
e.add_child(Node.u8_array('ga', lobby.get_int_array('ga', 4)))
e.add_child(Node.u16('gp', lobby.get_int('gp')))
e.add_child(Node.u8_array('la', lobby.get_int_array('la', 4)))
limit = limit - 1
return root
def handle_lobby_delete_request(self, request: Node) -> Node:
eid = request.child_value('eid')
self.data.local.lobby.destroy_lobby(eid)
return Node.void('lobby')
def handle_player_start_request(self, request: Node) -> Node:
# Add a dummy entry into the lobby setup so we can clean up on end play
refid = request.child_value('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
self.data.local.lobby.put_play_session_info(
self.game,
self.version,
userid,
{}
)
root = Node.void('player')
root.add_child(Node.bool('is_suc', True))
unlock_music = Node.void('unlock_music')
root.add_child(unlock_music)
unlock_item = Node.void('unlock_item')
root.add_child(unlock_item)
item_lock_ctrl = Node.void('item_lock_ctrl')
root.add_child(item_lock_ctrl)
lincle_link_4 = Node.void('lincle_link_4')
root.add_child(lincle_link_4)
lincle_link_4.add_child(Node.u32('qpro', 0))
lincle_link_4.add_child(Node.u32('glass', 0))
lincle_link_4.add_child(Node.u32('treasure', 0))
lincle_link_4.add_child(Node.bool('for_iidx_0_0', False))
lincle_link_4.add_child(Node.bool('for_iidx_0_1', False))
lincle_link_4.add_child(Node.bool('for_iidx_0_2', False))
lincle_link_4.add_child(Node.bool('for_iidx_0_3', False))
lincle_link_4.add_child(Node.bool('for_iidx_0_4', False))
lincle_link_4.add_child(Node.bool('for_iidx_0_5', False))
lincle_link_4.add_child(Node.bool('for_iidx_0_6', False))
lincle_link_4.add_child(Node.bool('for_iidx_0', False))
lincle_link_4.add_child(Node.bool('for_iidx_1', False))
lincle_link_4.add_child(Node.bool('for_iidx_2', False))
lincle_link_4.add_child(Node.bool('for_iidx_3', False))
lincle_link_4.add_child(Node.bool('for_iidx_4', False))
lincle_link_4.add_child(Node.bool('for_rb_0_0', False))
lincle_link_4.add_child(Node.bool('for_rb_0_1', False))
lincle_link_4.add_child(Node.bool('for_rb_0_2', False))
lincle_link_4.add_child(Node.bool('for_rb_0_3', False))
lincle_link_4.add_child(Node.bool('for_rb_0_4', False))
lincle_link_4.add_child(Node.bool('for_rb_0_5', False))
lincle_link_4.add_child(Node.bool('for_rb_0_6', False))
lincle_link_4.add_child(Node.bool('for_rb_0', False))
lincle_link_4.add_child(Node.bool('for_rb_1', False))
lincle_link_4.add_child(Node.bool('for_rb_2', False))
lincle_link_4.add_child(Node.bool('for_rb_3', False))
lincle_link_4.add_child(Node.bool('for_rb_4', False))
lincle_link_4.add_child(Node.bool('qproflg', False))
lincle_link_4.add_child(Node.bool('glassflg', False))
lincle_link_4.add_child(Node.bool('complete', False))
# Add event info
self.__add_event_info(root)
return root
def handle_player_delete_request(self, request: Node) -> Node:
return Node.void('player')
def handle_player_end_request(self, request: Node) -> Node:
# Destroy play session based on info from the request
refid = request.child_value('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
# Kill any lingering lobbies by this user
lobby = self.data.local.lobby.get_lobby(
self.game,
self.version,
userid,
)
if lobby is not None:
self.data.local.lobby.destroy_lobby(lobby.get_int('id'))
self.data.local.lobby.destroy_play_session_info(self.game, self.version, userid)
return Node.void('player')
def handle_player_read_request(self, request: Node) -> Node:
refid = request.child_value('rid')
profile = self.get_profile_by_refid(refid)
if profile:
return profile
return Node.void('player')
def handle_player_write_request(self, request: Node) -> Node:
refid = request.child_value('rid')
profile = self.put_profile_by_refid(refid, request)
root = Node.void('player')
if profile is None:
root.add_child(Node.s32('uid', 0))
else:
root.add_child(Node.s32('uid', profile.extid))
root.add_child(Node.s32('time', Time.now()))
return root
def format_profile(self, userid: UserID, profile: Profile) -> Node:
statistics = self.get_play_statistics(userid)
game_config = self.get_game_config()
achievements = self.data.local.user.get_achievements(self.game, self.version, userid)
scores = self.data.remote.music.get_scores(self.game, self.version, userid)
links = self.data.local.user.get_links(self.game, self.version, userid)
root = Node.void('player')
pdata = Node.void('pdata')
root.add_child(pdata)
base = Node.void('base')
pdata.add_child(base)
base.add_child(Node.s32('uid', profile.extid))
base.add_child(Node.string('name', profile.get_str('name')))
base.add_child(Node.s16('icon_id', profile.get_int('icon')))
base.add_child(Node.s16('lv', profile.get_int('lvl')))
base.add_child(Node.s32('exp', profile.get_int('exp')))
base.add_child(Node.s16('mg', profile.get_int('mg')))
base.add_child(Node.s16('ap', profile.get_int('ap')))
base.add_child(Node.s32('pc', profile.get_int('pc')))
base.add_child(Node.s32('uattr', profile.get_int('uattr')))
con = Node.void('con')
pdata.add_child(con)
con.add_child(Node.s32('day', statistics.today_plays))
con.add_child(Node.s32('cnt', statistics.total_plays))
con.add_child(Node.s32('total_cnt', statistics.total_plays))
con.add_child(Node.s32('last', statistics.last_play_timestamp))
con.add_child(Node.s32('now', Time.now()))
team = Node.void('team')
pdata.add_child(team)
team.add_child(Node.s32('id', profile.get_int('team_id', -1)))
team.add_child(Node.string('name', profile.get_str('team_name', '')))
custom = Node.void('custom')
customdict = profile.get_dict('custom')
pdata.add_child(custom)
custom.add_child(Node.u8('s_gls', customdict.get_int('s_gls')))
custom.add_child(Node.u8('bgm_m', customdict.get_int('bgm_m')))
custom.add_child(Node.u8('st_f', customdict.get_int('st_f')))
custom.add_child(Node.u8('st_bg', customdict.get_int('st_bg')))
custom.add_child(Node.u8('st_bg_b', customdict.get_int('st_bg_b')))
custom.add_child(Node.u8('eff_e', customdict.get_int('eff_e')))
custom.add_child(Node.u8('se_s', customdict.get_int('se_s')))
custom.add_child(Node.u8('se_s_v', customdict.get_int('se_s_v')))
custom.add_child(Node.s16('last_music_id', customdict.get_int('last_music_id')))
custom.add_child(Node.u8('last_note_grade', customdict.get_int('last_note_grade')))
custom.add_child(Node.u8('sort_type', customdict.get_int('sort_type')))
custom.add_child(Node.u8('narrowdown_type', customdict.get_int('narrowdown_type')))
custom.add_child(Node.bool('is_begginer', customdict.get_bool('is_begginer'))) # Yes, this is spelled right
custom.add_child(Node.bool('is_tut', customdict.get_bool('is_tut')))
custom.add_child(Node.s16_array('symbol_chat_0', customdict.get_int_array('symbol_chat_0', 6)))
custom.add_child(Node.s16_array('symbol_chat_1', customdict.get_int_array('symbol_chat_1', 6)))
custom.add_child(Node.u8('gauge_style', customdict.get_int('gauge_style')))
custom.add_child(Node.u8('obj_shade', customdict.get_int('obj_shade')))
custom.add_child(Node.u8('obj_size', customdict.get_int('obj_size')))
custom.add_child(Node.s16_array('byword', customdict.get_int_array('byword', 2)))
custom.add_child(Node.bool_array('is_auto_byword', customdict.get_bool_array('is_auto_byword', 2)))
custom.add_child(Node.bool('is_tweet', customdict.get_bool('is_tweet')))
custom.add_child(Node.bool('is_link_twitter', customdict.get_bool('is_link_twitter')))
custom.add_child(Node.s16('mrec_type', customdict.get_int('mrec_type')))
custom.add_child(Node.s16('card_disp_type', customdict.get_int('card_disp_type')))
custom.add_child(Node.s16('tab_sel', customdict.get_int('tab_sel')))
custom.add_child(Node.s32_array('hidden_param', customdict.get_int_array('hidden_param', 20)))
released = Node.void('released')
pdata.add_child(released)
for item in achievements:
if item.type[:5] != 'item_':
continue
itemtype = int(item.type[5:])
if game_config.get_bool('force_unlock_songs') and itemtype == 0:
# Don't echo unlocks when we're force unlocking, we'll do it later
continue
info = Node.void('info')
released.add_child(info)
info.add_child(Node.u8('type', itemtype))
info.add_child(Node.u16('id', item.id))
info.add_child(Node.u16('param', item.data.get_int('param')))
if game_config.get_bool('force_unlock_songs'):
ids: Dict[int, int] = {}
songs = self.data.local.music.get_all_songs(self.game, self.version)
for song in songs:
if song.id not in ids:
ids[song.id] = 0
if song.data.get_int('difficulty') > 0:
ids[song.id] = ids[song.id] | (1 << song.chart)
for songid in ids:
if ids[songid] == 0:
continue
info = Node.void('info')
released.add_child(info)
info.add_child(Node.u8('type', 0))
info.add_child(Node.u16('id', songid))
info.add_child(Node.u16('param', ids[songid]))
# Scores
record = Node.void('record')
pdata.add_child(record)
for score in scores:
rec = Node.void('rec')
record.add_child(rec)
rec.add_child(Node.u16('mid', score.id))
rec.add_child(Node.u8('ng', score.chart))
rec.add_child(Node.s32('point', score.data.get_dict('stats').get_int('earned_points')))
rec.add_child(Node.s32('played_time', score.timestamp))
mrec_0 = Node.void('mrec_0')
rec.add_child(mrec_0)
mrec_0.add_child(Node.s32('win', score.data.get_dict('stats').get_int('win')))
mrec_0.add_child(Node.s32('lose', score.data.get_dict('stats').get_int('lose')))
mrec_0.add_child(Node.s32('draw', score.data.get_dict('stats').get_int('draw')))
mrec_0.add_child(Node.u8('ct', self.__db_to_game_clear_type(score.data.get_int('clear_type'), score.data.get_int('combo_type'))))
mrec_0.add_child(Node.s16('ar', int(score.data.get_int('achievement_rate') / 10)))
mrec_0.add_child(Node.s32('bs', score.points))
mrec_0.add_child(Node.s16('mc', score.data.get_int('combo')))
mrec_0.add_child(Node.s16('bmc', score.data.get_int('miss_count')))
mrec_1 = Node.void('mrec_1')
rec.add_child(mrec_1)
mrec_1.add_child(Node.s32('win', 0))
mrec_1.add_child(Node.s32('lose', 0))
mrec_1.add_child(Node.s32('draw', 0))
mrec_1.add_child(Node.u8('ct', 0))
mrec_1.add_child(Node.s16('ar', 0))
mrec_1.add_child(Node.s32('bs', 0))
mrec_1.add_child(Node.s16('mc', 0))
mrec_1.add_child(Node.s16('bmc', -1))
# Comment (seems unused?)
pdata.add_child(Node.string('cmnt', ''))
# Rivals
rival = Node.void('rival')
pdata.add_child(rival)
slotid = 0
for link in links:
if link.type != 'rival':
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
r = Node.void('r')
rival.add_child(r)
r.add_child(Node.u8('slot_id', slotid))
r.add_child(Node.string('name', rprofile.get_str('name')))
r.add_child(Node.s32('id', rprofile.extid))
r.add_child(Node.bool('friend', True))
r.add_child(Node.bool('locked', False))
r.add_child(Node.s32('rc', 0))
slotid = slotid + 1
# Glass points
glass = Node.void('glass')
pdata.add_child(glass)
for item in achievements:
if item.type != 'glass':
continue
g = Node.void('g')
glass.add_child(g)
g.add_child(Node.s32('id', item.id))
g.add_child(Node.s32('exp', item.data.get_int('exp')))
# Favorite music
fav_music_slot = Node.void('fav_music_slot')
pdata.add_child(fav_music_slot)
for item in achievements:
if item.type != 'music':
continue
slot = Node.void('slot')
fav_music_slot.add_child(slot)
slot.add_child(Node.u8('slot_id', item.id))
slot.add_child(Node.s16('music_id', item.data.get_int('music_id')))
narrow_down = Node.void('narrow_down')
pdata.add_child(narrow_down)
narrow_down.add_child(Node.s32_array('adv_param', [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]))
return root
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
game_config = self.get_game_config()
newprofile = oldprofile.clone()
newprofile.replace_int('lid', ID.parse_machine_id(request.child_value('lid')))
newprofile.replace_str('name', request.child_value('pdata/base/name'))
newprofile.replace_int('icon', request.child_value('pdata/base/icon_id'))
newprofile.replace_int('lvl', request.child_value('pdata/base/lv'))
newprofile.replace_int('exp', request.child_value('pdata/base/exp'))
newprofile.replace_int('mg', request.child_value('pdata/base/mg'))
newprofile.replace_int('ap', request.child_value('pdata/base/ap'))
newprofile.replace_int('pc', request.child_value('pdata/base/pc'))
newprofile.replace_int('uattr', request.child_value('pdata/base/uattr'))
customdict = newprofile.get_dict('custom')
custom = request.child('pdata/custom')
if custom:
customdict.replace_int('s_gls', custom.child_value('s_gls'))
customdict.replace_int('bgm_m', custom.child_value('bgm_m'))
customdict.replace_int('st_f', custom.child_value('st_f'))
customdict.replace_int('st_bg', custom.child_value('st_bg'))
customdict.replace_int('st_bg_b', custom.child_value('st_bg_b'))
customdict.replace_int('eff_e', custom.child_value('eff_e'))
customdict.replace_int('se_s', custom.child_value('se_s'))
customdict.replace_int('se_s_v', custom.child_value('se_s_v'))
customdict.replace_int('last_music_id', custom.child_value('last_music_id'))
customdict.replace_int('last_note_grade', custom.child_value('last_note_grade'))
customdict.replace_int('sort_type', custom.child_value('sort_type'))
customdict.replace_int('narrowdown_type', custom.child_value('narrowdown_type'))
customdict.replace_bool('is_begginer', custom.child_value('is_begginer')) # Yes, this is spelled right
customdict.replace_bool('is_tut', custom.child_value('is_tut'))
customdict.replace_int_array('symbol_chat_0', 6, custom.child_value('symbol_chat_0'))
customdict.replace_int_array('symbol_chat_1', 6, custom.child_value('symbol_chat_1'))
customdict.replace_int('gauge_style', custom.child_value('gauge_style'))
customdict.replace_int('obj_shade', custom.child_value('obj_shade'))
customdict.replace_int('obj_size', custom.child_value('obj_size'))
customdict.replace_int_array('byword', 2, custom.child_value('byword'))
customdict.replace_bool_array('is_auto_byword', 2, custom.child_value('is_auto_byword'))
customdict.replace_bool('is_tweet', custom.child_value('is_tweet'))
customdict.replace_bool('is_link_twitter', custom.child_value('is_link_twitter'))
customdict.replace_int('mrec_type', custom.child_value('mrec_type'))
customdict.replace_int('card_disp_type', custom.child_value('card_disp_type'))
customdict.replace_int('tab_sel', custom.child_value('tab_sel'))
customdict.replace_int_array('hidden_param', 20, custom.child_value('hidden_param'))
newprofile.replace_dict('custom', customdict)
# Music unlocks and other stuff
released = request.child('pdata/released')
if released:
for child in released.children:
if child.name != 'info':
continue
item_id = child.child_value('id')
item_type = child.child_value('type')
param = child.child_value('param')
if game_config.get_bool('force_unlock_songs') and item_type == 0:
# Don't save unlocks when we're force unlocking
continue
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
item_id,
f'item_{item_type}',
{
'param': param,
},
)
# Grab any new records set during this play session. Reflec Beat Limelight only sends
# the top record back for songs that were played at least once during the session.
# Note that it sends the top record, so if you play the song twice, it will return
# only one record. Also, if you get a lower score than a previous try, it will return
# the previous try. So, we must also look at the battle log for the actual play scores,
# and combine the data if we can.
savedrecords: Dict[int, Dict[int, Dict[str, int]]] = {}
songplays = request.child('pdata/record')
if songplays:
for child in songplays.children:
if child.name != 'rec':
continue
songid = child.child_value('mid')
chart = child.child_value('ng')
# These don't get sent with the battle logs, so we try to construct
# the values here.
if songid not in savedrecords:
savedrecords[songid] = {}
savedrecords[songid][chart] = {
'achievement_rate': child.child_value('mrec_0/ar') * 10,
'points': child.child_value('mrec_0/bs'),
'combo': child.child_value('mrec_0/mc'),
'miss_count': child.child_value('mrec_0/bmc'),
'win': child.child_value('mrec_0/win'),
'lose': child.child_value('mrec_0/lose'),
'draw': child.child_value('mrec_0/draw'),
'earned_points': child.child_value('point'),
}
# Now, see the actual battles that were played. If we can, unify the data with a record.
# We only do that when the record achievement rate and score matches the battle achievement
# rate and score, so we know for a fact that that record was generated by this battle.
battlelogs = request.child('pdata/blog')
if battlelogs:
for child in battlelogs.children:
if child.name != 'log':
continue
songid = child.child_value('mid')
chart = child.child_value('ng')
clear_type = child.child_value('myself/ct')
achievement_rate = child.child_value('myself/ar') * 10
points = child.child_value('myself/s')
clear_type, combo_type = self.__game_to_db_clear_type(clear_type)
combo = None
miss_count = -1
stats = None
if songid in savedrecords:
if chart in savedrecords[songid]:
data = savedrecords[songid][chart]
if (
data['achievement_rate'] == achievement_rate and
data['points'] == points
):
# This is the same record! Use the stats from it to update our
# internal representation.
combo = data['combo']
miss_count = data['miss_count']
stats = {
'win': data['win'],
'lose': data['lose'],
'draw': data['draw'],
'earned_points': data['earned_points'],
}
self.update_score(
userid,
songid,
chart,
points,
achievement_rate,
clear_type,
combo_type,
miss_count,
combo=combo,
stats=stats,
)
# Keep track of glass points so unlocks work
glass = request.child('pdata/glass')
if glass:
for child in glass.children:
if child.name != 'g':
continue
gid = child.child_value('id')
exp = child.child_value('exp')
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
gid,
'glass',
{
'exp': exp,
},
)
# Keep track of favorite music selections
fav_music_slot = request.child('pdata/fav_music_slot')
if fav_music_slot:
for child in fav_music_slot.children:
if child.name != 'slot':
continue
slot_id = child.child_value('slot_id')
music_id = child.child_value('music_id')
if music_id == -1:
# Delete this favorite
self.data.local.user.destroy_achievement(
self.game,
self.version,
userid,
slot_id,
'music',
)
else:
# Add/update this favorite
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
slot_id,
'music',
{
'music_id': music_id,
},
)
# Keep track of play statistics
self.update_play_statistics(userid)
return newprofile