131 lines
4.1 KiB
Python
131 lines
4.1 KiB
Python
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import time
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from bemani.backend.jubeat.base import JubeatBase
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from bemani.protocol import Node
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class JubeatLoggerReportHandler(JubeatBase):
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def handle_logger_report_request(self, request: Node) -> Node:
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# Handle this by returning nothing, game doesn't care
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root = Node.void('logger')
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return root
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class JubeatDemodataGetNewsHandler(JubeatBase):
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def handle_demodata_get_news_request(self, request: Node) -> Node:
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demodata = Node.void('demodata')
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data = Node.void('data')
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demodata.add_child(data)
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officialnews = Node.void('officialnews')
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data.add_child(officialnews)
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officialnews.set_attribute('count', '0')
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return demodata
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class JubeatDemodataGetHitchartHandler(JubeatBase):
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def handle_demodata_get_hitchart_request(self, request: Node) -> Node:
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demodata = Node.void('demodata')
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data = Node.void('data')
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demodata.add_child(data)
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# Not sure what this is, maybe date?
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data.add_child(Node.string('update', time.strftime("%d/%m/%Y")))
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# No idea which songs are licensed or regular, so only return hit chart
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# for all songs on regular mode.
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hitchart_lic = Node.void('hitchart_lic')
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data.add_child(hitchart_lic)
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hitchart_lic.set_attribute('count', '0')
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songs = self.data.local.music.get_hit_chart(self.game, self.version, 10)
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hitchart_org = Node.void('hitchart_org')
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data.add_child(hitchart_org)
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hitchart_org.set_attribute('count', str(len(songs)))
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rank = 1
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for song in songs:
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rankdata = Node.void('rankdata')
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hitchart_org.add_child(rankdata)
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rankdata.add_child(Node.s32('music_id', song[0]))
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rankdata.add_child(Node.s16('rank', rank))
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rankdata.add_child(Node.s16('prev', rank))
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rank = rank + 1
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return demodata
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class JubeatLobbyCheckHandler(JubeatBase):
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def handle_lobby_check_request(self, request: Node) -> Node:
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root = Node.void('lobby')
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data = Node.void('data')
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root.add_child(data)
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data.add_child(Node.s16('interval', 0))
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data.add_child(Node.s16('entry_timeout', 0))
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entrant_nr = Node.u32('entrant_nr', 0)
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entrant_nr.set_attribute('time', '0')
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data.add_child(entrant_nr)
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return root
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class JubeatGamendRegisterHandler(JubeatBase):
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def handle_gameend_regist_request(self, request: Node) -> Node:
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data = request.child('data')
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player = data.child('player')
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if player is not None:
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refid = player.child_value('refid')
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else:
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refid = None
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if refid is not None:
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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else:
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userid = None
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if userid is not None:
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oldprofile = self.get_profile(userid)
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newprofile = self.unformat_profile(userid, request, oldprofile)
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else:
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newprofile = None
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if userid is not None and newprofile is not None:
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self.put_profile(userid, newprofile)
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gameend = Node.void('gameend')
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data = Node.void('data')
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gameend.add_child(data)
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player = Node.void('player')
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data.add_child(player)
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player.add_child(Node.s32('session_id', 1))
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player.add_child(Node.s32('end_final_session_id', 1))
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return gameend
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class JubeatGametopGetMeetingHandler(JubeatBase):
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def handle_gametop_get_meeting_request(self, request: Node) -> Node:
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gametop = Node.void('gametop')
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data = Node.void('data')
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gametop.add_child(data)
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meeting = Node.void('meeting')
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data.add_child(meeting)
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single = Node.void('single')
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meeting.add_child(single)
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single.set_attribute('count', '0')
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tag = Node.void('tag')
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meeting.add_child(tag)
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tag.set_attribute('count', '0')
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reward = Node.void('reward')
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data.add_child(reward)
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reward.add_child(Node.s32('total', -1))
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reward.add_child(Node.s32('point', -1))
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return gametop
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