2019-12-08 22:43:49 +01:00
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from bemani.backend.museca.base import MusecaBase
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from bemani.common import ID
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from bemani.protocol import Node
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class MusecaGameShopHandler(MusecaBase):
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def handle_game_3_shop_request(self, request: Node) -> Node:
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self.update_machine_name(request.child_value('shopname'))
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# Respond with number of milliseconds until next request
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game = Node.void('game_3')
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game.add_child(Node.u32('nxt_time', 1000 * 5 * 60))
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return game
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class MusecaGameHiscoreHandler(MusecaBase):
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def handle_game_3_hiscore_request(self, request: Node) -> Node:
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# Grab location for local scores
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locid = ID.parse_machine_id(request.child_value('locid'))
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# Start the response packet
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game = Node.void('game_3')
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# First, grab hit chart
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playcounts = self.data.local.music.get_hit_chart(self.game, self.version, 1024)
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hitchart = Node.void('hitchart')
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game.add_child(hitchart)
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for (songid, count) in playcounts:
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info = Node.void('info')
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hitchart.add_child(info)
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info.add_child(Node.u32('id', songid))
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info.add_child(Node.u32('cnt', count))
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# Now, grab user records
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records = self.data.remote.music.get_all_records(self.game, self.version)
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users = {
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uid: prof for (uid, prof) in
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self.get_any_profiles([r[0] for r in records])
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}
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hiscore_allover = Node.void('hiscore_allover')
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game.add_child(hiscore_allover)
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# Output records
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for (userid, score) in records:
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info = Node.void('info')
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if userid not in users:
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raise Exception('Logic error, could not find profile for user!')
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profile = users[userid]
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info.add_child(Node.u32('id', score.id))
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info.add_child(Node.u32('type', score.chart))
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info.add_child(Node.string('name', profile.get_str('name')))
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2021-08-20 06:43:13 +02:00
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info.add_child(Node.string('seq', ID.format_extid(profile.extid)))
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2019-12-08 22:43:49 +01:00
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info.add_child(Node.u32('score', score.points))
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# Add to global scores
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hiscore_allover.add_child(info)
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# Now, grab local records
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area_users = [
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uid for (uid, prof) in self.data.local.user.get_all_profiles(self.game, self.version)
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if prof.get_int('loc', -1) == locid
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]
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records = self.data.local.music.get_all_records(self.game, self.version, userlist=area_users)
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missing_players = [
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uid for (uid, _) in records
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if uid not in users
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]
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for (uid, prof) in self.get_any_profiles(missing_players):
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users[uid] = prof
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hiscore_location = Node.void('hiscore_location')
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game.add_child(hiscore_location)
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# Output records
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for (userid, score) in records:
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info = Node.void('info')
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if userid not in users:
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raise Exception('Logic error, could not find profile for user!')
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profile = users[userid]
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info.add_child(Node.u32('id', score.id))
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info.add_child(Node.u32('type', score.chart))
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info.add_child(Node.string('name', profile.get_str('name')))
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2021-08-20 06:43:13 +02:00
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info.add_child(Node.string('seq', ID.format_extid(profile.extid)))
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2019-12-08 22:43:49 +01:00
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info.add_child(Node.u32('score', score.points))
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# Add to global scores
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hiscore_location.add_child(info)
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# Now, grab clear rates
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clear_rate = Node.void('clear_rate')
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game.add_child(clear_rate)
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clears = self.get_clear_rates()
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for songid in clears:
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for chart in clears[songid]:
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if clears[songid][chart]['total'] > 0:
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rate = float(clears[songid][chart]['clears']) / float(clears[songid][chart]['total'])
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dnode = Node.void('d')
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clear_rate.add_child(dnode)
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dnode.add_child(Node.u32('id', songid))
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dnode.add_child(Node.u32('type', chart))
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dnode.add_child(Node.s16('cr', int(rate * 10000)))
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return game
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class MusecaGameFrozenHandler(MusecaBase):
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def handle_game_3_frozen_request(self, request: Node) -> Node:
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game = Node.void('game_3')
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game.add_child(Node.u8('result', 0))
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return game
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class MusecaGameNewHandler(MusecaBase):
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def handle_game_3_new_request(self, request: Node) -> Node:
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refid = request.child_value('refid')
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name = request.child_value('name')
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loc = ID.parse_machine_id(request.child_value('locid'))
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self.new_profile_by_refid(refid, name, loc)
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root = Node.void('game_3')
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return root
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class MusecaGameSaveMusicHandler(MusecaBase):
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def handle_game_3_save_m_request(self, request: Node) -> Node:
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refid = request.child_value('refid')
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if refid is not None:
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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else:
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userid = None
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# Doesn't matter if userid is None here, that's an anonymous score
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musicid = request.child_value('music_id')
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chart = request.child_value('music_type')
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points = request.child_value('score')
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combo = request.child_value('max_chain')
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clear_type = self.game_to_db_clear_type(request.child_value('clear_type'))
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grade = self.game_to_db_grade(request.child_value('score_grade'))
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stats = {
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'btn_rate': request.child_value('btn_rate'),
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'long_rate': request.child_value('long_rate'),
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'vol_rate': request.child_value('vol_rate'),
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'critical': request.child_value('critical'),
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'near': request.child_value('near'),
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'error': request.child_value('error'),
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}
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# Save the score
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self.update_score(
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userid,
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musicid,
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chart,
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points,
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clear_type,
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grade,
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combo,
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stats,
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)
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# Return a blank response
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return Node.void('game_3')
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class MusecaGamePlayEndHandler(MusecaBase):
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def handle_game_3_play_e_request(self, request: Node) -> Node:
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return Node.void('game_3')
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class MusecaGameSaveHandler(MusecaBase):
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def handle_game_3_save_request(self, request: Node) -> Node:
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refid = request.child_value('refid')
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if refid is not None:
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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else:
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userid = None
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if userid is not None:
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oldprofile = self.get_profile(userid)
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newprofile = self.unformat_profile(userid, request, oldprofile)
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else:
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newprofile = None
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if userid is not None and newprofile is not None:
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self.put_profile(userid, newprofile)
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return Node.void('game_3')
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