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bemaniutils/bemani/tests/test_GameData.py

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# vim: set fileencoding=utf-8
import unittest
from unittest.mock import Mock
from bemani.common import GameConstants
from bemani.data.mysql.game import GameData
from bemani.tests.helpers import FakeCursor
class TestGameData(unittest.TestCase):
def test_put_time_sensitive_settings(self) -> None:
game = GameData(Mock(), None)
# Verify that we catch incorrect input order
with self.assertRaises(Exception) as context:
game.put_time_sensitive_settings(
GameConstants.BISHI_BASHI,
1,
"work",
{"start_time": 12345, "end_time": 12340},
)
self.assertTrue(
"Start time is greater than end time!" in str(context.exception)
)
# Verify that we catch events spanning no time
with self.assertRaises(Exception) as context:
game.put_time_sensitive_settings(
GameConstants.BISHI_BASHI,
1,
"work",
{"start_time": 12345, "end_time": 12345},
)
self.assertTrue("This setting spans zero seconds!" in str(context.exception))
# Verify that we ignore finding ourselves before updating
game.execute = Mock(return_value=FakeCursor([{"start_time": 12345, "end_time": 12346}])) # type: ignore
game.put_time_sensitive_settings(
GameConstants.BISHI_BASHI,
1,
"work",
{"start_time": 12345, "end_time": 12346},
)
# Verify that we catch events overlapping other events in the DB
game.execute = Mock(return_value=FakeCursor([{"start_time": 12345, "end_time": 12350}])) # type: ignore
with self.assertRaises(Exception) as context:
game.put_time_sensitive_settings(
GameConstants.BISHI_BASHI,
1,
"work",
{"start_time": 12347, "end_time": 12355},
)
self.assertTrue(
"This event overlaps an existing one with start time 12345 and end time 12350"
in str(context.exception)
)