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bemaniutils/bemani/data/config.py

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import copy
import os
from sqlalchemy.engine import Engine # type: ignore
from typing import Any, Dict, Optional, Set
from bemani.common.constants import GameConstants
from bemani.data.types import ArcadeID
class Database:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
@property
def address(self) -> str:
return str(self.__config.get('database', {}).get('address', 'localhost'))
@property
def database(self) -> str:
return str(self.__config.get('database', {}).get('database', 'bemani'))
@property
def user(self) -> str:
return str(self.__config.get('database', {}).get('user', 'bemani'))
@property
def password(self) -> str:
return str(self.__config.get('database', {}).get('password', 'bemani'))
@property
def engine(self) -> Engine:
engine = self.__config.get('database', {}).get('engine')
if engine is None:
raise Exception("Config object is not instantiated properly, no SQLAlchemy engine present!")
if not isinstance(engine, Engine):
raise Exception("Config object is not instantiated properly, engine property is not a SQLAlchemy Engine!")
return engine
@property
def read_only(self) -> bool:
return bool(self.__config.get('database', {}).get('read_only', False))
class Server:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
@property
def address(self) -> str:
return str(self.__config.get('server', {}).get('address', '127.0.0.1'))
@property
def keepalive(self) -> str:
return str(self.__config.get('server', {}).get('keepalive', self.address))
@property
def port(self) -> int:
return int(self.__config.get('server', {}).get('port', 80))
@property
def https(self) -> bool:
return bool(self.__config.get('server', {}).get('https', False))
@property
def uri(self) -> Optional[str]:
uri = self.__config.get('server', {}).get('uri')
return str(uri) if uri else None
@property
def redirect(self) -> Optional[str]:
redirect = self.__config.get('server', {}).get('redirect')
return str(redirect) if redirect else None
@property
def enforce_pcbid(self) -> bool:
return bool(self.__config.get('server', {}).get('enforce_pcbid', False))
@property
def pcbid_self_grant_limit(self) -> int:
return int(self.__config.get('server', {}).get('pcbid_self_grant_limit', 0))
class Client:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
@property
def address(self) -> str:
address = self.__config.get('client', {}).get('address')
if address is None:
raise Exception("Config object is not instantiated properly, no client address present!")
return str(address)
class Machine:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
@property
def pcbid(self) -> str:
pcbid = self.__config.get('machine', {}).get('pcbid')
if pcbid is None:
raise Exception("Config object is not instantiated properly, no machine pcbid present!")
return str(pcbid)
@property
def arcade(self) -> Optional[ArcadeID]:
return self.__config.get('machine', {}).get('arcade')
class PASELI:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
@property
def enabled(self) -> bool:
return bool(self.__config.get('paseli', {}).get('enabled', False))
@property
def infinite(self) -> bool:
return bool(self.__config.get('paseli', {}).get('infinite', False))
class WebHooks:
def __init__(self, parent_config: "Config") -> None:
self.discord = DiscordWebHooks(parent_config)
class DiscordWebHooks:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
def __getitem__(self, key: GameConstants) -> Optional[str]:
uri = self.__config.get('webhooks', {}).get('discord', {}).get(key.value)
return str(uri) if uri else None
class Config(dict):
def __init__(self, existing_contents: Dict[str, Any] = {}) -> None:
super().__init__(existing_contents or {})
self.database = Database(self)
self.server = Server(self)
self.client = Client(self)
self.paseli = PASELI(self)
self.webhooks = WebHooks(self)
self.machine = Machine(self)
def clone(self) -> "Config":
# Somehow its not possible to clone this object if an instantiated Engine is present,
# so we do a little shenanigans here.
engine = self.get('database', {}).get('engine')
if engine is not None:
self['database']['engine'] = None
clone = Config(copy.deepcopy(self))
if engine is not None:
self['database']['engine'] = engine
clone['database']['engine'] = engine
return clone
@property
def filename(self) -> str:
filename = self.get('filename')
if filename is None:
raise Exception("Config object is not instantiated properly, no filename present!")
return os.path.abspath(str(filename))
@property
def support(self) -> Set[GameConstants]:
support = self.get('support')
if support is None:
raise Exception("Config object is not instantiated properly, no support list present!")
if not isinstance(support, set):
raise Exception("Config object is not instantiated properly, support property is not a Set!")
return support
@property
def secret_key(self) -> str:
return str(self.get('secret_key', 'youdidntchangethisatalldidyou?'))
@property
def name(self) -> str:
return str(self.get('name', 'e-AMUSEMENT Network'))
@property
def email(self) -> str:
return str(self.get('email', 'nobody@nowhere.com'))
@property
def cache_dir(self) -> str:
return os.path.abspath(str(self.get('cache_dir', '/tmp')))
@property
def event_log_duration(self) -> Optional[int]:
duration = self.get('event_log_duration')
return int(duration) if duration else None