2021-08-20 06:43:59 +02:00
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import copy
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import os
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from sqlalchemy.engine import Engine # type: ignore
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from typing import Any, Dict, Optional, Set
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from bemani.common.constants import GameConstants
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from bemani.data.types import ArcadeID
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class Database:
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def __init__(self, parent_config: "Config") -> None:
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self.__config = parent_config
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@property
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def address(self) -> str:
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return str(self.__config.get('database', {}).get('address', 'localhost'))
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@property
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def database(self) -> str:
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return str(self.__config.get('database', {}).get('database', 'bemani'))
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@property
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def user(self) -> str:
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return str(self.__config.get('database', {}).get('user', 'bemani'))
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@property
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def password(self) -> str:
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return str(self.__config.get('database', {}).get('password', 'bemani'))
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@property
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def engine(self) -> Engine:
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engine = self.__config.get('database', {}).get('engine')
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if engine is None:
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raise Exception("Config object is not instantiated properly, no SQLAlchemy engine present!")
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if not isinstance(engine, Engine):
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raise Exception("Config object is not instantiated properly, engine property is not a SQLAlchemy Engine!")
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return engine
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@property
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def read_only(self) -> bool:
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return bool(self.__config.get('database', {}).get('read_only', False))
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class Server:
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def __init__(self, parent_config: "Config") -> None:
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self.__config = parent_config
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@property
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def address(self) -> str:
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return str(self.__config.get('server', {}).get('address', '127.0.0.1'))
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@property
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def keepalive(self) -> str:
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return str(self.__config.get('server', {}).get('keepalive', self.address))
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@property
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def port(self) -> int:
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return int(self.__config.get('server', {}).get('port', 80))
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@property
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def https(self) -> bool:
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return bool(self.__config.get('server', {}).get('https', False))
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@property
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def uri(self) -> Optional[str]:
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uri = self.__config.get('server', {}).get('uri')
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return str(uri) if uri else None
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@property
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def redirect(self) -> Optional[str]:
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redirect = self.__config.get('server', {}).get('redirect')
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return str(redirect) if redirect else None
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@property
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def enforce_pcbid(self) -> bool:
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return bool(self.__config.get('server', {}).get('enforce_pcbid', False))
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2021-08-29 03:47:45 +02:00
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@property
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def pcbid_self_grant_limit(self) -> int:
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return int(self.__config.get('server', {}).get('pcbid_self_grant_limit', 0))
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2021-08-20 06:43:59 +02:00
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class Client:
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def __init__(self, parent_config: "Config") -> None:
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self.__config = parent_config
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@property
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def address(self) -> str:
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address = self.__config.get('client', {}).get('address')
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if address is None:
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raise Exception("Config object is not instantiated properly, no client address present!")
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return str(address)
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class Machine:
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def __init__(self, parent_config: "Config") -> None:
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self.__config = parent_config
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@property
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def pcbid(self) -> str:
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pcbid = self.__config.get('machine', {}).get('pcbid')
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if pcbid is None:
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raise Exception("Config object is not instantiated properly, no machine pcbid present!")
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return str(pcbid)
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@property
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def arcade(self) -> Optional[ArcadeID]:
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return self.__config.get('machine', {}).get('arcade')
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class PASELI:
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def __init__(self, parent_config: "Config") -> None:
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self.__config = parent_config
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@property
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def enabled(self) -> bool:
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return bool(self.__config.get('paseli', {}).get('enabled', False))
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@property
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def infinite(self) -> bool:
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return bool(self.__config.get('paseli', {}).get('infinite', False))
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class WebHooks:
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def __init__(self, parent_config: "Config") -> None:
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self.discord = DiscordWebHooks(parent_config)
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class DiscordWebHooks:
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def __init__(self, parent_config: "Config") -> None:
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self.__config = parent_config
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def __getitem__(self, key: GameConstants) -> Optional[str]:
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uri = self.__config.get('webhooks', {}).get('discord', {}).get(key.value)
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return str(uri) if uri else None
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class Config(dict):
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def __init__(self, existing_contents: Dict[str, Any] = {}) -> None:
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super().__init__(existing_contents or {})
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self.database = Database(self)
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self.server = Server(self)
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self.client = Client(self)
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self.paseli = PASELI(self)
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self.webhooks = WebHooks(self)
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self.machine = Machine(self)
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def clone(self) -> "Config":
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# Somehow its not possible to clone this object if an instantiated Engine is present,
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# so we do a little shenanigans here.
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engine = self.get('database', {}).get('engine')
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if engine is not None:
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self['database']['engine'] = None
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clone = Config(copy.deepcopy(self))
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if engine is not None:
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self['database']['engine'] = engine
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clone['database']['engine'] = engine
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return clone
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@property
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def filename(self) -> str:
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filename = self.get('filename')
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if filename is None:
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raise Exception("Config object is not instantiated properly, no filename present!")
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return os.path.abspath(str(filename))
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@property
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def support(self) -> Set[GameConstants]:
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support = self.get('support')
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if support is None:
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raise Exception("Config object is not instantiated properly, no support list present!")
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if not isinstance(support, set):
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raise Exception("Config object is not instantiated properly, support property is not a Set!")
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return support
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@property
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def secret_key(self) -> str:
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return str(self.get('secret_key', 'youdidntchangethisatalldidyou?'))
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@property
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def name(self) -> str:
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return str(self.get('name', 'e-AMUSEMENT Network'))
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@property
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def email(self) -> str:
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return str(self.get('email', 'nobody@nowhere.com'))
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@property
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def cache_dir(self) -> str:
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return os.path.abspath(str(self.get('cache_dir', '/tmp')))
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@property
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def event_log_duration(self) -> Optional[int]:
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duration = self.get('event_log_duration')
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return int(duration) if duration else None
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