2019-12-08 22:43:49 +01:00
|
|
|
/*** @jsx React.DOM */
|
|
|
|
|
|
|
|
function makeSettingName(game_settings) {
|
|
|
|
return game_settings.game + '-' + game_settings.version;
|
|
|
|
}
|
|
|
|
var valid_settings = window.game_settings.map(function(setting) {
|
|
|
|
return makeSettingName(setting);
|
|
|
|
});
|
|
|
|
var pagenav = new History(valid_settings);
|
|
|
|
|
|
|
|
var arcade_management = React.createClass({
|
|
|
|
getInitialState: function(props) {
|
|
|
|
var credits = {};
|
|
|
|
Object.keys(window.users).map(function(userid) {
|
|
|
|
credits[userid] = '';
|
|
|
|
});
|
|
|
|
return {
|
|
|
|
id: window.arcade.id,
|
|
|
|
name: window.arcade.name,
|
|
|
|
description: window.arcade.description,
|
|
|
|
paseli_enabled: window.arcade.paseli_enabled,
|
|
|
|
paseli_infinite: window.arcade.paseli_infinite,
|
|
|
|
mask_services_url: window.arcade.mask_services_url,
|
|
|
|
pin: window.arcade.pin,
|
|
|
|
editing_pin: false,
|
|
|
|
new_pin: '',
|
|
|
|
paseli_enabled_saving: false,
|
|
|
|
paseli_infinite_saving: false,
|
|
|
|
mask_services_url_saving: false,
|
|
|
|
machines: window.machines,
|
|
|
|
settings: window.game_settings,
|
|
|
|
current_setting: pagenav.getInitialState(makeSettingName(window.game_settings[0])),
|
|
|
|
settings_changed: {},
|
|
|
|
settings_saving: {},
|
|
|
|
settings_saved: {},
|
|
|
|
users: window.users,
|
|
|
|
balances: window.balances,
|
|
|
|
credits: credits,
|
|
|
|
events: window.events,
|
|
|
|
eventoffset: 0,
|
|
|
|
eventlimit: 5,
|
|
|
|
credit_card: '',
|
|
|
|
credit_amount: '',
|
|
|
|
};
|
|
|
|
},
|
|
|
|
|
|
|
|
componentDidMount: function() {
|
|
|
|
pagenav.onChange(function(setting) {
|
|
|
|
this.setState({current_setting: setting});
|
|
|
|
}.bind(this));
|
|
|
|
this.refreshArcade();
|
|
|
|
},
|
|
|
|
|
2020-05-08 22:07:55 +02:00
|
|
|
componentDidUpdate: function() {
|
|
|
|
if (this.focus_element && this.focus_element != this.already_focused) {
|
|
|
|
this.focus_element.focus();
|
|
|
|
this.already_focused = this.focus_element;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2019-12-08 22:43:49 +01:00
|
|
|
refreshArcade: function() {
|
|
|
|
AJAX.get(
|
|
|
|
Link.get('refresh'),
|
|
|
|
function(response) {
|
|
|
|
this.setState({
|
|
|
|
users: response.users,
|
|
|
|
balances: response.balances,
|
|
|
|
machines: response.machines,
|
|
|
|
events: response.events,
|
|
|
|
});
|
|
|
|
// Refresh every 15 seconds
|
|
|
|
setTimeout(this.refreshArcade, 5000);
|
|
|
|
}.bind(this)
|
|
|
|
);
|
|
|
|
},
|
|
|
|
|
|
|
|
savePin: function(event) {
|
|
|
|
AJAX.post(
|
|
|
|
Link.get('update_pin'),
|
|
|
|
{pin: this.state.new_pin},
|
|
|
|
function(response) {
|
|
|
|
this.setState({
|
|
|
|
pin: response.pin,
|
|
|
|
new_pin: '',
|
|
|
|
editing_pin: false,
|
|
|
|
});
|
|
|
|
}.bind(this)
|
|
|
|
);
|
|
|
|
event.preventDefault();
|
|
|
|
},
|
|
|
|
|
|
|
|
getSettingIndex: function(setting_name) {
|
|
|
|
var real_index = -1;
|
|
|
|
this.state.settings.map(function(game_settings, index) {
|
|
|
|
var current = makeSettingName(game_settings);
|
|
|
|
if (current == setting_name) { real_index = index; }
|
|
|
|
}.bind(this));
|
|
|
|
return real_index;
|
|
|
|
},
|
|
|
|
|
|
|
|
togglePaseliEnabled: function(event) {
|
|
|
|
this.setState({paseli_enabled_saving: true})
|
|
|
|
AJAX.post(
|
|
|
|
Link.get('paseli_enabled'),
|
|
|
|
{value: !this.state.paseli_enabled},
|
|
|
|
function(response) {
|
|
|
|
this.setState({
|
|
|
|
paseli_enabled: response.value,
|
|
|
|
paseli_enabled_saving: false,
|
|
|
|
});
|
|
|
|
}.bind(this)
|
|
|
|
);
|
|
|
|
event.preventDefault();
|
|
|
|
},
|
|
|
|
|
|
|
|
togglePaseliInfinite: function(event) {
|
|
|
|
this.setState({paseli_infinite_saving: true})
|
|
|
|
AJAX.post(
|
|
|
|
Link.get('paseli_infinite'),
|
|
|
|
{value: !this.state.paseli_infinite},
|
|
|
|
function(response) {
|
|
|
|
this.setState({
|
|
|
|
paseli_infinite: response.value,
|
|
|
|
paseli_infinite_saving: false,
|
|
|
|
});
|
|
|
|
}.bind(this)
|
|
|
|
);
|
|
|
|
event.preventDefault();
|
|
|
|
},
|
|
|
|
|
|
|
|
toggleMaskServicesURL: function(event) {
|
|
|
|
this.setState({mask_services_url_saving: true})
|
|
|
|
AJAX.post(
|
|
|
|
Link.get('mask_services_url'),
|
|
|
|
{value: !this.state.mask_services_url},
|
|
|
|
function(response) {
|
|
|
|
this.setState({
|
|
|
|
mask_services_url: response.value,
|
|
|
|
mask_services_url_saving: false,
|
|
|
|
});
|
|
|
|
}.bind(this)
|
|
|
|
);
|
|
|
|
event.preventDefault();
|
|
|
|
},
|
|
|
|
|
|
|
|
setChanged: function(val) {
|
|
|
|
this.state.settings_changed[this.state.current_setting] = val;
|
|
|
|
return this.state.settings_changed;
|
|
|
|
},
|
|
|
|
|
|
|
|
setSaving: function(val) {
|
|
|
|
this.state.settings_saving[this.state.current_setting] = val;
|
|
|
|
return this.state.settings_saving;
|
|
|
|
},
|
|
|
|
|
|
|
|
setSaved: function(val) {
|
|
|
|
this.state.settings_saved[this.state.current_setting] = val;
|
|
|
|
return this.state.settings_saved;
|
|
|
|
},
|
|
|
|
|
|
|
|
saveSettings: function(event) {
|
|
|
|
var index = this.getSettingIndex(this.state.current_setting);
|
|
|
|
this.setState({settings_saving: this.setSaving(true), settings_saved: this.setSaved(false)});
|
|
|
|
AJAX.post(
|
|
|
|
Link.get('update_settings'),
|
|
|
|
this.state.settings[index],
|
|
|
|
function(response) {
|
|
|
|
this.state.settings[index] = response.game_settings;
|
|
|
|
this.setState({
|
|
|
|
settings: this.state.settings,
|
|
|
|
settings_saving: this.setSaving(false),
|
|
|
|
settings_saved: this.setSaved(true),
|
|
|
|
settings_changed: this.setChanged(false),
|
|
|
|
});
|
|
|
|
}.bind(this)
|
|
|
|
);
|
|
|
|
event.preventDefault();
|
|
|
|
},
|
|
|
|
|
|
|
|
addBalance: function(event) {
|
|
|
|
var intval = parseInt(this.state.credit_amount);
|
|
|
|
if (isNaN(intval)) {
|
|
|
|
intval = 0;
|
|
|
|
}
|
|
|
|
AJAX.post(
|
|
|
|
Link.get('add_balance'),
|
|
|
|
{
|
|
|
|
credits: intval,
|
|
|
|
card: this.state.credit_card,
|
|
|
|
},
|
|
|
|
function(response) {
|
|
|
|
var credits = {};
|
|
|
|
Object.keys(response.users).map(function(userid) {
|
|
|
|
credits[userid] = '';
|
|
|
|
});
|
|
|
|
console.log('huh?');
|
|
|
|
this.setState({
|
|
|
|
users: response.users,
|
|
|
|
balances: response.balances,
|
|
|
|
credits: credits,
|
|
|
|
events: response.events,
|
|
|
|
credit_card: '',
|
|
|
|
credit_amount: '',
|
|
|
|
});
|
|
|
|
}.bind(this)
|
|
|
|
);
|
|
|
|
event.preventDefault();
|
|
|
|
},
|
|
|
|
|
|
|
|
updateBalance: function(event) {
|
|
|
|
var updates = {};
|
|
|
|
Object.keys(this.state.credits).map(function(userid) {
|
|
|
|
var intval = parseInt(this.state.credits[userid]);
|
|
|
|
if (!isNaN(intval)) {
|
|
|
|
updates[userid] = intval;
|
|
|
|
}
|
|
|
|
}.bind(this));
|
|
|
|
AJAX.post(
|
|
|
|
Link.get('update_balance'),
|
|
|
|
{credits: updates},
|
|
|
|
function(response) {
|
|
|
|
var credits = {};
|
|
|
|
Object.keys(response.users).map(function(userid) {
|
|
|
|
credits[userid] = '';
|
|
|
|
});
|
|
|
|
this.setState({
|
|
|
|
users: response.users,
|
|
|
|
balances: response.balances,
|
|
|
|
credits: credits,
|
|
|
|
events: response.events,
|
|
|
|
});
|
|
|
|
}.bind(this)
|
|
|
|
);
|
|
|
|
event.preventDefault();
|
|
|
|
},
|
|
|
|
|
|
|
|
renderPIN: function() {
|
|
|
|
return (
|
|
|
|
<LabelledSection vertical={true} label="PIN">{
|
|
|
|
!this.state.editing_pin ?
|
|
|
|
<span>
|
|
|
|
<span>{this.state.pin}</span>
|
|
|
|
<Edit
|
|
|
|
onClick={function(event) {
|
|
|
|
this.setState({editing_pin: true, new_pin: this.state.pin});
|
|
|
|
}.bind(this)}
|
|
|
|
/>
|
|
|
|
</span> :
|
|
|
|
<form className="inline" onSubmit={this.savePin}>
|
|
|
|
<input
|
|
|
|
type="text"
|
|
|
|
className="inline"
|
|
|
|
maxlength="8"
|
|
|
|
size="8"
|
2020-05-08 22:07:55 +02:00
|
|
|
autofocus="true"
|
|
|
|
ref={c => (this.focus_element = c)}
|
2019-12-08 22:43:49 +01:00
|
|
|
value={this.state.new_pin}
|
|
|
|
onChange={function(event) {
|
|
|
|
var intRegex = /^\d*$/;
|
|
|
|
if (event.target.value.length <= 8 && intRegex.test(event.target.value)) {
|
|
|
|
this.setState({new_pin: event.target.value});
|
|
|
|
}
|
|
|
|
}.bind(this)}
|
|
|
|
name="pin"
|
|
|
|
/>
|
|
|
|
<input
|
|
|
|
type="submit"
|
|
|
|
value="save"
|
|
|
|
/>
|
|
|
|
<input
|
|
|
|
type="button"
|
|
|
|
value="cancel"
|
|
|
|
onClick={function(event) {
|
|
|
|
this.setState({
|
|
|
|
new_pin: '',
|
|
|
|
editing_pin: false,
|
|
|
|
});
|
|
|
|
}.bind(this)}
|
|
|
|
/>
|
|
|
|
</form>
|
|
|
|
}</LabelledSection>
|
|
|
|
);
|
|
|
|
},
|
|
|
|
|
|
|
|
render: function() {
|
|
|
|
return (
|
|
|
|
<div>
|
|
|
|
<div className="section">
|
|
|
|
<LabelledSection vertical={true} label="Name">{ this.state.name }</LabelledSection>
|
|
|
|
<LabelledSection vertical={true} label="Description">{
|
|
|
|
this.state.description ?
|
|
|
|
<span>{ this.state.description }</span> :
|
|
|
|
<span className="placeholder">no description</span>
|
|
|
|
}</LabelledSection>
|
|
|
|
{this.renderPIN()}
|
|
|
|
<LabelledSection vertical={true} label="PASELI Enabled">
|
|
|
|
<span>{ this.state.paseli_enabled ? 'yes' : 'no' }</span>
|
|
|
|
<Toggle onClick={this.togglePaseliEnabled.bind(this)} />
|
|
|
|
{ this.state.paseli_enabled_saving ?
|
|
|
|
<img className="loading" src={Link.get('static', 'loading-16.gif')} /> :
|
|
|
|
null
|
|
|
|
}
|
|
|
|
</LabelledSection>
|
|
|
|
<LabelledSection vertical={true} label="PASELI Infinite">
|
|
|
|
<span>{ this.state.paseli_infinite ? 'yes' : 'no' }</span>
|
|
|
|
<Toggle onClick={this.togglePaseliInfinite.bind(this)} />
|
|
|
|
{ this.state.paseli_infinite_saving ?
|
|
|
|
<img className="loading" src={Link.get('static', 'loading-16.gif')} /> :
|
|
|
|
null
|
|
|
|
}
|
|
|
|
</LabelledSection>
|
|
|
|
<LabelledSection vertical={true} label="Mask Web Address">
|
|
|
|
<span>{ this.state.mask_services_url ? 'yes' : 'no' }</span>
|
|
|
|
<Toggle onClick={this.toggleMaskServicesURL.bind(this)} />
|
|
|
|
{ this.state.mask_services_url_saving ?
|
|
|
|
<img className="loading" src={Link.get('static', 'loading-16.gif')} /> :
|
|
|
|
null
|
|
|
|
}
|
|
|
|
</LabelledSection>
|
|
|
|
</div>
|
|
|
|
<div className="section">
|
|
|
|
<h3>PCBIDs Assigned to This Arcade</h3>
|
|
|
|
<Table
|
|
|
|
className="list machine"
|
|
|
|
columns={[
|
|
|
|
{
|
|
|
|
name: "PCBID",
|
|
|
|
render: function(machine) { return machine.pcbid; },
|
|
|
|
sort: function(a, b) { return a.pcbid.localeCompare(b.pcbid); },
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name: "Name",
|
|
|
|
render: function(machine) { return machine.name; },
|
|
|
|
sort: function(a, b) { return a.name.localeCompare(b.name); },
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name: "Description",
|
|
|
|
render: function(machine) { return machine.description; },
|
|
|
|
sort: function(a, b) { return a.description.localeCompare(b.description); },
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name: "Applicable Game",
|
|
|
|
render: function(machine) { return machine.game; },
|
|
|
|
sort: function(a, b) { return a.game.localeCompare(b.game); },
|
|
|
|
hidden: !window.enforcing,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name: "Port",
|
|
|
|
render: function(machine) { return machine.port; },
|
|
|
|
sort: function(a, b) { return a.port - b.port; },
|
|
|
|
},
|
|
|
|
]}
|
|
|
|
rows={this.state.machines}
|
|
|
|
emptymessage="There are no PCBIDs assigned to this arcade."
|
|
|
|
/>
|
|
|
|
</div>
|
2020-04-28 01:32:13 +02:00
|
|
|
<div className="section settings-nav">
|
2019-12-08 22:43:49 +01:00
|
|
|
<h3>Game Settings For This Arcade</h3>
|
|
|
|
{ this.state.settings.map(function(game_settings) {
|
|
|
|
var current = makeSettingName(game_settings);
|
|
|
|
return (
|
|
|
|
<Nav
|
|
|
|
title={game_settings.name}
|
|
|
|
active={this.state.current_setting == current}
|
|
|
|
showAlert={this.state.settings_changed[current]}
|
|
|
|
onClick={function(event) {
|
|
|
|
if (this.state.current_setting == current) { return; }
|
|
|
|
this.setState({current_setting: current});
|
|
|
|
pagenav.navigate(current);
|
|
|
|
}.bind(this)}
|
|
|
|
/>
|
|
|
|
);
|
|
|
|
}.bind(this))}
|
|
|
|
</div>
|
|
|
|
<div className="section">
|
|
|
|
{ this.state.settings[this.getSettingIndex(this.state.current_setting)].ints.map(function(setting, index) {
|
|
|
|
return (
|
|
|
|
<div className="arcade menuoption">
|
|
|
|
<Tip
|
|
|
|
text={setting.tip}
|
|
|
|
>
|
|
|
|
<label htmlFor={setting.setting}>{setting.name}:</label>
|
|
|
|
<SelectInt
|
|
|
|
name={setting.setting}
|
|
|
|
id={setting.setting}
|
|
|
|
value={setting.value}
|
|
|
|
choices={setting.values}
|
|
|
|
onChange={function(value) {
|
|
|
|
this.state.settings[this.getSettingIndex(this.state.current_setting)].ints[index].value = value;
|
|
|
|
this.setState({
|
|
|
|
settings: this.state.settings,
|
|
|
|
settings_changed: this.setChanged(true),
|
|
|
|
});
|
|
|
|
}.bind(this)}
|
|
|
|
/>
|
|
|
|
</Tip>
|
|
|
|
</div>
|
|
|
|
);
|
|
|
|
}.bind(this))}
|
|
|
|
{ this.state.settings[this.getSettingIndex(this.state.current_setting)].bools.map(function(setting, index) {
|
|
|
|
return (
|
|
|
|
<div className="arcade menuoption">
|
|
|
|
<Tip
|
|
|
|
text={setting.tip}
|
|
|
|
>
|
|
|
|
<label htmlFor={setting.setting}>{setting.name}:</label>
|
|
|
|
<input
|
|
|
|
name={setting.setting}
|
|
|
|
id={setting.setting}
|
|
|
|
type="checkbox"
|
|
|
|
checked={setting.value}
|
|
|
|
onChange={function(event) {
|
|
|
|
this.state.settings[this.getSettingIndex(this.state.current_setting)].bools[index].value = event.target.checked;
|
|
|
|
this.setState({
|
|
|
|
settings: this.state.settings,
|
|
|
|
settings_changed: this.setChanged(true),
|
|
|
|
});
|
|
|
|
}.bind(this)}
|
|
|
|
/>
|
|
|
|
</Tip>
|
|
|
|
</div>
|
|
|
|
);
|
|
|
|
}.bind(this))}
|
|
|
|
<input
|
|
|
|
type="submit"
|
|
|
|
disabled={!this.state.settings_changed[this.state.current_setting]}
|
|
|
|
value="save"
|
|
|
|
onClick={function(event) {
|
|
|
|
this.saveSettings(event);
|
|
|
|
}.bind(this)}
|
|
|
|
/>
|
|
|
|
{ this.state.settings_saving[this.state.current_setting] ?
|
|
|
|
<img className="loading" src={Link.get('static', 'loading-16.gif')} /> :
|
|
|
|
null
|
|
|
|
}
|
|
|
|
{ this.state.settings_saved[this.state.current_setting] ?
|
|
|
|
<span>✓</span> :
|
|
|
|
null
|
|
|
|
}
|
|
|
|
</div>
|
|
|
|
<div className="section">
|
|
|
|
<h3>User PASELI Balances for This Arcade</h3>
|
|
|
|
{ Object.keys(this.state.balances).length == 0 ?
|
|
|
|
<div>
|
|
|
|
<span className="placeholder">No users with balances for this arcade!</span>
|
|
|
|
</div> :
|
|
|
|
<form onSubmit={this.updateBalance}>
|
|
|
|
<table className="list blance">
|
|
|
|
<thead>
|
|
|
|
<tr>
|
|
|
|
<th>User</th>
|
|
|
|
<th>Current Balance</th>
|
|
|
|
<th>Credit Amount</th>
|
|
|
|
</tr>
|
|
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
{Object.keys(this.state.balances).map(function(userid) {
|
|
|
|
var user = this.state.users[userid];
|
|
|
|
return (
|
|
|
|
<tr>
|
|
|
|
<td>{ user ?
|
|
|
|
<span>{user}</span> :
|
|
|
|
<span className="placeholder">anonymous account</span>
|
|
|
|
}</td>
|
|
|
|
<td>{this.state.balances[userid]}</td>
|
|
|
|
<td>
|
|
|
|
<input
|
|
|
|
type="text"
|
|
|
|
className="inline"
|
|
|
|
value={this.state.credits[userid]}
|
|
|
|
onChange={function(event) {
|
|
|
|
var credits = this.state.credits;
|
|
|
|
credits[userid] = event.target.value;
|
|
|
|
this.setState({credits: credits});
|
|
|
|
}.bind(this)}
|
|
|
|
name="credits"
|
|
|
|
/>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
);
|
|
|
|
}.bind(this))}
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
<div className="action">
|
|
|
|
<input type="submit" value="update balance" />
|
|
|
|
</div>
|
|
|
|
</form>
|
|
|
|
}
|
|
|
|
</div>
|
|
|
|
<div className="section">
|
|
|
|
<h3>Credit PASELI via Card</h3>
|
|
|
|
<form onSubmit={this.addBalance}>
|
|
|
|
<table className="add blance">
|
|
|
|
<thead>
|
|
|
|
<tr>
|
|
|
|
<th>Card Number</th>
|
|
|
|
<th>Credit Amount</th>
|
|
|
|
<th></th>
|
|
|
|
</tr>
|
|
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
<input
|
|
|
|
type="text"
|
|
|
|
className="inline"
|
|
|
|
value={this.state.credit_card}
|
|
|
|
onChange={function(event) {
|
|
|
|
this.setState({credit_card: event.target.value});
|
|
|
|
}.bind(this)}
|
|
|
|
name="card"
|
|
|
|
/>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<input
|
|
|
|
type="text"
|
|
|
|
className="inline"
|
|
|
|
value={this.state.credit_amount}
|
|
|
|
onChange={function(event) {
|
|
|
|
this.setState({credit_amount: event.target.value});
|
|
|
|
}.bind(this)}
|
|
|
|
name="credits"
|
|
|
|
/>
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
<input type="submit" value="update balance" />
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</form>
|
|
|
|
</div>
|
|
|
|
<div className="section">
|
|
|
|
<h3>PASELI Transaction History</h3>
|
|
|
|
{ this.state.events.length == 0 ?
|
|
|
|
<div>
|
|
|
|
<span className="placeholder">No events to display!</span>
|
|
|
|
</div> :
|
|
|
|
<table className="list events">
|
|
|
|
<thead>
|
|
|
|
<tr>
|
|
|
|
<th>Timestamp</th>
|
|
|
|
<th>Event</th>
|
|
|
|
<th>Details</th>
|
|
|
|
</tr>
|
|
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
{this.state.events.map(function(event, index) {
|
|
|
|
if (index < this.state.eventoffset || index >= this.state.eventoffset + this.state.eventlimit) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(event.type == 'paseli_transaction') {
|
|
|
|
return <PASELITransactionEvent event={event} users={this.state.users} />;
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}.bind(this))}
|
|
|
|
</tbody>
|
|
|
|
<tfoot>
|
|
|
|
<tr>
|
|
|
|
<td colSpan={3}>
|
|
|
|
{ this.state.eventoffset > 0 ?
|
|
|
|
<Prev onClick={function(event) {
|
|
|
|
var page = this.state.eventoffset - this.state.eventlimit;
|
|
|
|
if (page < 0) { page = 0; }
|
|
|
|
this.setState({eventoffset: page});
|
|
|
|
}.bind(this)}/> : null
|
|
|
|
}
|
|
|
|
{ (this.state.eventoffset + this.state.eventlimit) < this.state.events.length ?
|
|
|
|
<Next style={ {float: 'right'} } onClick={function(event) {
|
|
|
|
var page = this.state.eventoffset + this.state.eventlimit;
|
|
|
|
if (page >= this.state.events.length) { return }
|
|
|
|
this.setState({eventoffset: page});
|
|
|
|
}.bind(this)}/> : null
|
|
|
|
}
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
</tfoot>
|
|
|
|
</table>
|
|
|
|
}
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
);
|
|
|
|
},
|
|
|
|
});
|
|
|
|
|
|
|
|
ReactDOM.render(
|
|
|
|
React.createElement(arcade_management, null),
|
|
|
|
document.getElementById('content')
|
|
|
|
);
|