292 lines
10 KiB
Python
292 lines
10 KiB
Python
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# vim: set fileencoding=utf-8
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from typing import Dict, Optional
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from bemani.backend.base import Base
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from bemani.backend.core import CoreHandler, CardManagerHandler, PASELIHandler
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from bemani.common import ValidatedDict, GameConstants, DBConstants, Parallel
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from bemani.data import UserID
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from bemani.protocol import Node
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class SoundVoltexBase(CoreHandler, CardManagerHandler, PASELIHandler, Base):
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"""
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Base game class for all Sound Voltex version that we support.
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"""
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game = GameConstants.SDVX
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CLEAR_TYPE_NO_PLAY = DBConstants.SDVX_CLEAR_TYPE_NO_PLAY
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CLEAR_TYPE_FAILED = DBConstants.SDVX_CLEAR_TYPE_FAILED
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CLEAR_TYPE_CLEAR = DBConstants.SDVX_CLEAR_TYPE_CLEAR
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CLEAR_TYPE_HARD_CLEAR = DBConstants.SDVX_CLEAR_TYPE_HARD_CLEAR
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CLEAR_TYPE_ULTIMATE_CHAIN = DBConstants.SDVX_CLEAR_TYPE_ULTIMATE_CHAIN
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CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN = DBConstants.SDVX_CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN
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GRADE_NO_PLAY = DBConstants.SDVX_GRADE_NO_PLAY
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GRADE_D = DBConstants.SDVX_GRADE_D
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GRADE_C = DBConstants.SDVX_GRADE_C
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GRADE_B = DBConstants.SDVX_GRADE_B
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GRADE_A = DBConstants.SDVX_GRADE_A
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GRADE_A_PLUS = DBConstants.SDVX_GRADE_A_PLUS
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GRADE_AA = DBConstants.SDVX_GRADE_AA
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GRADE_AA_PLUS = DBConstants.SDVX_GRADE_AA_PLUS
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GRADE_AAA = DBConstants.SDVX_GRADE_AAA
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GRADE_AAA_PLUS = DBConstants.SDVX_GRADE_AAA_PLUS
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GRADE_S = DBConstants.SDVX_GRADE_S
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CHART_TYPE_NOVICE = 0
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CHART_TYPE_ADVANCED = 1
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CHART_TYPE_EXHAUST = 2
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CHART_TYPE_INFINITE = 3
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CHART_TYPE_MAXIMUM = 4
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def previous_version(self) -> Optional['SoundVoltexBase']:
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"""
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Returns the previous version of the game, based on this game. Should
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be overridden.
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"""
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return None
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def get_profile_by_refid(self, refid: Optional[str]) -> Optional[Node]:
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"""
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Given a RefID, return a formatted profile node. Basically every game
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needs a profile lookup, even if it handles where that happens in
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a different request. This is provided for code deduplication.
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"""
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if refid is None:
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return None
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# First try to load the actual profile
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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profile = self.get_profile(userid)
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if profile is None:
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return None
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# Now, return it
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return self.format_profile(userid, profile)
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def new_profile_by_refid(self, refid: Optional[str], name: Optional[str], locid: Optional[int]) -> Node:
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"""
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Given a RefID and an optional name, create a profile and then return
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a formatted profile node. Similar rationale to get_profile_by_refid.
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"""
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if refid is None:
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return None
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if name is None:
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name = 'NONAME'
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# First, create and save the default profile
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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defaultprofile = ValidatedDict({
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'name': name,
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'loc': locid,
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})
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self.put_profile(userid, defaultprofile)
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# Now, reload and format the profile, looking up the has old version flag
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profile = self.get_profile(userid)
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return self.format_profile(userid, profile)
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def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node:
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"""
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Base handler for a profile. Given a userid and a profile dictionary,
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return a Node representing a profile. Should be overridden.
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"""
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return Node.void('game')
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def unformat_profile(self, userid: UserID, request: Node, oldprofile: ValidatedDict) -> ValidatedDict:
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"""
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Base handler for profile parsing. Given a request and an old profile,
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return a new profile that's been updated with the contents of the request.
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Should be overridden.
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"""
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return oldprofile
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def get_clear_rates(self) -> Dict[int, Dict[int, Dict[str, int]]]:
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"""
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Returns a dictionary similar to the following:
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{
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musicid: {
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chart: {
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total: total plays,
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clears: total clears,
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average: average score,
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},
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},
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}
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"""
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all_attempts, remote_attempts = Parallel.execute([
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lambda: self.data.local.music.get_all_attempts(
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game=self.game,
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version=self.version,
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),
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lambda: self.data.remote.music.get_clear_rates(
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game=self.game,
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version=self.version,
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)
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])
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attempts: Dict[int, Dict[int, Dict[str, int]]] = {}
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for (_, attempt) in all_attempts:
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# Terrible temporary structure is terrible.
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if attempt.id not in attempts:
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attempts[attempt.id] = {}
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if attempt.chart not in attempts[attempt.id]:
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attempts[attempt.id][attempt.chart] = {
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'total': 0,
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'clears': 0,
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'average': 0,
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}
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# We saw an attempt, keep the total attempts in sync.
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attempts[attempt.id][attempt.chart]['average'] = int(
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(
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(attempts[attempt.id][attempt.chart]['average'] * attempts[attempt.id][attempt.chart]['total']) +
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attempt.points
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) / (attempts[attempt.id][attempt.chart]['total'] + 1)
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)
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attempts[attempt.id][attempt.chart]['total'] += 1
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if attempt.data.get_int('clear_type', self.CLEAR_TYPE_NO_PLAY) in [self.CLEAR_TYPE_NO_PLAY, self.CLEAR_TYPE_FAILED]:
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# This attempt was a failure, so don't count it against clears of full combos
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continue
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# It was at least a clear
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attempts[attempt.id][attempt.chart]['clears'] += 1
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# Merge in remote attempts
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for songid in remote_attempts:
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if songid not in attempts:
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attempts[songid] = {}
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for songchart in remote_attempts[songid]:
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if songchart not in attempts[songid]:
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attempts[songid][songchart] = {
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'total': 0,
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'clears': 0,
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'average': 0,
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}
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attempts[songid][songchart]['total'] += remote_attempts[songid][songchart]['plays']
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attempts[songid][songchart]['clears'] += remote_attempts[songid][songchart]['clears']
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return attempts
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def update_score(
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self,
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userid: Optional[UserID],
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songid: int,
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chart: int,
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points: int,
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clear_type: int,
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grade: int,
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combo: int,
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stats: Optional[Dict[str, int]]=None,
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) -> None:
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"""
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Given various pieces of a score, update the user's high score and score
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history in a controlled manner, so all games in SDVX series can expect
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the same attributes in a score.
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"""
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# Range check clear type
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if clear_type not in [
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self.CLEAR_TYPE_NO_PLAY,
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self.CLEAR_TYPE_FAILED,
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self.CLEAR_TYPE_CLEAR,
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self.CLEAR_TYPE_HARD_CLEAR,
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self.CLEAR_TYPE_ULTIMATE_CHAIN,
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self.CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN,
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]:
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raise Exception("Invalid clear type value {}".format(clear_type))
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# Range check grade
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if grade not in [
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self.GRADE_NO_PLAY,
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self.GRADE_D,
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self.GRADE_C,
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self.GRADE_B,
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self.GRADE_A,
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self.GRADE_A_PLUS,
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self.GRADE_AA,
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self.GRADE_AA_PLUS,
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self.GRADE_AAA,
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self.GRADE_AAA_PLUS,
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self.GRADE_S,
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]:
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raise Exception("Invalid clear type value {}".format(grade))
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if userid is not None:
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oldscore = self.data.local.music.get_score(
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self.game,
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self.version,
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userid,
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songid,
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chart,
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)
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else:
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oldscore = None
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# Score history is verbatum, instead of highest score
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history = ValidatedDict({})
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oldpoints = points
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if oldscore is None:
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# If it is a new score, create a new dictionary to add to
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scoredata = ValidatedDict({})
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raised = True
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highscore = True
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else:
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# Set the score to any new record achieved
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raised = points > oldscore.points
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highscore = points >= oldscore.points
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points = max(oldscore.points, points)
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scoredata = oldscore.data
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# Replace clear type and grade
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scoredata.replace_int('clear_type', max(scoredata.get_int('clear_type'), clear_type))
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history.replace_int('clear_type', clear_type)
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scoredata.replace_int('grade', max(scoredata.get_int('grade'), grade))
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history.replace_int('grade', grade)
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# If we have a combo, replace it
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scoredata.replace_int('combo', max(scoredata.get_int('combo'), combo))
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history.replace_int('combo', combo)
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# If we have play stats, replace it
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if stats is not None:
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if raised:
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# We have stats, and there's a new high score, update the stats
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scoredata.replace_dict('stats', stats)
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history.replace_dict('stats', stats)
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# Look up where this score was earned
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lid = self.get_machine_id()
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if userid is not None:
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# Write the new score back
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self.data.local.music.put_score(
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self.game,
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self.version,
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userid,
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songid,
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chart,
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lid,
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points,
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scoredata,
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highscore,
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)
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# Save the history of this score too
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self.data.local.music.put_attempt(
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self.game,
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self.version,
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userid,
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songid,
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chart,
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lid,
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oldpoints,
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history,
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raised,
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)
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