384 lines
15 KiB
Python
384 lines
15 KiB
Python
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import random
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import time
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from typing import Optional, Dict, List, Tuple, Any
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from bemani.client.base import BaseClient
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from bemani.protocol import Node
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class PopnMusicTuneStreetClient(BaseClient):
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NAME = 'TEST'
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def verify_game_active(self) -> None:
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call = self.call_node()
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# Construct node
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game = Node.void('game')
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call.add_child(game)
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game.set_attribute('method', 'active')
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# Add what Pop'n 19 would add after full unlock
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game.set_attribute('eacoin_price', '200,260,200,200,10')
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game.set_attribute('event', '0')
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game.set_attribute('shop_name_facility', '.')
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game.set_attribute('name', '')
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game.set_attribute('location_id', 'JP-1')
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game.set_attribute('shop_addr', '127.0.0.1 10000')
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game.set_attribute('card_use', '0')
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game.set_attribute('testmode', '0,1,1,4,0,-1,2,1,2,100,0,0,80513,0,92510336')
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game.set_attribute('eacoin_available', '1')
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game.set_attribute('pref', '0')
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game.set_attribute('shop_name', '')
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# Swap with server
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resp = self.exchange('pnm/game', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game/@status")
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def verify_game_get(self) -> None:
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call = self.call_node()
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# Construct node
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game = Node.void('game')
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call.add_child(game)
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game.set_attribute('method', 'get')
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# Swap with server
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resp = self.exchange('pnm/game', call)
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# Verify that response is correct
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self.assert_path(resp, "response/game")
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for name in [
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'game_phase',
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'psp_phase',
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]:
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if name not in resp.child('game').attributes:
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raise Exception('Missing attribute \'{}\' in response!'.format(name))
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def verify_playerdata_get(self, ref_id: str, msg_type: str) -> Optional[Dict[str, Any]]:
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call = self.call_node()
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# Construct node
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playerdata = Node.void('playerdata')
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call.add_child(playerdata)
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playerdata.set_attribute('method', 'get')
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playerdata.set_attribute('pref', '50')
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playerdata.set_attribute('shop_name', '')
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playerdata.set_attribute('ref_id', ref_id)
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if msg_type == 'new':
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playerdata.set_attribute('model', self.config['old_profile_model'].split(':')[0])
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# Swap with server
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resp = self.exchange('pnm/playerdata', call)
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if msg_type == 'new':
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# Verify that response is correct
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self.assert_path(resp, "response/playerdata/@status")
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status = int(resp.child('playerdata').attribute('status'))
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if status != 109:
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raise Exception('Reference ID \'{}\' returned invalid status \'{}\''.format(ref_id, status))
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# No score data
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return None
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elif msg_type == 'query':
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# Verify that the response is correct
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self.assert_path(resp, "response/playerdata/b")
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self.assert_path(resp, "response/playerdata/hiscore")
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self.assert_path(resp, "response/playerdata/town")
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name = resp.child('playerdata').child('b').value[0:12].decode('SHIFT_JIS').replace("\x00", "")
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if name != self.NAME:
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raise Exception('Invalid name \'{}\' returned for Ref ID \'{}\''.format(name, ref_id))
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medals = resp.child('playerdata').child('b').value[108:]
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medals = [(medals[x] + (medals[x + 1] << 8)) for x in range(0, len(medals), 2)]
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# Extract and return score data
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def transform_medals(medal: int) -> Tuple[int, int, int, int]:
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return (
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(medal >> 0) & 0x3,
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(medal >> 2) & 0x3,
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(medal >> 4) & 0x3,
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(medal >> 6) & 0x3,
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)
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medals = [transform_medals(medal) for medal in medals]
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hiscore = resp.child('playerdata').child('hiscore').value
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hiscores = []
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for i in range(0, len(hiscore) * 8, 17):
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byte_offset = int(i / 8)
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bit_offset = int(i % 8)
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try:
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value = hiscore[byte_offset]
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value = value + (hiscore[byte_offset + 1] << 8)
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value = value + (hiscore[byte_offset + 2] << 16)
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value = value >> bit_offset
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hiscores.append(value & 0x1FFFF)
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except IndexError:
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# We indexed poorly above, so we ran into an odd value
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pass
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scores = [
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(
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hiscores[x + 1],
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hiscores[x + 2],
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hiscores[x + 0],
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hiscores[x + 3],
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) for x in range(0, len(hiscores), 7)
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]
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return {'medals': medals, 'scores': scores}
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else:
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raise Exception('Unrecognized message type \'{}\''.format(msg_type))
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def verify_playerdata_set(self, ref_id: str, scores: List[Dict[str, Any]]) -> None:
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call = self.call_node()
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# Construct node
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playerdata = Node.void('playerdata')
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call.add_child(playerdata)
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playerdata.set_attribute('method', 'set')
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playerdata.set_attribute('last_play_flag', '0')
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playerdata.set_attribute('play_mode', '3')
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playerdata.set_attribute('music_num', '550')
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playerdata.set_attribute('category_num', '14')
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playerdata.set_attribute('norma_point', '0')
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playerdata.set_attribute('medal_and_friend', '0')
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playerdata.set_attribute('option', '131072')
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playerdata.set_attribute('color_3p_flg', '0,0')
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playerdata.set_attribute('sheet_num', '1')
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playerdata.set_attribute('skin_sd_bgm', '0')
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playerdata.set_attribute('read_news_no_max', '0')
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playerdata.set_attribute('shop_name', '')
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playerdata.set_attribute('skin_sd_se', '0')
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playerdata.set_attribute('start_type', '2')
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playerdata.set_attribute('skin_tex_note', '0')
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playerdata.set_attribute('ref_id', ref_id)
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playerdata.set_attribute('chara_num', '12')
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playerdata.set_attribute('jubeat_collabo', '0')
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playerdata.set_attribute('pref', '50')
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playerdata.set_attribute('skin_tex_cmn', '0')
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# Add requested scores
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for score in scores:
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music = Node.void('music')
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playerdata.add_child(music)
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music.set_attribute('norma_r', '0')
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music.set_attribute('data', str({
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0: ((score['medal'] & 0x3) << 0) | 0x0800,
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1: ((score['medal'] & 0x3) << 2) | 0x1000,
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2: ((score['medal'] & 0x3) << 4) | 0x2000,
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3: ((score['medal'] & 0x3) << 6) | 0x4000,
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}[score['chart']]))
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music.set_attribute('select_count', '1')
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music.set_attribute('music_num', str(score['id']))
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music.set_attribute('norma_l', '0')
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music.set_attribute('score', str(score['score']))
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music.set_attribute('sheet_num', str(score['chart']))
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# Swap with server
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self.exchange('pnm/playerdata', call)
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def verify_playerdata_new(self, card_id: str, ref_id: str) -> None:
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call = self.call_node()
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# Construct node
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playerdata = Node.void('playerdata')
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call.add_child(playerdata)
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playerdata.set_attribute('method', 'new')
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playerdata.set_attribute('ref_id', ref_id)
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playerdata.set_attribute('card_id', card_id)
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playerdata.set_attribute('name', self.NAME)
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playerdata.set_attribute('shop_name', '')
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playerdata.set_attribute('pref', '50')
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# Swap with server
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resp = self.exchange('pnm/playerdata', call)
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# Verify nodes that cause crashes if they don't exist
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self.assert_path(resp, "response/playerdata/b")
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self.assert_path(resp, "response/playerdata/hiscore")
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self.assert_path(resp, "response/playerdata/town")
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def verify(self, cardid: Optional[str]) -> None:
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# Verify boot sequence is okay
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self.verify_services_get(
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expected_services=[
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'pcbtracker',
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'pcbevent',
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'local',
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'message',
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'facility',
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'cardmng',
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'package',
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'posevent',
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'pkglist',
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'dlstatus',
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'eacoin',
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'lobby',
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'ntp',
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'keepalive'
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]
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)
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paseli_enabled = self.verify_pcbtracker_alive()
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self.verify_message_get()
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self.verify_package_list()
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self.verify_facility_get()
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self.verify_pcbevent_put()
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self.verify_game_active()
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self.verify_game_get()
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# Verify card registration and profile lookup
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if cardid is not None:
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card = cardid
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else:
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card = self.random_card()
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print("Generated random card ID {} for use.".format(card))
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if cardid is None:
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self.verify_cardmng_inquire(card, msg_type='unregistered', paseli_enabled=paseli_enabled)
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ref_id = self.verify_cardmng_getrefid(card)
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if len(ref_id) != 16:
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raise Exception('Invalid refid \'{}\' returned when registering card'.format(ref_id))
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if ref_id != self.verify_cardmng_inquire(card, msg_type='new', paseli_enabled=paseli_enabled):
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raise Exception('Invalid refid \'{}\' returned when querying card'.format(ref_id))
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self.verify_playerdata_get(ref_id, msg_type='new')
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self.verify_playerdata_new(card, ref_id)
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else:
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print("Skipping new card checks for existing card")
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ref_id = self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled)
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# Verify pin handling and return card handling
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self.verify_cardmng_authpass(ref_id, correct=True)
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self.verify_cardmng_authpass(ref_id, correct=False)
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if ref_id != self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled):
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raise Exception('Invalid refid \'{}\' returned when querying card'.format(ref_id))
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if cardid is None:
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# Verify score handling
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scores = self.verify_playerdata_get(ref_id, msg_type='query')
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if scores is None:
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raise Exception('Expected to get scores back, didn\'t get anything!')
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for medal in scores['medals']:
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for i in range(4):
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if medal[i] != 0:
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raise Exception('Got nonzero medals count on a new card!')
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for score in scores['scores']:
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for i in range(4):
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if score[i] != 0:
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raise Exception('Got nonzero scores count on a new card!')
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for phase in [1, 2]:
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if phase == 1:
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dummyscores = [
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# An okay score on a chart
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{
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'id': 987,
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'chart': 2,
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'medal': 2,
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'score': 76543,
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},
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# A good score on an easier chart of the same song
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{
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'id': 987,
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'chart': 0,
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'medal': 3,
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'score': 99999,
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},
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# A bad score on a hard chart
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{
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'id': 741,
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'chart': 3,
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'medal': 1,
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'score': 45000,
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},
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# A terrible score on an easy chart
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{
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'id': 742,
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'chart': 1,
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'medal': 0,
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'score': 1,
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},
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]
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# Random score to add in
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songid = random.randint(907, 950)
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chartid = random.randint(0, 3)
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score = random.randint(0, 100000)
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medal = random.choice([0, 1, 2, 3])
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dummyscores.append({
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'id': songid,
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'chart': chartid,
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'medal': medal,
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'score': score,
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})
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if phase == 2:
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dummyscores = [
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# A better score on the same chart
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{
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'id': 987,
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'chart': 2,
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'medal': 3,
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'score': 98765,
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},
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# A worse score on another same chart
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{
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'id': 987,
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'chart': 0,
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'medal': 2,
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'score': 12345,
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'expected_score': 99999,
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'expected_medal': 3,
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},
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]
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self.verify_playerdata_set(ref_id, dummyscores)
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scores = self.verify_playerdata_get(ref_id, msg_type='query')
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for score in dummyscores:
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newscore = scores['scores'][score['id']][score['chart']]
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newmedal = scores['medals'][score['id']][score['chart']]
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if 'expected_score' in score:
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expected_score = score['expected_score']
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else:
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expected_score = score['score']
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if 'expected_medal' in score:
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expected_medal = score['expected_medal']
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else:
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expected_medal = score['medal']
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if newscore != expected_score:
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raise Exception('Expected a score of \'{}\' for song \'{}\' chart \'{}\' but got score \'{}\''.format(
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expected_score, score['id'], score['chart'], newscore,
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))
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if newmedal != expected_medal:
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raise Exception('Expected a medal of \'{}\' for song \'{}\' chart \'{}\' but got medal \'{}\''.format(
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expected_medal, score['id'], score['chart'], newmedal,
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))
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# Sleep so we don't end up putting in score history on the same second
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time.sleep(1)
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else:
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print("Skipping score checks for existing card")
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# Verify paseli handling
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if paseli_enabled:
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print("PASELI enabled for this PCBID, executing PASELI checks")
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else:
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print("PASELI disabled for this PCBID, skipping PASELI checks")
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return
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sessid, balance = self.verify_eacoin_checkin(card)
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if balance == 0:
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print("Skipping PASELI consume check because card has 0 balance")
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else:
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self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
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self.verify_eacoin_checkout(sessid)
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