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bemaniutils/bemani/utils/ifsutils.py

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Python
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import argparse
import os
from typing import Optional
from bemani.format import IFS
def main() -> None:
parser = argparse.ArgumentParser(description="A utility to extract IFS files.")
parser.add_argument(
"file",
help="IFS file to extract.",
type=str,
)
parser.add_argument(
"-d",
"--directory",
help="Directory to extract to. Defaults to current directroy.",
default=".",
)
parser.add_argument(
"--convert-xml-files",
help="Convert xml files that are in binary to readable text.",
action="store_true",
)
parser.add_argument(
"--convert-texture-files",
help="Convert texture files that are in game-format to PNG files.",
action="store_true",
)
args = parser.parse_args()
root = args.directory
if root[-1] != "/":
root = root + "/"
root = os.path.realpath(root)
fileroot = os.path.dirname(os.path.realpath(args.file))
def load_ifs(fname: str, root: bool = False) -> Optional[IFS]:
fname = os.path.join(fileroot, fname)
if os.path.isfile(fname):
fp = open(fname, "rb")
data = fp.read()
fp.close()
return IFS(
data,
decode_binxml=root and args.convert_xml_files,
decode_textures=root and args.convert_texture_files,
keep_hex_names=not root,
reference_loader=load_ifs,
)
else:
return None
ifs = load_ifs(args.file, root=True)
if ifs is None:
raise Exception(f"Couldn't locate file {args.file}!")
for fn in ifs.filenames:
print(f"Extracting {fn} to disk...")
realfn = os.path.join(root, fn)
dirof = os.path.dirname(realfn)
os.makedirs(dirof, exist_ok=True)
with open(realfn, "wb") as fp:
fp.write(ifs.read_file(fn))
if __name__ == "__main__":
main()