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bemaniutils/bemani/frontend/gamesettings.py

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from typing import Any, Dict, List
from bemani.backend.base import Base
from bemani.common import ValidatedDict, GameConstants
from bemani.data import Data, ArcadeID
def get_game_settings(data: Data, arcadeid: ArcadeID) -> List[Dict[str, Any]]:
game_lut: Dict[GameConstants, Dict[int, str]] = {}
settings_lut: Dict[GameConstants, Dict[int, Dict[str, Any]]] = {}
all_settings = []
for (game, version, name) in Base.all_games():
if game not in game_lut:
game_lut[game] = {}
settings_lut[game] = {}
game_lut[game][version] = name
settings_lut[game][version] = {}
for (game, version, settings) in Base.all_settings():
if not settings:
continue
# First, set up the basics
game_settings: Dict[str, Any] = {
'game': game.value,
'version': version,
'name': game_lut[game][version],
'bools': [],
'ints': [],
'strs': [],
'longstrs': [],
}
# Now, look up the current setting for each returned setting
for setting_type, setting_unpacker in [
('bools', "get_bool"),
('ints', "get_int"),
('strs', "get_str"),
('longstrs', "get_str"),
]:
for setting in settings.get(setting_type, []):
if setting['category'] not in settings_lut[game][version]:
cached_setting = data.local.machine.get_settings(arcadeid, game, version, setting['category'])
if cached_setting is None:
cached_setting = ValidatedDict()
settings_lut[game][version][setting['category']] = cached_setting
current_settings = settings_lut[game][version][setting['category']]
setting['value'] = getattr(current_settings, setting_unpacker)(setting['setting'])
game_settings[setting_type].append(setting)
# Now, include it!
all_settings.append(game_settings)
return sorted(
all_settings,
key=lambda setting: (setting['game'], setting['version']),
)