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bemaniutils/bemani/common/model.py

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Python
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from typing import Optional
class Model:
"""
Object representing a parsed Model String.
"""
def __init__(self, game: str, dest: str, spec: str, rev: str, version: Optional[int]) -> None:
"""
Initialize a Model object.
Parameters:
game - Game code (such as LDJ)
dest - Destination region for the game (such as J)
spec - Spec for the game (such as A)
rev - Revision of the game (such as A)
version - Integer representing version, usually in the form of YYYYMMDDXX where
YYYY is a year, MM is a month, DD is a day and XX is sub-day versioning.
"""
self.game = game
self.dest = dest
self.spec = spec
self.rev = rev
self.version = version
@staticmethod
def from_modelstring(model: str) -> 'Model':
"""
Parse a modelstring and return a Model
Parameters:
model - Modelstring in a form similar to "K39:J:B:A:2010122200". Note that
The last part (version number) may be left off.
Returns:
A Model object.
"""
parts = model.split(':')
if len(parts) == 5:
game, dest, spec, rev, version = parts
return Model(game, dest, spec, rev, int(version))
elif len(parts) == 4:
game, dest, spec, rev = parts
return Model(game, dest, spec, rev, None)
raise Exception('Couldn\'t parse model {}'.format(model))
def __str__(self) -> str:
if self.version is None:
return '{}:{}:{}:{}'.format(self.game, self.dest, self.spec, self.rev)
else:
return '{}:{}:{}:{}:{}'.format(self.game, self.dest, self.spec, self.rev, self.version)