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bemaniutils/bemani/frontend/static/controllers/iidx/settings.react.js

580 lines
23 KiB
JavaScript
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/*** @jsx React.DOM */
var valid_versions = Object.keys(window.versions);
var pagenav = new History(valid_versions);
var menu_option_names = {
'alphabet': 'alphabet folders',
'classic_hispeed': 'classic hispeed',
'difficulty': 'difficulty folders',
'disable_graph_cutin': 'disable graph cut-in',
'disable_hcn_color': 'disable hcn color',
'disable_song_preview': 'disable song previews',
'effector_lock': 'lock effector',
'grade': 'grade folders',
'hide_iidx_id': 'hide iidx id',
'hide_play_count': 'hide play count on profile',
'rival_info': 'rival info box',
'rival_played': 'rival played folders',
'rival_win_lose': 'rival win/lose folders',
'status': 'status folders',
};
var valid_menu_options = [
'grade',
'status',
'difficulty',
'alphabet',
'rival_played',
'rival_win_lose',
'rival_info',
'hide_play_count',
'disable_graph_cutin',
'classic_hispeed',
'hide_iidx_id',
'disable_song_preview',
'effector_lock',
'disable_hcn_color',
];
var theme_option_names = {
'beam': 'Note Beam',
'bgm': 'Menu BGM',
'burst': 'Note Burst',
'frame': 'Frame',
'full_combo': 'Full Combo Effect',
'judge': 'Judge Font',
'noteskin': 'Note Skin',
'towel': 'Lane Cover',
'turntable': 'Turntable Decal',
'voice': 'Menu Announcer Voice',
'pacemaker': 'Pacemaker Skin',
'effector_preset': 'Effector Preset',
'explosion_size': 'Explosion Size',
'note_preview': 'Note Preview',
};
var valid_qpro_options = [
'body',
'face',
'hair',
'hand',
'head',
];
var settings_view = createReactClass({
getInitialState: function(props) {
var profiles = Object.keys(window.player);
var version = pagenav.getInitialState(profiles[profiles.length - 1]);
return {
player: window.player,
profiles: profiles,
version: version,
menu_changed: {},
theme_changed: {},
qpro_changed: {},
menu_saving: {},
theme_saving: {},
qpro_saving: {},
menu_saved: {},
theme_saved: {},
qpro_saved: {},
new_name: window.player[version].name,
editing_name: false,
new_prefecture: window.player[version].prefecture,
editing_prefecture: false,
};
},
componentDidMount: function() {
pagenav.onChange(function(version) {
this.setState({version: version});
}.bind(this));
},
componentDidUpdate: function() {
if (this.focus_element && this.focus_element != this.already_focused) {
this.focus_element.focus();
this.already_focused = this.focus_element;
}
},
setQproChanged: function(val) {
this.state.qpro_changed[this.state.version] = val;
return this.state.qpro_changed
},
setQproSaving: function(val) {
this.state.qpro_saving[this.state.version] = val;
return this.state.qpro_saving;
},
setQproSaved: function(val) {
this.state.qpro_saved[this.state.version] = val;
return this.state.qpro_saved;
},
setMenuChanged: function(val) {
this.state.menu_changed[this.state.version] = val;
return this.state.menu_changed;
},
setMenuSaving: function(val) {
this.state.menu_saving[this.state.version] = val;
return this.state.menu_saving;
},
setMenuSaved: function(val) {
this.state.menu_saved[this.state.version] = val;
return this.state.menu_saved;
},
setThemeChanged: function(val) {
this.state.theme_changed[this.state.version] = val;
return this.state.theme_changed;
},
setThemeSaving: function(val) {
this.state.theme_saving[this.state.version] = val;
return this.state.theme_saving;
},
setThemeSaved: function(val) {
this.state.theme_saved[this.state.version] = val;
return this.state.theme_saved;
},
saveQproOptions: function(event) {
this.setState({qpro_saving: this.setQproSaving(true), qpro_saved: this.setQproSaved(false)});
AJAX.post(
Link.get('updateqpro'),
{
version: this.state.version,
qpro: this.state.player[this.state.version].qpro,
},
function(response) {
var player = this.state.player
player[response.version].qpro = response.qpro;
this.setState({
player: player,
qpro_saving: this.setQproSaving(false),
qpro_saved: this.setQproSaved(true),
qpro_changed: this.setQproChanged(false),
})
}.bind(this)
)
},
saveMenuOptions: function(event) {
this.setState({menu_saving: this.setMenuSaving(true), menu_saved: this.setMenuSaved(false)});
AJAX.post(
Link.get('updateflags'),
{
version: this.state.version,
flags: this.state.player[this.state.version].flags,
},
function(response) {
var player = this.state.player;
player[response.version].flags = response.flags;
this.setState({
player: player,
menu_saving: this.setMenuSaving(false),
menu_saved: this.setMenuSaved(true),
menu_changed: this.setMenuChanged(false),
});
}.bind(this)
);
event.preventDefault();
},
saveThemeOptions: function(event) {
this.setState({theme_saving: this.setThemeSaving(true), theme_saved: this.setThemeSaved(false)});
AJAX.post(
Link.get('updatesettings'),
{
version: this.state.version,
settings: this.state.player[this.state.version].settings,
},
function(response) {
var player = this.state.player;
player[response.version].settings = response.settings;
this.setState({
player: player,
theme_saving: this.setThemeSaving(false),
theme_saved: this.setThemeSaved(true),
theme_changed: this.setThemeChanged(false),
});
}.bind(this)
);
event.preventDefault();
},
saveDJName: function(event) {
AJAX.post(
Link.get('updatename'),
{
version: this.state.version,
name: this.state.new_name,
},
function(response) {
var player = this.state.player;
player[response.version].name = response.name;
this.setState({
player: player,
new_name: this.state.player[response.version].name,
editing_name: false,
});
}.bind(this)
);
event.preventDefault();
},
savePrefecture: function(event) {
AJAX.post(
Link.get('updateprefecture'),
{
version: this.state.version,
prefecture: this.state.new_prefecture,
},
function(response) {
var player = this.state.player;
player[response.version].prefecture = response.prefecture;
this.setState({
player: player,
new_prefecture: this.state.player[response.version].prefecture,
editing_prefecture: false,
});
}.bind(this)
);
event.preventDefault();
},
leaveArcade: function(event) {
AJAX.post(
Link.get('leavearcade'),
{
version: this.state.version,
},
function(response) {
var player = this.state.player;
player[response.version].arcade = "";
this.setState({
player: player,
});
}.bind(this)
);
event.preventDefault();
},
renderDJName: function(player) {
return (
<LabelledSection vertical={true} label="DJ Name">{
!this.state.editing_name ?
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<>
<span>{player.name}</span>
<Edit
onClick={function(event) {
this.setState({editing_name: true});
}.bind(this)}
/>
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</> :
<form className="inline" onSubmit={this.saveDJName}>
<input
type="text"
className="inline"
maxlength="6"
size="6"
autofocus="true"
ref={c => (this.focus_element = c)}
value={this.state.new_name}
onChange={function(event) {
var value = event.target.value.toUpperCase();
var intRegex = /^[-&$#\\.\\?\\*!A-Z0-9]*$/;
if (value.length <= 6 && intRegex.test(value)) {
this.setState({new_name: value});
}
}.bind(this)}
name="name"
/>
<input
type="submit"
value="save"
/>
<input
type="button"
value="cancel"
onClick={function(event) {
this.setState({
new_name: this.state.player[this.state.version].name,
editing_name: false,
});
}.bind(this)}
/>
</form>
}</LabelledSection>
);
},
renderPrefecture: function(player) {
return (
<LabelledSection vertical={true} label="Prefecture">{
!this.state.editing_prefecture ?
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<>
<span>{window.regions[player.prefecture]}</span>
<Edit
onClick={function(event) {
this.setState({editing_prefecture: true});
}.bind(this)}
/>
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</> :
<form className="inline" onSubmit={this.savePrefecture}>
<SelectInt
name="prefecture"
value={this.state.new_prefecture}
choices={window.regions}
onChange={function(choice) {
this.setState({new_prefecture: choice});
}.bind(this)}
/>
<input
type="submit"
value="save"
/>
<input
type="button"
value="cancel"
onClick={function(event) {
this.setState({
new_prefecture: this.state.player[this.state.version].prefecture,
editing_prefecture: false,
});
}.bind(this)}
/>
</form>
}</LabelledSection>
);
},
renderHomeArcade: function(player) {
// Arcade joining is removed in Cannon Ballers so return early
if (this.state.version >= 25)
return null;
if (!player.arcade || player.arcade == "") {
return (
<LabelledSection vertical={true} label="Home Arcade">
<span className="placeholder">no arcade</span>
</LabelledSection>
);
}
return (
<LabelledSection vertical={true} label="Home Arcade">
<span>{player.arcade}</span>
<Delete
title='leave arcade'
onClick={function(event) {
this.leaveArcade(event);
}.bind(this)}
/>
</LabelledSection>
);
},
render: function() {
if (this.state.player[this.state.version]) {
var player = this.state.player[this.state.version];
return (
<div>
<div className="section">
{this.state.profiles.map(function(version) {
return (
<Nav
title={window.versions[version]}
active={this.state.version == version}
showAlert={this.state.menu_changed[version] || this.state.theme_changed[version]}
onClick={function(event) {
if (this.state.editing_name || this.state.editing_prefecture) { return; }
if (this.state.version == version) { return; }
this.setState({
version: version,
new_name: this.state.player[version].name,
new_prefecture: this.state.player[version].prefecture,
});
pagenav.navigate(version);
}.bind(this)}
/>
);
}.bind(this))}
</div>
<div className="section">
<h3>User Profile</h3>
{this.renderDJName(player)}
{this.renderPrefecture(player)}
{this.renderHomeArcade(player)}
</div>
<div className="section">
<h3>QPro</h3>
{valid_qpro_options.map(function(qpro_option) {
var player = this.state.player[this.state.version]
var items = window.qpros[this.state.version].filter(function (qpro) {
return qpro.type == qpro_option
});
var results = {};
items
.map(function(item) { return { 'id': item.id, 'name': `${item.name}` } })
.forEach (value => results[value.id] = value.name);
return (
<LabelledSection
className="iidx qprooption"
vertical={true}
label={qpro_option}
>
<SelectInt
name={qpro_option}
value={player.qpro[qpro_option]}
choices={results}
onChange={function(choice) {
var player = this.state.player;
player[this.state.version].qpro[qpro_option] = choice;
this.setState({
player: player,
qpro_changed: this.setQproChanged(true),
})
}.bind(this)}
/>
</LabelledSection>
)
}.bind(this))}
<input
type="submit"
value="save"
disabled={!this.state.qpro_changed[this.state.version]}
onClick={function(event) {
this.saveQproOptions(event);
}.bind(this)}
/>
{ this.state.qpro_saving[this.state.version] ?
<img className="loading" src={Link.get('static', window.assets + 'loading-16.gif')} /> :
null
}
{ this.state.qpro_saved[this.state.version] ?
<span>&#x2713;</span> :
null
}
</div>
<div className="section">
<h3>Theme</h3>
{Object.keys(IIDXOptions[this.state.version]).map(function(theme_option) {
return (
<LabelledSection
className="iidx themeoption"
vertical={true}
label={theme_option_names[theme_option]}
>
<SelectInt
name={theme_option}
value={player.settings[theme_option]}
choices={IIDXOptions[this.state.version][theme_option]}
onChange={function(choice) {
var player = this.state.player;
player[this.state.version].settings[theme_option] = choice;
this.setState({
player: player,
theme_changed: this.setThemeChanged(true),
});
}.bind(this)}
/>
</LabelledSection>
);
}.bind(this))}
<input
type="submit"
value="save"
disabled={!this.state.theme_changed[this.state.version]}
onClick={function(event) {
this.saveThemeOptions(event);
}.bind(this)}
/>
{ this.state.theme_saving[this.state.version] ?
<img className="loading" src={Link.get('static', window.assets + 'loading-16.gif')} /> :
null
}
{ this.state.theme_saved[this.state.version] ?
<span>{ "\u2713" }</span> :
null
}
</div>
<div className="section">
<h3>Menu Options</h3>
{valid_menu_options.map(function(menu_option) {
return (
<div className="iidx menuoption">
<input
name={menu_option}
id={menu_option}
type="checkbox"
checked={player.flags[menu_option]}
onChange={function(event) {
var player = this.state.player;
player[this.state.version].flags[menu_option] = event.target.checked;
this.setState({
player: player,
menu_changed: this.setMenuChanged(true),
});
}.bind(this)}
/>
<label htmlFor={menu_option}>{menu_option_names[menu_option]}</label>
</div>
);
}.bind(this))}
<input
type="submit"
disabled={!this.state.menu_changed[this.state.version]}
value="save"
onClick={function(event) {
this.saveMenuOptions(event);
}.bind(this)}
/>
{ this.state.menu_saving[this.state.version] ?
<img className="loading" src={Link.get('static', window.assets + 'loading-16.gif')} /> :
null
}
{ this.state.menu_saved[this.state.version] ?
<span>{ "\u2713" }</span> :
null
}
</div>
</div>
);
} else {
return (
<div>
<div className="section">
You have no profile for {window.versions[this.state.version]}!
</div>
<div className="section">
{this.state.profiles.map(function(version) {
return (
<Nav
title={window.versions[version]}
active={this.state.version == version}
onClick={function(event) {
if (this.state.version == version) { return; }
this.setState({
version: version,
});
pagenav.navigate(version);
}.bind(this)}
/>
);
}.bind(this))}
</div>
</div>
);
}
},
});
ReactDOM.render(
React.createElement(settings_view, null),
document.getElementById('content')
);