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bemaniutils/bemani/format/ifs.py

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Python
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import hashlib
import io
import os
import struct
from PIL import Image # type: ignore
from typing import Callable, Dict, List, Optional, Tuple
from bemani.format.dxt import DXTBuffer
from bemani.protocol.binary import BinaryEncoding
from bemani.protocol.xml import XmlEncoding
from bemani.protocol.lz77 import Lz77
from bemani.protocol.node import Node
class IFS:
"""
Best-effort utility for decoding the `.ifs` file format. There are better tools out
there, but this was developed before their existence. This should work with most of
the games out there including non-rhythm games that use this format.
"""
def __init__(
self,
data: bytes,
decode_binxml: bool=False,
decode_textures: bool=False,
keep_hex_names: bool=False,
reference_loader: Optional[Callable[[str], Optional["IFS"]]]=None,
) -> None:
self.__files: Dict[str, bytes] = {}
self.__formats: Dict[str, str] = {}
self.__compressed: Dict[str, bool] = {}
self.__imgsize: Dict[str, Tuple[int, int, int, int]] = {}
self.__uvsize: Dict[str, Tuple[int, int, int, int]] = {}
self.__decode_binxml = decode_binxml
self.__keep_hex_names = keep_hex_names
self.__decode_textures = decode_textures
self.__loader = reference_loader
self.__parse_file(data)
def __fix_name(self, filename: str) -> str:
if filename[0] == '_' and filename[1].isdigit():
filename = filename[1:]
filename = filename.replace('_E', '.')
filename = filename.replace('__', '_')
return filename
def __parse_file(self, data: bytes) -> None:
# Grab the magic values and make sure this is an IFS
(signature, version, version_crc, pack_time, unpacked_header_size, data_index) = struct.unpack(
'>IHHIII',
data[0:20],
)
if signature != 0x6CAD8F89:
raise Exception('Invalid IFS file!')
if version ^ version_crc != 0xFFFF:
raise Exception('Corrupt version in IFS file!')
if version == 1:
# No header MD5
header_offset = 20
else:
# Make room for header MD5, at byte offset 20-36
header_offset = 36
# First, try as binary
benc = BinaryEncoding()
header = benc.decode(data[header_offset:data_index])
if header is None:
# Now, try as XML
xenc = XmlEncoding()
header = xenc.decode(
b'<?xml encoding="ascii"?>' +
data[header_offset:data_index].split(b'\0')[0]
)
if header is None:
raise Exception('Invalid IFS file!')
files: Dict[str, Tuple[int, int, int, Optional[str]]] = {}
if header.name != 'imgfs':
raise Exception('Unknown IFS format!')
# Grab any super-files that this file might reference.
header_md5: Optional[int] = None
header_size: Optional[int] = None
supers: List[Tuple[str, bytes]] = [('__INVALID__', b'')]
for child in header.children:
if child.name == "_info_":
header_md5 = child.child_value('md5') # NOQA
header_size = child.child_value('size') # NOQA
elif child.name == "_super_":
super_name = child.value
super_md5 = child.child_value('md5')
if not isinstance(super_name, str) or not isinstance(super_md5, bytes):
raise Exception(f'Super definition {child} has invalid data!')
supers.append((super_name, super_md5))
def get_children(parent: str, node: Node) -> None:
real_name = self.__fix_name(node.name)
if node.data_type == '3s32':
node_name = os.path.join(parent, real_name).replace(f'{os.sep}imgfs{os.sep}', '')
ref = None
for subnode in node.children:
if subnode.name == 'i':
super_ref = subnode.value
if super_ref > 0 or super_ref < len(supers):
ref = supers[super_ref][0]
else:
ref = supers[0][0]
files[node_name] = (node.value[0] + data_index, node.value[1], node.value[2], ref)
else:
for subchild in node.children:
get_children(os.path.join(parent, f"{real_name}{os.sep}"), subchild)
# Recursively walk the entire filesystem extracting files and their locations.
get_children(os.sep, header)
# Cache of other file data.
otherdata: Dict[str, IFS] = {}
for fn in files:
(start, size, pack_time, external_file) = files[fn]
if external_file is not None:
if external_file not in otherdata:
if self.__loader is None:
ifsdata = None
else:
ifsdata = self.__loader(external_file)
if ifsdata is None:
raise Exception(f"Couldn't extract file data for {fn} referencing IFS file {external_file}!")
else:
otherdata[external_file] = ifsdata
if fn in otherdata[external_file].filenames:
filedata = otherdata[external_file].read_file(fn)
else:
raise Exception(f"{fn} not found in {external_file} IFS!")
else:
filedata = data[start:(start + size)]
if len(filedata) != size:
raise Exception(f"Couldn't extract file data for {fn}!")
self.__files[fn] = filedata
# Now, find all of the index files that are available.
for filename in list(self.__files.keys()):
abs_filename = (os.sep if filename.startswith(os.sep) else "") + filename
if abs_filename.endswith(f"{os.sep}texturelist.xml"):
# This is a texture index.
texdir = os.path.dirname(filename)
benc = BinaryEncoding()
texdata = benc.decode(self.__files[filename])
if texdata is None:
# Now, try as XML
xenc = XmlEncoding()
encoding = "ascii"
texdata = xenc.decode(
b'<?xml encoding="ascii"?>' +
self.__files[filename]
)
if texdata is None:
continue
else:
if benc.encoding is None:
raise Exception("Logic error, expected an encoding from binary decoder!")
encoding = benc.encoding
if texdata.name != 'texturelist':
raise Exception(f"Unexpected name {texdata.name} in texture list!")
if texdata.attribute('compress') == 'avslz':
compressed = True
else:
compressed = False
for child in texdata.children:
if child.name != 'texture':
continue
textfmt = child.attribute('format')
if textfmt is None:
raise Exception(f"Texture {child} has no texture format!")
for subchild in child.children:
if subchild.name != 'image':
continue
name = subchild.attribute('name')
if name is None:
raise Exception(f"Texture entry {subchild} has no name!")
md5sum = hashlib.md5(name.encode(encoding)).hexdigest()
oldname = os.path.join(texdir, md5sum)
newname = os.path.join(texdir, name)
if oldname in self.__files:
supported = False
if self.__decode_textures:
if textfmt in ["argb8888rev", "dxt5"]:
# This is a supported file to decode
newname += ".png"
supported = True
# Remove old index, update file to new index.
self.__files[newname] = self.__files[oldname]
if not self.__keep_hex_names:
del self.__files[oldname]
# Remember the attributes for this file so we can extract it later.
self.__compressed[newname] = compressed
if supported:
# Only pop down the format and sizes if we support extracting.
self.__formats[newname] = textfmt
rect = subchild.child_value('imgrect')
if rect is not None:
self.__imgsize[newname] = (
rect[0] // 2,
rect[1] // 2,
rect[2] // 2,
rect[3] // 2,
)
rect = subchild.child_value('uvrect')
if rect is not None:
self.__uvsize[newname] = (
rect[0] // 2,
rect[1] // 2,
rect[2] // 2,
rect[3] // 2,
)
elif abs_filename.endswith(f"{os.sep}afplist.xml"):
# This is a texture index.
afpdir = os.path.dirname(filename)
bsidir = os.path.join(afpdir, "bsi")
geodir = os.path.join(os.path.dirname(afpdir), "geo")
benc = BinaryEncoding()
afpdata = benc.decode(self.__files[filename])
if afpdata is None:
# Now, try as XML
xenc = XmlEncoding()
encoding = 'ascii'
afpdata = xenc.decode(
b'<?xml encoding="ascii"?>' +
self.__files[filename]
)
if afpdata is None:
continue
else:
if benc.encoding is None:
raise Exception("Logic error, expected an encoding from binary decoder!")
encoding = benc.encoding
if afpdata.name != 'afplist':
raise Exception(f"Unexpected name {afpdata.name} in afp list!")
for child in afpdata.children:
if child.name != 'afp':
continue
# First, fix up the afp files themselves.
name = child.attribute('name')
if name is None:
raise Exception("AFP entry {child} has no name!")
md5sum = hashlib.md5(name.encode(encoding)).hexdigest()
for fixdir in [afpdir, bsidir]:
oldname = os.path.join(fixdir, md5sum)
newname = os.path.join(fixdir, name)
if oldname in self.__files:
# Remove old index, update file to new index.
self.__files[newname] = self.__files[oldname]
if not self.__keep_hex_names:
del self.__files[oldname]
# Now, fix up the shape files as well.
geodata = child.child_value("geo")
if geodata is not None:
for geoid in geodata:
geoname = f"{name}_shape{geoid}"
md5sum = hashlib.md5(geoname.encode(encoding)).hexdigest()
oldname = os.path.join(geodir, md5sum)
newname = os.path.join(geodir, geoname)
if oldname in self.__files:
# Remove old index, update file to new index.
self.__files[newname] = self.__files[oldname]
if not self.__keep_hex_names:
del self.__files[oldname]
@property
def filenames(self) -> List[str]:
return [f for f in self.__files]
def read_file(self, filename: str) -> bytes:
# First, figure out if this file is stored compressed or not. If it is, decompress
# it so that we have the raw data available to us.
decompress = self.__compressed.get(filename, False)
filedata = self.__files[filename]
if decompress:
uncompressed_size, compressed_size = struct.unpack('>II', filedata[0:8])
if len(filedata) == compressed_size + 8:
lz77 = Lz77()
filedata = lz77.decompress(filedata[8:])
else:
2021-05-06 21:36:43 +02:00
filedata = filedata[8:] + filedata[0:8]
if self.__decode_binxml and os.path.splitext(filename)[1] == '.xml':
benc = BinaryEncoding()
filexml = benc.decode(filedata)
if filexml is not None:
filedata = str(filexml).encode('utf-8')
if self.__decode_textures and filename in self.__formats and filename in self.__imgsize and filename in self.__uvsize:
fmt = self.__formats[filename]
img = self.__imgsize[filename]
crop = self.__uvsize[filename]
# Decode the image data itself.
width = img[1] - img[0]
height = img[3] - img[2]
if fmt == "argb8888rev":
if len(filedata) < (width * height * 4):
left = (width * height * 4) - len(filedata)
filedata = filedata + b'\x00' * left
png = Image.frombytes('RGBA', (width, height), filedata, 'raw', 'BGRA')
png = png.crop((
crop[0] - img[0],
crop[2] - img[2],
crop[1] - img[0],
crop[3] - img[2],
))
b = io.BytesIO()
png.save(b, format='PNG')
filedata = b.getvalue()
elif fmt == "dxt5":
dxt = DXTBuffer(width, height)
png = Image.frombuffer(
'RGBA',
(width, height),
dxt.DXT5Decompress(filedata, swap=True),
'raw',
'RGBA',
0,
1,
)
png = png.crop((
crop[0] - img[0],
crop[2] - img[2],
crop[1] - img[0],
crop[3] - img[2],
))
b = io.BytesIO()
png.save(b, format='PNG')
filedata = b.getvalue()
return filedata