210 lines
9.9 KiB
JavaScript
210 lines
9.9 KiB
JavaScript
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/*** @jsx React.DOM */
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function makeGameSettingName(game_settings) {
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return game_settings.game + '-' + game_settings.version;
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}
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var GameSettings = React.createClass({
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getInitialState: function() {
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var valid_settings = this.props.game_settings.map(function(setting) {
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return makeGameSettingName(setting);
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});
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var pagenav = new History(valid_settings);
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return {
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pagenav: pagenav,
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settings: this.props.game_settings,
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current_setting: pagenav.getInitialState(makeGameSettingName(this.props.game_settings[0])),
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settings_changed: {},
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settings_saving: {},
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settings_saved: {},
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};
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},
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componentDidMount: function() {
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this.state.pagenav.onChange(function(setting) {
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this.setState({current_setting: setting});
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}.bind(this));
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},
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getSettingIndex: function(setting_name) {
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var real_index = -1;
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this.state.settings.map(function(game_settings, index) {
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var current = makeGameSettingName(game_settings);
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if (current == setting_name) { real_index = index; }
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}.bind(this));
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return real_index;
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},
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setChanged: function(val) {
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this.state.settings_changed[this.state.current_setting] = val;
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return this.state.settings_changed;
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},
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setSaving: function(val) {
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this.state.settings_saving[this.state.current_setting] = val;
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return this.state.settings_saving;
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},
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setSaved: function(val) {
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this.state.settings_saved[this.state.current_setting] = val;
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return this.state.settings_saved;
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},
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saveSettings: function(event) {
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var index = this.getSettingIndex(this.state.current_setting);
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this.setState({settings_saving: this.setSaving(true), settings_saved: this.setSaved(false)});
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AJAX.post(
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Link.get('update_settings'),
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this.state.settings[index],
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function(response) {
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this.state.settings[index] = response.game_settings;
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this.setState({
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settings: this.state.settings,
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settings_saving: this.setSaving(false),
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settings_saved: this.setSaved(true),
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settings_changed: this.setChanged(false),
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});
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}.bind(this)
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);
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event.preventDefault();
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},
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render: function() {
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return (
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<div>
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<div className="section settings-nav">
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{ this.state.settings.map(function(game_settings) {
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var current = makeGameSettingName(game_settings);
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return (
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<Nav
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title={game_settings.name}
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active={this.state.current_setting == current}
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showAlert={this.state.settings_changed[current]}
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onClick={function(event) {
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if (this.state.current_setting == current) { return; }
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this.setState({current_setting: current});
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this.state.pagenav.navigate(current);
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}.bind(this)}
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/>
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);
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}.bind(this))}
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</div>
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<div className="section">
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{ this.state.settings[this.getSettingIndex(this.state.current_setting)].ints.map(function(setting, index) {
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return (
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<div className="arcade menuoption">
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<Tip
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text={setting.tip}
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>
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<label htmlFor={setting.setting}>{setting.name}:</label>
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<SelectInt
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name={setting.setting}
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id={setting.setting}
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value={setting.value}
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choices={setting.values}
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onChange={function(value) {
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this.state.settings[this.getSettingIndex(this.state.current_setting)].ints[index].value = value;
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this.setState({
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settings: this.state.settings,
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settings_changed: this.setChanged(true),
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});
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}.bind(this)}
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/>
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</Tip>
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</div>
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);
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}.bind(this))}
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{ this.state.settings[this.getSettingIndex(this.state.current_setting)].bools.map(function(setting, index) {
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return (
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<div className="arcade menuoption">
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<Tip
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text={setting.tip}
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>
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<label htmlFor={setting.setting}>{setting.name}:</label>
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<input
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name={setting.setting}
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id={setting.setting}
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type="checkbox"
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checked={setting.value}
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onChange={function(event) {
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this.state.settings[this.getSettingIndex(this.state.current_setting)].bools[index].value = event.target.checked;
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this.setState({
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settings: this.state.settings,
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settings_changed: this.setChanged(true),
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});
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}.bind(this)}
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/>
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</Tip>
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</div>
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);
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}.bind(this))}
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{ this.state.settings[this.getSettingIndex(this.state.current_setting)].strs.map(function(setting, index) {
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return (
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<div className="arcade menuoption">
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<Tip
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text={setting.tip}
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>
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<label htmlFor={setting.setting}>{setting.name}:</label>
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<input
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name={setting.setting}
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id={setting.setting}
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type="text"
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value={setting.value}
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onChange={function(event) {
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this.state.settings[this.getSettingIndex(this.state.current_setting)].strs[index].value = event.target.value;
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this.setState({
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settings: this.state.settings,
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settings_changed: this.setChanged(true),
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});
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}.bind(this)}
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/>
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</Tip>
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</div>
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);
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}.bind(this))}
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{ this.state.settings[this.getSettingIndex(this.state.current_setting)].longstrs.map(function(setting, index) {
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return (
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<div className="arcade menuoption">
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<Tip
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text={setting.tip}
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>
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<label htmlFor={setting.setting}>{setting.name}:</label>
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<textarea
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name={setting.setting}
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id={setting.setting}
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value={setting.value}
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onChange={function(event) {
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this.state.settings[this.getSettingIndex(this.state.current_setting)].longstrs[index].value = event.target.value;
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this.setState({
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settings: this.state.settings,
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settings_changed: this.setChanged(true),
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});
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}.bind(this)}
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/>
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</Tip>
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</div>
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);
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}.bind(this))}
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<input
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type="submit"
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disabled={!this.state.settings_changed[this.state.current_setting]}
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value="save"
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onClick={function(event) {
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this.saveSettings(event);
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}.bind(this)}
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/>
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{ this.state.settings_saving[this.state.current_setting] ?
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<img className="loading" src={Link.get('static', 'loading-16.gif')} /> :
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null
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}
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{ this.state.settings_saved[this.state.current_setting] ?
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<span>{ "\u2713" }</span> :
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null
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}
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</div>
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</div>
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);
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},
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});
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