2019-12-08 22:43:49 +01:00
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from typing import List, Optional, Dict, Any, Set
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from bemani.common import GameConstants, ValidatedDict, Parallel
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from bemani.data.api.base import BaseGlobalData
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from bemani.data.types import Item
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class GlobalGameData(BaseGlobalData):
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def __translate_sdvx_song_unlock(self, entry: Dict[str, Any]) -> Item:
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return Item(
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"song_unlock",
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int(entry["catalogid"]),
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{
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"musicid": int(entry["song"]),
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"chart": int(entry["chart"]),
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"blocks": int(entry["price"]),
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},
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)
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def __translate_sdvx_appealcard(self, entry: Dict[str, Any]) -> Item:
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return Item(
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"appealcard",
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int(entry["appealid"]),
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{},
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)
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2020-04-24 21:20:27 +02:00
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def __translate_jubeat_emblems(self, entry: Dict[str, Any]) -> Item:
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return Item(
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"emblem",
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int(entry["index"]),
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{
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"music_id": int(entry["song"]),
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"layer": int(entry["layer"]),
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"evolved": int(entry["evolved"]),
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"rarity": int(entry["rarity"]),
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"name": entry["name"],
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},
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)
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2019-12-08 22:43:49 +01:00
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def get_items(self, game: str, version: int) -> List[Item]:
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"""
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Given a game/userid, find all items in the catalog.
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Parameters:
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game - String identifier of the game looking up the catalog.
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version - Integer identifier of the version looking up this catalog.
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Returns:
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A list of item objects.
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"""
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catalogs: List[Dict[str, List[Dict[str, Any]]]] = Parallel.call(
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[client.get_catalog for client in self.clients],
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game,
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version
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)
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retval: List[Item] = []
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seen: Set[str] = set()
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for catalog in catalogs:
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for catalogtype in catalog:
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# Simple LUT for now, might need to be complicated later
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if game == GameConstants.SDVX:
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translation = {
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"purchases": self.__translate_sdvx_song_unlock,
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"appealcards": self.__translate_sdvx_appealcard,
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}.get(catalogtype, None)
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2020-04-24 21:20:27 +02:00
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elif game == GameConstants.JUBEAT:
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translation = {
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"emblems": self.__translate_jubeat_emblems,
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}.get(catalogtype, None)
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2019-12-08 22:43:49 +01:00
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else:
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translation = None
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# If we don't have a mapping for this, ignore it
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if translation is None:
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continue
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for entry in catalog[catalogtype]:
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# Translate the entry
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item = translation(entry)
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# Now, see if it is unique, and if so, remember it
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key = f"{item.type}_{item.id}"
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if key in seen:
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continue
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retval.append(item)
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seen.add(key)
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return retval
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def get_item(self, game: str, version: int, catid: int, cattype: str) -> Optional[ValidatedDict]:
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"""
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Given a game/userid and catalog id/type, find that catalog entry.
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Note that there can be more than one catalog entry with the same ID and game/userid
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as long as each one is a different type. Essentially, cattype namespaces catalog entry.
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Parameters:
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game - String identifier of the game looking up this entry.
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version - Integer identifier of the version looking up this entry.
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catid - Integer ID, as provided by a game.
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cattype - The type of catalog entry.
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Returns:
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A dictionary as stored by a game class previously, or None if not found.
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"""
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all_items = self.get_items(game, version)
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for item in all_items:
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if item.id == catid and item.type == cattype:
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return item.data
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return None
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