1
0
mirror of synced 2024-12-11 05:55:58 +01:00
bemaniutils/bemani/backend/reflec/limelight.py

950 lines
41 KiB
Python
Raw Normal View History

import copy
from typing import Optional, Dict, Any, Tuple
from bemani.backend.reflec.base import ReflecBeatBase
from bemani.backend.reflec.reflecbeat import ReflecBeat
from bemani.common import Profile, VersionConstants, ID, Time
from bemani.data import UserID
from bemani.protocol import Node
class ReflecBeatLimelight(ReflecBeatBase):
name = "REFLEC BEAT limelight"
version = VersionConstants.REFLEC_BEAT_LIMELIGHT
# Clear types according to the game
GAME_CLEAR_TYPE_NO_PLAY = 0
GAME_CLEAR_TYPE_FAILED = 2
GAME_CLEAR_TYPE_CLEARED = 3
GAME_CLEAR_TYPE_FULL_COMBO = 4
def previous_version(self) -> Optional[ReflecBeatBase]:
return ReflecBeat(self.data, self.config, self.model)
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
'bools': [
{
'name': 'Force Song Unlock',
'tip': 'Force unlock all songs.',
'category': 'game_config',
'setting': 'force_unlock_songs',
},
],
'ints': [],
}
def __db_to_game_clear_type(self, db_clear_type: int, db_combo_type: int) -> int:
if db_clear_type == self.CLEAR_TYPE_NO_PLAY:
return self.GAME_CLEAR_TYPE_NO_PLAY
if db_clear_type == self.CLEAR_TYPE_FAILED:
return self.GAME_CLEAR_TYPE_FAILED
if db_clear_type in [
self.CLEAR_TYPE_CLEARED,
self.CLEAR_TYPE_HARD_CLEARED,
self.CLEAR_TYPE_S_HARD_CLEARED,
]:
if db_combo_type in [
self.COMBO_TYPE_NONE,
self.COMBO_TYPE_ALMOST_COMBO,
]:
return self.GAME_CLEAR_TYPE_CLEARED
if db_combo_type in [
self.COMBO_TYPE_FULL_COMBO,
self.COMBO_TYPE_FULL_COMBO_ALL_JUST,
]:
return self.GAME_CLEAR_TYPE_FULL_COMBO
raise Exception(f'Invalid db_combo_type {db_combo_type}')
raise Exception(f'Invalid db_clear_type {db_clear_type}')
def __game_to_db_clear_type(self, game_clear_type: int) -> Tuple[int, int]:
if game_clear_type == self.GAME_CLEAR_TYPE_NO_PLAY:
return (self.CLEAR_TYPE_NO_PLAY, self.COMBO_TYPE_NONE)
if game_clear_type == self.GAME_CLEAR_TYPE_FAILED:
return (self.CLEAR_TYPE_FAILED, self.COMBO_TYPE_NONE)
if game_clear_type == self.GAME_CLEAR_TYPE_CLEARED:
return (self.CLEAR_TYPE_CLEARED, self.COMBO_TYPE_NONE)
if game_clear_type == self.GAME_CLEAR_TYPE_FULL_COMBO:
return (self.CLEAR_TYPE_CLEARED, self.COMBO_TYPE_FULL_COMBO)
raise Exception(f'Invalid game_clear_type {game_clear_type}')
def handle_log_exception_request(self, request: Node) -> Node:
return Node.void('log')
def handle_log_pcb_status_request(self, request: Node) -> Node:
return Node.void('log')
def handle_log_opsetting_request(self, request: Node) -> Node:
return Node.void('log')
def handle_log_play_request(self, request: Node) -> Node:
return Node.void('log')
def handle_pcbinfo_get_request(self, request: Node) -> Node:
shop_id = ID.parse_machine_id(request.child_value('lid'))
machine = self.get_machine_by_id(shop_id)
if machine is not None:
machine_name = machine.name
close = machine.data.get_bool('close')
hour = machine.data.get_int('hour')
minute = machine.data.get_int('minute')
pref = machine.data.get_int('pref', self.get_machine_region())
else:
machine_name = ''
close = False
hour = 0
minute = 0
pref = self.get_machine_region()
root = Node.void('pcbinfo')
info = Node.void('info')
root.add_child(info)
info.add_child(Node.string('name', machine_name))
info.add_child(Node.s16('pref', pref))
info.add_child(Node.bool('close', close))
info.add_child(Node.u8('hour', hour))
info.add_child(Node.u8('min', minute))
return root
def handle_pcbinfo_set_request(self, request: Node) -> Node:
self.update_machine_name(request.child_value('info/name'))
self.update_machine_data({
'close': request.child_value('info/close'),
'hour': request.child_value('info/hour'),
'minute': request.child_value('info/min'),
'pref': request.child_value('info/pref'),
})
return Node.void('pcbinfo')
def __add_event_info(self, request: Node) -> None:
events: Dict[int, int] = {}
for (_eventid, _phase) in events.items():
data = Node.void('data')
request.add_child(data)
data.add_child(Node.s32('type', -1))
data.add_child(Node.s32('value', -1))
def handle_sysinfo_get_request(self, request: Node) -> Node:
root = Node.void('sysinfo')
trd = Node.void('trd')
root.add_child(trd)
# Add event info
self.__add_event_info(trd)
return root
def handle_ranking_read_request(self, request: Node) -> Node:
root = Node.void('ranking')
licenses = Node.void('lic_10')
root.add_child(licenses)
originals = Node.void('org_10')
root.add_child(originals)
licenses.add_child(Node.time('time', Time.now()))
originals.add_child(Node.time('time', Time.now()))
hitchart = self.data.local.music.get_hit_chart(self.game, self.version, 10)
rank = 1
for (mid, _plays) in hitchart:
record = Node.void('record')
originals.add_child(record)
record.add_child(Node.s16('id', mid))
record.add_child(Node.s16('rank', rank))
rank = rank + 1
return root
def handle_event_r_get_all_request(self, request: Node) -> Node:
limit = request.child_value('limit')
comments = [
achievement for achievement in
self.data.local.user.get_all_time_based_achievements(self.game, self.version)
if achievement[1].type == 'puzzle_comment'
]
comments.sort(key=lambda x: x[1].timestamp, reverse=True)
statuses = self.data.local.lobby.get_all_play_session_infos(self.game, self.version)
statuses.sort(key=lambda x: x[1]['time'], reverse=True)
# Cap all comment blocks to the limit
if limit >= 0:
comments = comments[:limit]
statuses = statuses[:limit]
# Mapping of profiles to userIDs
uid_mapping = {
uid: prof for (uid, prof) in self.get_any_profiles(
[c[0] for c in comments] +
[s[0] for s in statuses]
)
}
# Mapping of location ID to machine name
lid_mapping: Dict[int, str] = {}
root = Node.void('event_r')
root.add_child(Node.s32('time', Time.now()))
statusnode = Node.void('status')
root.add_child(statusnode)
commentnode = Node.void('comment')
root.add_child(commentnode)
for (uid, comment) in comments:
lid = ID.parse_machine_id(comment.data.get_str('lid'))
# Look up external data for the request
if lid not in lid_mapping:
machine = self.get_machine_by_id(lid)
if machine is not None:
lid_mapping[lid] = machine.name
else:
lid_mapping[lid] = ''
c = Node.void('c')
commentnode.add_child(c)
c.add_child(Node.s32('uid', uid_mapping[uid].extid))
c.add_child(Node.string('p_name', uid_mapping[uid].get_str('name')))
c.add_child(Node.s32('exp', uid_mapping[uid].get_int('exp')))
c.add_child(Node.s32('customize', comment.data.get_int('customize')))
c.add_child(Node.s32('tid', comment.data.get_int('teamid')))
c.add_child(Node.string('t_name', comment.data.get_str('teamname')))
c.add_child(Node.string('lid', comment.data.get_str('lid')))
c.add_child(Node.string('s_name', lid_mapping[lid]))
c.add_child(Node.s8('pref', comment.data.get_int('prefecture')))
c.add_child(Node.s32('time', comment.timestamp))
c.add_child(Node.string('comment', comment.data.get_str('comment')))
c.add_child(Node.bool('is_tweet', comment.data.get_bool('tweet')))
for (uid, status) in statuses:
lid = ID.parse_machine_id(status.get_str('lid'))
# Look up external data for the request
if lid not in lid_mapping:
machine = self.get_machine_by_id(lid)
if machine is not None:
lid_mapping[lid] = machine.name
else:
lid_mapping[lid] = ''
s = Node.void('s')
statusnode.add_child(s)
s.add_child(Node.s32('uid', uid_mapping[uid].extid))
s.add_child(Node.string('p_name', uid_mapping[uid].get_str('name')))
s.add_child(Node.s32('exp', uid_mapping[uid].get_int('exp')))
s.add_child(Node.s32('customize', status.get_int('customize')))
s.add_child(Node.s32('tid', uid_mapping[uid].get_int('team_id', -1)))
s.add_child(Node.string('t_name', uid_mapping[uid].get_str('team_name', '')))
s.add_child(Node.string('lid', status.get_str('lid')))
s.add_child(Node.string('s_name', lid_mapping[lid]))
s.add_child(Node.s8('pref', status.get_int('prefecture')))
s.add_child(Node.s32('time', status.get_int('time')))
s.add_child(Node.s8('status', status.get_int('status')))
s.add_child(Node.s8('stage', status.get_int('stage')))
s.add_child(Node.s32('mid', status.get_int('mid')))
s.add_child(Node.s8('ng', status.get_int('ng')))
return root
def handle_event_w_add_comment_request(self, request: Node) -> Node:
extid = request.child_value('uid')
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is None:
# Anonymous comment
userid = UserID(0)
customize = request.child_value('customize')
lid = request.child_value('lid')
teamid = request.child_value('tid')
teamname = request.child_value('t_name')
prefecture = request.child_value('pref')
comment = request.child_value('comment')
is_tweet = request.child_value('is_tweet')
# Link comment to user's profile
self.data.local.user.put_time_based_achievement(
self.game,
self.version,
userid,
0, # We never have an ID for this, since comments are add-only
'puzzle_comment',
{
'customize': customize,
'lid': lid,
'teamid': teamid,
'teamname': teamname,
'prefecture': prefecture,
'comment': comment,
'tweet': is_tweet,
},
)
return Node.void('event_w')
def handle_event_w_update_status_request(self, request: Node) -> Node:
# Update user status so puzzle comments can show it
extid = request.child_value('uid')
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
customize = request.child_value('customize')
status = request.child_value('status')
stage = request.child_value('stage')
mid = request.child_value('mid')
ng = request.child_value('ng')
lid = request.child_value('lid')
prefecture = request.child_value('pref')
self.data.local.lobby.put_play_session_info(
self.game,
self.version,
userid,
{
'customize': customize,
'status': status,
'stage': stage,
'mid': mid,
'ng': ng,
'lid': lid,
'prefecture': prefecture,
},
)
return Node.void('event_w')
def handle_lobby_entry_request(self, request: Node) -> Node:
root = Node.void('lobby')
root.add_child(Node.s32('interval', 120))
root.add_child(Node.s32('interval_p', 120))
# Create a lobby entry for this user
extid = request.child_value('e/uid')
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
profile = self.get_profile(userid)
self.data.local.lobby.put_lobby(
self.game,
self.version,
userid,
{
'mid': request.child_value('e/mid'),
'ng': request.child_value('e/ng'),
'mopt': request.child_value('e/mopt'),
'tid': request.child_value('e/tid'),
'tn': request.child_value('e/tn'),
'topt': request.child_value('e/topt'),
'lid': request.child_value('e/lid'),
'sn': request.child_value('e/sn'),
'pref': request.child_value('e/pref'),
'stg': request.child_value('e/stg'),
'pside': request.child_value('e/pside'),
'eatime': request.child_value('e/eatime'),
'ga': request.child_value('e/ga'),
'gp': request.child_value('e/gp'),
'la': request.child_value('e/la'),
}
)
lobby = self.data.local.lobby.get_lobby(
self.game,
self.version,
userid,
)
root.add_child(Node.s32('eid', lobby.get_int('id')))
e = Node.void('e')
root.add_child(e)
e.add_child(Node.s32('eid', lobby.get_int('id')))
e.add_child(Node.u16('mid', lobby.get_int('mid')))
e.add_child(Node.u8('ng', lobby.get_int('ng')))
e.add_child(Node.s32('uid', profile.extid))
e.add_child(Node.string('pn', profile.get_str('name')))
e.add_child(Node.s32('uattr', profile.get_int('uattr')))
e.add_child(Node.s32('mopt', lobby.get_int('mopt')))
e.add_child(Node.s16('mg', profile.get_int('mg')))
e.add_child(Node.s32('tid', lobby.get_int('tid')))
e.add_child(Node.string('tn', lobby.get_str('tn')))
e.add_child(Node.s32('topt', lobby.get_int('topt')))
e.add_child(Node.string('lid', lobby.get_str('lid')))
e.add_child(Node.string('sn', lobby.get_str('sn')))
e.add_child(Node.u8('pref', lobby.get_int('pref')))
e.add_child(Node.s8('stg', lobby.get_int('stg')))
e.add_child(Node.s8('pside', lobby.get_int('pside')))
e.add_child(Node.s16('eatime', lobby.get_int('eatime')))
e.add_child(Node.u8_array('ga', lobby.get_int_array('ga', 4)))
e.add_child(Node.u16('gp', lobby.get_int('gp')))
e.add_child(Node.u8_array('la', lobby.get_int_array('la', 4)))
return root
def handle_lobby_read_request(self, request: Node) -> Node:
root = Node.void('lobby')
root.add_child(Node.s32('interval', 120))
root.add_child(Node.s32('interval_p', 120))
# Look up all lobbies matching the criteria specified
mg = request.child_value('m_grade') # noqa: F841
extid = request.child_value('uid')
limit = request.child_value('max')
userid = self.data.remote.user.from_extid(self.game, self.version, extid)
if userid is not None:
lobbies = self.data.local.lobby.get_all_lobbies(self.game, self.version)
for (user, lobby) in lobbies:
if limit <= 0:
break
if user == userid:
# If we have our own lobby, don't return it
continue
profile = self.get_profile(user)
if profile is None:
# No profile info, don't return this lobby
continue
e = Node.void('e')
root.add_child(e)
e.add_child(Node.s32('eid', lobby.get_int('id')))
e.add_child(Node.u16('mid', lobby.get_int('mid')))
e.add_child(Node.u8('ng', lobby.get_int('ng')))
e.add_child(Node.s32('uid', profile.extid))
e.add_child(Node.string('pn', profile.get_str('name')))
e.add_child(Node.s32('uattr', profile.get_int('uattr')))
e.add_child(Node.s32('mopt', lobby.get_int('mopt')))
e.add_child(Node.s16('mg', profile.get_int('mg')))
e.add_child(Node.s32('tid', lobby.get_int('tid')))
e.add_child(Node.string('tn', lobby.get_str('tn')))
e.add_child(Node.s32('topt', lobby.get_int('topt')))
e.add_child(Node.string('lid', lobby.get_str('lid')))
e.add_child(Node.string('sn', lobby.get_str('sn')))
e.add_child(Node.u8('pref', lobby.get_int('pref')))
e.add_child(Node.s8('stg', lobby.get_int('stg')))
e.add_child(Node.s8('pside', lobby.get_int('pside')))
e.add_child(Node.s16('eatime', lobby.get_int('eatime')))
e.add_child(Node.u8_array('ga', lobby.get_int_array('ga', 4)))
e.add_child(Node.u16('gp', lobby.get_int('gp')))
e.add_child(Node.u8_array('la', lobby.get_int_array('la', 4)))
limit = limit - 1
return root
def handle_lobby_delete_request(self, request: Node) -> Node:
eid = request.child_value('eid')
self.data.local.lobby.destroy_lobby(eid)
return Node.void('lobby')
def handle_player_start_request(self, request: Node) -> Node:
# Add a dummy entry into the lobby setup so we can clean up on end play
refid = request.child_value('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
self.data.local.lobby.put_play_session_info(
self.game,
self.version,
userid,
{}
)
root = Node.void('player')
root.add_child(Node.bool('is_suc', True))
unlock_music = Node.void('unlock_music')
root.add_child(unlock_music)
unlock_item = Node.void('unlock_item')
root.add_child(unlock_item)
item_lock_ctrl = Node.void('item_lock_ctrl')
root.add_child(item_lock_ctrl)
lincle_link_4 = Node.void('lincle_link_4')
root.add_child(lincle_link_4)
lincle_link_4.add_child(Node.u32('qpro', 0))
lincle_link_4.add_child(Node.u32('glass', 0))
lincle_link_4.add_child(Node.u32('treasure', 0))
lincle_link_4.add_child(Node.bool('for_iidx_0_0', False))
lincle_link_4.add_child(Node.bool('for_iidx_0_1', False))
lincle_link_4.add_child(Node.bool('for_iidx_0_2', False))
lincle_link_4.add_child(Node.bool('for_iidx_0_3', False))
lincle_link_4.add_child(Node.bool('for_iidx_0_4', False))
lincle_link_4.add_child(Node.bool('for_iidx_0_5', False))
lincle_link_4.add_child(Node.bool('for_iidx_0_6', False))
lincle_link_4.add_child(Node.bool('for_iidx_0', False))
lincle_link_4.add_child(Node.bool('for_iidx_1', False))
lincle_link_4.add_child(Node.bool('for_iidx_2', False))
lincle_link_4.add_child(Node.bool('for_iidx_3', False))
lincle_link_4.add_child(Node.bool('for_iidx_4', False))
lincle_link_4.add_child(Node.bool('for_rb_0_0', False))
lincle_link_4.add_child(Node.bool('for_rb_0_1', False))
lincle_link_4.add_child(Node.bool('for_rb_0_2', False))
lincle_link_4.add_child(Node.bool('for_rb_0_3', False))
lincle_link_4.add_child(Node.bool('for_rb_0_4', False))
lincle_link_4.add_child(Node.bool('for_rb_0_5', False))
lincle_link_4.add_child(Node.bool('for_rb_0_6', False))
lincle_link_4.add_child(Node.bool('for_rb_0', False))
lincle_link_4.add_child(Node.bool('for_rb_1', False))
lincle_link_4.add_child(Node.bool('for_rb_2', False))
lincle_link_4.add_child(Node.bool('for_rb_3', False))
lincle_link_4.add_child(Node.bool('for_rb_4', False))
lincle_link_4.add_child(Node.bool('qproflg', False))
lincle_link_4.add_child(Node.bool('glassflg', False))
lincle_link_4.add_child(Node.bool('complete', False))
# Add event info
self.__add_event_info(root)
return root
def handle_player_delete_request(self, request: Node) -> Node:
return Node.void('player')
def handle_player_end_request(self, request: Node) -> Node:
# Destroy play session based on info from the request
refid = request.child_value('rid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
# Kill any lingering lobbies by this user
lobby = self.data.local.lobby.get_lobby(
self.game,
self.version,
userid,
)
if lobby is not None:
self.data.local.lobby.destroy_lobby(lobby.get_int('id'))
self.data.local.lobby.destroy_play_session_info(self.game, self.version, userid)
return Node.void('player')
def handle_player_read_request(self, request: Node) -> Node:
refid = request.child_value('rid')
profile = self.get_profile_by_refid(refid)
if profile:
return profile
return Node.void('player')
def handle_player_write_request(self, request: Node) -> Node:
refid = request.child_value('rid')
profile = self.put_profile_by_refid(refid, request)
root = Node.void('player')
if profile is None:
root.add_child(Node.s32('uid', 0))
else:
root.add_child(Node.s32('uid', profile.extid))
root.add_child(Node.s32('time', Time.now()))
return root
def format_profile(self, userid: UserID, profile: Profile) -> Node:
statistics = self.get_play_statistics(userid)
game_config = self.get_game_config()
achievements = self.data.local.user.get_achievements(self.game, self.version, userid)
scores = self.data.remote.music.get_scores(self.game, self.version, userid)
links = self.data.local.user.get_links(self.game, self.version, userid)
root = Node.void('player')
pdata = Node.void('pdata')
root.add_child(pdata)
base = Node.void('base')
pdata.add_child(base)
base.add_child(Node.s32('uid', profile.extid))
base.add_child(Node.string('name', profile.get_str('name')))
base.add_child(Node.s16('icon_id', profile.get_int('icon')))
base.add_child(Node.s16('lv', profile.get_int('lvl')))
base.add_child(Node.s32('exp', profile.get_int('exp')))
base.add_child(Node.s16('mg', profile.get_int('mg')))
base.add_child(Node.s16('ap', profile.get_int('ap')))
base.add_child(Node.s32('pc', profile.get_int('pc')))
base.add_child(Node.s32('uattr', profile.get_int('uattr')))
con = Node.void('con')
pdata.add_child(con)
con.add_child(Node.s32('day', statistics.today_plays))
con.add_child(Node.s32('cnt', statistics.total_plays))
con.add_child(Node.s32('total_cnt', statistics.total_plays))
con.add_child(Node.s32('last', statistics.last_play_timestamp))
con.add_child(Node.s32('now', Time.now()))
team = Node.void('team')
pdata.add_child(team)
team.add_child(Node.s32('id', profile.get_int('team_id', -1)))
team.add_child(Node.string('name', profile.get_str('team_name', '')))
custom = Node.void('custom')
customdict = profile.get_dict('custom')
pdata.add_child(custom)
custom.add_child(Node.u8('s_gls', customdict.get_int('s_gls')))
custom.add_child(Node.u8('bgm_m', customdict.get_int('bgm_m')))
custom.add_child(Node.u8('st_f', customdict.get_int('st_f')))
custom.add_child(Node.u8('st_bg', customdict.get_int('st_bg')))
custom.add_child(Node.u8('st_bg_b', customdict.get_int('st_bg_b')))
custom.add_child(Node.u8('eff_e', customdict.get_int('eff_e')))
custom.add_child(Node.u8('se_s', customdict.get_int('se_s')))
custom.add_child(Node.u8('se_s_v', customdict.get_int('se_s_v')))
custom.add_child(Node.s16('last_music_id', customdict.get_int('last_music_id')))
custom.add_child(Node.u8('last_note_grade', customdict.get_int('last_note_grade')))
custom.add_child(Node.u8('sort_type', customdict.get_int('sort_type')))
custom.add_child(Node.u8('narrowdown_type', customdict.get_int('narrowdown_type')))
custom.add_child(Node.bool('is_begginer', customdict.get_bool('is_begginer'))) # Yes, this is spelled right
custom.add_child(Node.bool('is_tut', customdict.get_bool('is_tut')))
custom.add_child(Node.s16_array('symbol_chat_0', customdict.get_int_array('symbol_chat_0', 6)))
custom.add_child(Node.s16_array('symbol_chat_1', customdict.get_int_array('symbol_chat_1', 6)))
custom.add_child(Node.u8('gauge_style', customdict.get_int('gauge_style')))
custom.add_child(Node.u8('obj_shade', customdict.get_int('obj_shade')))
custom.add_child(Node.u8('obj_size', customdict.get_int('obj_size')))
custom.add_child(Node.s16_array('byword', customdict.get_int_array('byword', 2)))
custom.add_child(Node.bool_array('is_auto_byword', customdict.get_bool_array('is_auto_byword', 2)))
custom.add_child(Node.bool('is_tweet', customdict.get_bool('is_tweet')))
custom.add_child(Node.bool('is_link_twitter', customdict.get_bool('is_link_twitter')))
custom.add_child(Node.s16('mrec_type', customdict.get_int('mrec_type')))
custom.add_child(Node.s16('card_disp_type', customdict.get_int('card_disp_type')))
custom.add_child(Node.s16('tab_sel', customdict.get_int('tab_sel')))
custom.add_child(Node.s32_array('hidden_param', customdict.get_int_array('hidden_param', 20)))
released = Node.void('released')
pdata.add_child(released)
for item in achievements:
if item.type[:5] != 'item_':
continue
itemtype = int(item.type[5:])
if game_config.get_bool('force_unlock_songs') and itemtype == 0:
# Don't echo unlocks when we're force unlocking, we'll do it later
continue
info = Node.void('info')
released.add_child(info)
info.add_child(Node.u8('type', itemtype))
info.add_child(Node.u16('id', item.id))
info.add_child(Node.u16('param', item.data.get_int('param')))
if game_config.get_bool('force_unlock_songs'):
ids: Dict[int, int] = {}
songs = self.data.local.music.get_all_songs(self.game, self.version)
for song in songs:
if song.id not in ids:
ids[song.id] = 0
if song.data.get_int('difficulty') > 0:
ids[song.id] = ids[song.id] | (1 << song.chart)
for songid in ids:
if ids[songid] == 0:
continue
info = Node.void('info')
released.add_child(info)
info.add_child(Node.u8('type', 0))
info.add_child(Node.u16('id', songid))
info.add_child(Node.u16('param', ids[songid]))
# Scores
record = Node.void('record')
pdata.add_child(record)
for score in scores:
rec = Node.void('rec')
record.add_child(rec)
rec.add_child(Node.u16('mid', score.id))
rec.add_child(Node.u8('ng', score.chart))
rec.add_child(Node.s32('point', score.data.get_dict('stats').get_int('earned_points')))
rec.add_child(Node.s32('played_time', score.timestamp))
mrec_0 = Node.void('mrec_0')
rec.add_child(mrec_0)
mrec_0.add_child(Node.s32('win', score.data.get_dict('stats').get_int('win')))
mrec_0.add_child(Node.s32('lose', score.data.get_dict('stats').get_int('lose')))
mrec_0.add_child(Node.s32('draw', score.data.get_dict('stats').get_int('draw')))
mrec_0.add_child(Node.u8('ct', self.__db_to_game_clear_type(score.data.get_int('clear_type'), score.data.get_int('combo_type'))))
mrec_0.add_child(Node.s16('ar', int(score.data.get_int('achievement_rate') / 10)))
mrec_0.add_child(Node.s32('bs', score.points))
mrec_0.add_child(Node.s16('mc', score.data.get_int('combo')))
mrec_0.add_child(Node.s16('bmc', score.data.get_int('miss_count')))
mrec_1 = Node.void('mrec_1')
rec.add_child(mrec_1)
mrec_1.add_child(Node.s32('win', 0))
mrec_1.add_child(Node.s32('lose', 0))
mrec_1.add_child(Node.s32('draw', 0))
mrec_1.add_child(Node.u8('ct', 0))
mrec_1.add_child(Node.s16('ar', 0))
mrec_1.add_child(Node.s32('bs', 0))
mrec_1.add_child(Node.s16('mc', 0))
mrec_1.add_child(Node.s16('bmc', -1))
# Comment (seems unused?)
pdata.add_child(Node.string('cmnt', ''))
# Rivals
rival = Node.void('rival')
pdata.add_child(rival)
slotid = 0
for link in links:
if link.type != 'rival':
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
r = Node.void('r')
rival.add_child(r)
r.add_child(Node.u8('slot_id', slotid))
r.add_child(Node.string('name', rprofile.get_str('name')))
r.add_child(Node.s32('id', rprofile.extid))
r.add_child(Node.bool('friend', True))
r.add_child(Node.bool('locked', False))
r.add_child(Node.s32('rc', 0))
slotid = slotid + 1
# Glass points
glass = Node.void('glass')
pdata.add_child(glass)
for item in achievements:
if item.type != 'glass':
continue
g = Node.void('g')
glass.add_child(g)
g.add_child(Node.s32('id', item.id))
g.add_child(Node.s32('exp', item.data.get_int('exp')))
# Favorite music
fav_music_slot = Node.void('fav_music_slot')
pdata.add_child(fav_music_slot)
for item in achievements:
if item.type != 'music':
continue
slot = Node.void('slot')
fav_music_slot.add_child(slot)
slot.add_child(Node.u8('slot_id', item.id))
slot.add_child(Node.s16('music_id', item.data.get_int('music_id')))
narrow_down = Node.void('narrow_down')
pdata.add_child(narrow_down)
narrow_down.add_child(Node.s32_array('adv_param', [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]))
return root
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
game_config = self.get_game_config()
newprofile = copy.deepcopy(oldprofile)
newprofile.replace_int('lid', ID.parse_machine_id(request.child_value('lid')))
newprofile.replace_str('name', request.child_value('pdata/base/name'))
newprofile.replace_int('icon', request.child_value('pdata/base/icon_id'))
newprofile.replace_int('lvl', request.child_value('pdata/base/lv'))
newprofile.replace_int('exp', request.child_value('pdata/base/exp'))
newprofile.replace_int('mg', request.child_value('pdata/base/mg'))
newprofile.replace_int('ap', request.child_value('pdata/base/ap'))
newprofile.replace_int('pc', request.child_value('pdata/base/pc'))
newprofile.replace_int('uattr', request.child_value('pdata/base/uattr'))
customdict = newprofile.get_dict('custom')
custom = request.child('pdata/custom')
if custom:
customdict.replace_int('s_gls', custom.child_value('s_gls'))
customdict.replace_int('bgm_m', custom.child_value('bgm_m'))
customdict.replace_int('st_f', custom.child_value('st_f'))
customdict.replace_int('st_bg', custom.child_value('st_bg'))
customdict.replace_int('st_bg_b', custom.child_value('st_bg_b'))
customdict.replace_int('eff_e', custom.child_value('eff_e'))
customdict.replace_int('se_s', custom.child_value('se_s'))
customdict.replace_int('se_s_v', custom.child_value('se_s_v'))
customdict.replace_int('last_music_id', custom.child_value('last_music_id'))
customdict.replace_int('last_note_grade', custom.child_value('last_note_grade'))
customdict.replace_int('sort_type', custom.child_value('sort_type'))
customdict.replace_int('narrowdown_type', custom.child_value('narrowdown_type'))
customdict.replace_bool('is_begginer', custom.child_value('is_begginer')) # Yes, this is spelled right
customdict.replace_bool('is_tut', custom.child_value('is_tut'))
customdict.replace_int_array('symbol_chat_0', 6, custom.child_value('symbol_chat_0'))
customdict.replace_int_array('symbol_chat_1', 6, custom.child_value('symbol_chat_1'))
customdict.replace_int('gauge_style', custom.child_value('gauge_style'))
customdict.replace_int('obj_shade', custom.child_value('obj_shade'))
customdict.replace_int('obj_size', custom.child_value('obj_size'))
customdict.replace_int_array('byword', 2, custom.child_value('byword'))
customdict.replace_bool_array('is_auto_byword', 2, custom.child_value('is_auto_byword'))
customdict.replace_bool('is_tweet', custom.child_value('is_tweet'))
customdict.replace_bool('is_link_twitter', custom.child_value('is_link_twitter'))
customdict.replace_int('mrec_type', custom.child_value('mrec_type'))
customdict.replace_int('card_disp_type', custom.child_value('card_disp_type'))
customdict.replace_int('tab_sel', custom.child_value('tab_sel'))
customdict.replace_int_array('hidden_param', 20, custom.child_value('hidden_param'))
newprofile.replace_dict('custom', customdict)
# Music unlocks and other stuff
released = request.child('pdata/released')
if released:
for child in released.children:
if child.name != 'info':
continue
item_id = child.child_value('id')
item_type = child.child_value('type')
param = child.child_value('param')
if game_config.get_bool('force_unlock_songs') and item_type == 0:
# Don't save unlocks when we're force unlocking
continue
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
item_id,
f'item_{item_type}',
{
'param': param,
},
)
# Grab any new records set during this play session. Reflec Beat Limelight only sends
# the top record back for songs that were played at least once during the session.
# Note that it sends the top record, so if you play the song twice, it will return
# only one record. Also, if you get a lower score than a previous try, it will return
# the previous try. So, we must also look at the battle log for the actual play scores,
# and combine the data if we can.
savedrecords: Dict[int, Dict[int, Dict[str, int]]] = {}
songplays = request.child('pdata/record')
if songplays:
for child in songplays.children:
if child.name != 'rec':
continue
songid = child.child_value('mid')
chart = child.child_value('ng')
# These don't get sent with the battle logs, so we try to construct
# the values here.
if songid not in savedrecords:
savedrecords[songid] = {}
savedrecords[songid][chart] = {
'achievement_rate': child.child_value('mrec_0/ar') * 10,
'points': child.child_value('mrec_0/bs'),
'combo': child.child_value('mrec_0/mc'),
'miss_count': child.child_value('mrec_0/bmc'),
'win': child.child_value('mrec_0/win'),
'lose': child.child_value('mrec_0/lose'),
'draw': child.child_value('mrec_0/draw'),
'earned_points': child.child_value('point'),
}
# Now, see the actual battles that were played. If we can, unify the data with a record.
# We only do that when the record achievement rate and score matches the battle achievement
# rate and score, so we know for a fact that that record was generated by this battle.
battlelogs = request.child('pdata/blog')
if battlelogs:
for child in battlelogs.children:
if child.name != 'log':
continue
songid = child.child_value('mid')
chart = child.child_value('ng')
clear_type = child.child_value('myself/ct')
achievement_rate = child.child_value('myself/ar') * 10
points = child.child_value('myself/s')
clear_type, combo_type = self.__game_to_db_clear_type(clear_type)
combo = None
miss_count = -1
stats = None
if songid in savedrecords:
if chart in savedrecords[songid]:
data = savedrecords[songid][chart]
if (
data['achievement_rate'] == achievement_rate and
data['points'] == points
):
# This is the same record! Use the stats from it to update our
# internal representation.
combo = data['combo']
miss_count = data['miss_count']
stats = {
'win': data['win'],
'lose': data['lose'],
'draw': data['draw'],
'earned_points': data['earned_points'],
}
self.update_score(
userid,
songid,
chart,
points,
achievement_rate,
clear_type,
combo_type,
miss_count,
combo=combo,
stats=stats,
)
# Keep track of glass points so unlocks work
glass = request.child('pdata/glass')
if glass:
for child in glass.children:
if child.name != 'g':
continue
gid = child.child_value('id')
exp = child.child_value('exp')
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
gid,
'glass',
{
'exp': exp,
},
)
# Keep track of favorite music selections
fav_music_slot = request.child('pdata/fav_music_slot')
if fav_music_slot:
for child in fav_music_slot.children:
if child.name != 'slot':
continue
slot_id = child.child_value('slot_id')
music_id = child.child_value('music_id')
if music_id == -1:
# Delete this favorite
self.data.local.user.destroy_achievement(
self.game,
self.version,
userid,
slot_id,
'music',
)
else:
# Add/update this favorite
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
slot_id,
'music',
{
'music_id': music_id,
},
)
# Keep track of play statistics
self.update_play_statistics(userid)
return newprofile