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bemaniutils/bemani/backend/mga/mga.py

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# vim: set fileencoding=utf-8
import base64
from typing import List
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from bemani.backend.mga.base import MetalGearArcadeBase
from bemani.backend.ess import EventLogHandler
from bemani.common import Profile, VersionConstants, Time
from bemani.data import UserID
from bemani.protocol import Node
class MetalGearArcade(
EventLogHandler,
MetalGearArcadeBase,
):
name: str = "Metal Gear Arcade"
version: int = VersionConstants.MGA
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def __update_shop_name(self, profiledata: bytes) -> None:
# Figure out the profile type
csvs = profiledata.split(b",")
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if len(csvs) < 2:
# Not long enough to care about
return
datatype = csvs[1].decode("ascii")
if datatype != "PLAYDATA":
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# Not the right profile type requested
return
# Grab the shop name
try:
shopname = csvs[30].decode("shift-jis")
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except Exception:
return
self.update_machine_name(shopname)
def handle_system_getmaster_request(self, request: Node) -> Node:
# See if we can grab the request
data = request.child("data")
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if not data:
root = Node.void("system")
root.add_child(Node.s32("result", 0))
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return root
# Figure out what type of messsage this is
reqtype = data.child_value("datatype")
reqkey = data.child_value("datakey")
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# System message
root = Node.void("system")
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if reqtype == "S_SRVMSG" and reqkey == "INFO":
# Generate system message
settings1_str = "2011081000:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1"
settings2_str = "1,1,1,1,1,1,1,1,1,1,1,1,1,1"
# Send it to the client, making sure to inform the client that it was valid.
root.add_child(
Node.string(
"strdata1",
base64.b64encode(settings1_str.encode("ascii")).decode("ascii"),
)
)
root.add_child(
Node.string(
"strdata2",
base64.b64encode(settings2_str.encode("ascii")).decode("ascii"),
)
)
root.add_child(Node.u64("updatedate", Time.now() * 1000))
root.add_child(Node.s32("result", 1))
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else:
# Unknown message.
root.add_child(Node.s32("result", 0))
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return root
def handle_playerdata_usergamedata_send_request(self, request: Node) -> Node:
# Look up user by refid
refid = request.child_value("data/eaid")
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is None:
root = Node.void("playerdata")
root.add_child(
Node.s32("result", 1)
) # Unclear if this is the right thing to do here.
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return root
# Extract new profile info from old profile
oldprofile = self.get_profile(userid)
is_new = False
if oldprofile is None:
oldprofile = Profile(self.game, self.version, refid, 0)
is_new = True
newprofile = self.unformat_profile(userid, request, oldprofile, is_new)
# Write new profile
self.put_profile(userid, newprofile)
# Return success!
root = Node.void("playerdata")
root.add_child(Node.s32("result", 0))
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return root
def handle_playerdata_usergamedata_recv_request(self, request: Node) -> Node:
# Look up user by refid
refid = request.child_value("data/eaid")
profiletypes = request.child_value("data/recv_csv").split(",")
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profile = None
userid = None
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
profile = self.get_profile(userid)
if profile is not None:
return self.format_profile(userid, profiletypes, profile)
else:
root = Node.void("playerdata")
root.add_child(
Node.s32("result", 1)
) # Unclear if this is the right thing to do here.
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return root
def format_profile(
self, userid: UserID, profiletypes: List[str], profile: Profile
) -> Node:
root = Node.void("playerdata")
root.add_child(Node.s32("result", 0))
player = Node.void("player")
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root.add_child(player)
records = 0
record = Node.void("record")
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player.add_child(record)
for profiletype in profiletypes:
if profiletype == "3fffffffff":
continue
for j in range(len(profile["strdatas"])):
strdata = profile["strdatas"][j]
bindata = profile["bindatas"][j]
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# Figure out the profile type
csvs = strdata.split(b",")
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if len(csvs) < 2:
# Not long enough to care about
continue
datatype = csvs[1].decode("ascii")
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if datatype != profiletype:
# Not the right profile type requested
continue
# This is a valid profile node for this type, lets return only the profile values
strdata = b",".join(csvs[2:])
d = Node.string("d", base64.b64encode(strdata).decode("ascii"))
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record.add_child(d)
d.add_child(
Node.string("bin1", base64.b64encode(bindata).decode("ascii"))
)
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# Remember that we had this record
records = records + 1
player.add_child(Node.u32("record_num", records))
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return root
def unformat_profile(
self, userid: UserID, request: Node, oldprofile: Profile, is_new: bool
) -> Profile:
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# Profile save request, data values are base64 encoded.
# d is a CSV, and bin1 is binary data.
newprofile = oldprofile.clone()
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strdatas: List[bytes] = []
bindatas: List[bytes] = []
record = request.child("data/record")
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for node in record.children:
if node.name != "d":
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continue
profile = base64.b64decode(node.value)
# Update the shop name if this is a new profile, since we know it came
# from this cabinet. This is the only source of truth for what the
# cabinet shop name is set to.
if is_new:
self.__update_shop_name(profile)
strdatas.append(profile)
bindatas.append(base64.b64decode(node.child_value("bin1")))
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newprofile["strdatas"] = strdatas
newprofile["bindatas"] = bindatas
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# Keep track of play statistics across all versions
self.update_play_statistics(userid)
return newprofile