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bemaniutils/bemani/backend/mga/mga.py

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2021-09-04 17:17:22 +02:00
# vim: set fileencoding=utf-8
import base64
from typing import List
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from bemani.backend.mga.base import MetalGearArcadeBase
from bemani.backend.ess import EventLogHandler
from bemani.common import Profile, VersionConstants, Time
from bemani.data import UserID
from bemani.protocol import Node
class MetalGearArcade(
EventLogHandler,
MetalGearArcadeBase,
):
name: str = "Metal Gear Arcade"
version: int = VersionConstants.MGA
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def __update_shop_name(self, profiledata: bytes) -> None:
# Figure out the profile type
csvs = profiledata.split(b',')
if len(csvs) < 2:
# Not long enough to care about
return
datatype = csvs[1].decode('ascii')
if datatype != 'PLAYDATA':
# Not the right profile type requested
return
# Grab the shop name
try:
shopname = csvs[30].decode('shift-jis')
except Exception:
return
self.update_machine_name(shopname)
def handle_system_getmaster_request(self, request: Node) -> Node:
# See if we can grab the request
data = request.child('data')
if not data:
root = Node.void('system')
root.add_child(Node.s32('result', 0))
return root
# Figure out what type of messsage this is
reqtype = data.child_value('datatype')
reqkey = data.child_value('datakey')
# System message
root = Node.void('system')
if reqtype == "S_SRVMSG" and reqkey == "INFO":
# Generate system message
settings1_str = "2011081000:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1:1"
settings2_str = "1,1,1,1,1,1,1,1,1,1,1,1,1,1"
# Send it to the client, making sure to inform the client that it was valid.
root.add_child(Node.string('strdata1', base64.b64encode(settings1_str.encode('ascii')).decode('ascii')))
root.add_child(Node.string('strdata2', base64.b64encode(settings2_str.encode('ascii')).decode('ascii')))
root.add_child(Node.u64('updatedate', Time.now() * 1000))
root.add_child(Node.s32('result', 1))
else:
# Unknown message.
root.add_child(Node.s32('result', 0))
return root
def handle_playerdata_usergamedata_send_request(self, request: Node) -> Node:
# Look up user by refid
refid = request.child_value('data/eaid')
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is None:
root = Node.void('playerdata')
root.add_child(Node.s32('result', 1)) # Unclear if this is the right thing to do here.
return root
# Extract new profile info from old profile
oldprofile = self.get_profile(userid)
is_new = False
if oldprofile is None:
oldprofile = Profile(self.game, self.version, refid, 0)
is_new = True
newprofile = self.unformat_profile(userid, request, oldprofile, is_new)
# Write new profile
self.put_profile(userid, newprofile)
# Return success!
root = Node.void('playerdata')
root.add_child(Node.s32('result', 0))
return root
def handle_playerdata_usergamedata_recv_request(self, request: Node) -> Node:
# Look up user by refid
refid = request.child_value('data/eaid')
profiletypes = request.child_value('data/recv_csv').split(',')
profile = None
userid = None
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
if userid is not None:
profile = self.get_profile(userid)
if profile is not None:
return self.format_profile(userid, profiletypes, profile)
else:
root = Node.void('playerdata')
root.add_child(Node.s32('result', 1)) # Unclear if this is the right thing to do here.
return root
def format_profile(self, userid: UserID, profiletypes: List[str], profile: Profile) -> Node:
root = Node.void('playerdata')
root.add_child(Node.s32('result', 0))
player = Node.void('player')
root.add_child(player)
records = 0
record = Node.void('record')
player.add_child(record)
for profiletype in profiletypes:
if profiletype == "3fffffffff":
continue
for j in range(len(profile['strdatas'])):
strdata = profile['strdatas'][j]
bindata = profile['bindatas'][j]
# Figure out the profile type
csvs = strdata.split(b',')
if len(csvs) < 2:
# Not long enough to care about
continue
datatype = csvs[1].decode('ascii')
if datatype != profiletype:
# Not the right profile type requested
continue
# This is a valid profile node for this type, lets return only the profile values
strdata = b','.join(csvs[2:])
d = Node.string('d', base64.b64encode(strdata).decode('ascii'))
record.add_child(d)
d.add_child(Node.string('bin1', base64.b64encode(bindata).decode('ascii')))
# Remember that we had this record
records = records + 1
player.add_child(Node.u32('record_num', records))
return root
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile, is_new: bool) -> Profile:
# Profile save request, data values are base64 encoded.
# d is a CSV, and bin1 is binary data.
newprofile = oldprofile.clone()
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strdatas: List[bytes] = []
bindatas: List[bytes] = []
record = request.child('data/record')
for node in record.children:
if node.name != 'd':
continue
profile = base64.b64decode(node.value)
# Update the shop name if this is a new profile, since we know it came
# from this cabinet. This is the only source of truth for what the
# cabinet shop name is set to.
if is_new:
self.__update_shop_name(profile)
strdatas.append(profile)
bindatas.append(base64.b64decode(node.child_value('bin1')))
newprofile['strdatas'] = strdatas
newprofile['bindatas'] = bindatas
# Keep track of play statistics across all versions
self.update_play_statistics(userid)
return newprofile