Clean up max deco parts constants for modern common pop'n games.
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@ -45,6 +45,9 @@ class PopnMusicModernBase(PopnMusicBase, ABC):
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# Biggest ID in the music DB
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GAME_MAX_MUSIC_ID: int
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# Biggest deco part ID in the game
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GAME_MAX_DECO_ID: int
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# Return the local2 and lobby2 service so that Pop'n Music 24+ will
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# send game packets.
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extra_services: List[str] = [
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@ -119,17 +122,16 @@ class PopnMusicModernBase(PopnMusicBase, ABC):
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return Node.void('pcb24')
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@abstractmethod
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def get_common_config(self) -> Tuple[Dict[int, int], bool, int]:
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def get_common_config(self) -> Tuple[Dict[int, int], bool]:
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"""
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Return a tuple of configuration options for sending the common node back
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to the client. The first parameter is a dictionary whose keys are event
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IDs and values are the event phase number. The second parameter is a bool
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representing whether or not to send areas. The third parameter is the number
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of deco parts available for purchase.
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representing whether or not to send areas.
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"""
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def __construct_common_info(self, root: Node) -> None:
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phases, send_areas, goods_count = self.get_common_config()
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phases, send_areas = self.get_common_config()
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for phaseid, phase_value in phases.items():
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phase = Node.void('phase')
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@ -223,7 +225,7 @@ class PopnMusicModernBase(PopnMusicBase, ABC):
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choco.add_child(Node.s32('param', -1))
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# Set up goods, educated guess here.
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for goods_id in range(goods_count):
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for goods_id in range(self.GAME_MAX_DECO_ID):
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if goods_id < 15:
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price = 30
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elif goods_id < 30:
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@ -15,6 +15,9 @@ class PopnMusicPeace(PopnMusicModernBase):
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# Biggest ID in the music DB
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GAME_MAX_MUSIC_ID: int = 1877
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# Biggest deco part ID in the game
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GAME_MAX_DECO_ID: int = 133
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# Item limits are as follows:
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# 0: 1877 - ID is the music ID that the player purchased/unlocked.
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# 1: 2284
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@ -146,7 +149,7 @@ class PopnMusicPeace(PopnMusicModernBase):
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],
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}
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def get_common_config(self) -> Tuple[Dict[int, int], bool, int]:
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def get_common_config(self) -> Tuple[Dict[int, int], bool]:
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game_config = self.get_game_config()
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music_phase = game_config.get_int('music_phase')
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event_archive_phase = game_config.get_int('event_archive_phase')
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@ -289,5 +292,4 @@ class PopnMusicPeace(PopnMusicModernBase):
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24: 1,
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},
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False,
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133,
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)
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@ -15,6 +15,9 @@ class PopnMusicUsaNeko(PopnMusicModernBase):
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# Biggest ID in the music DB
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GAME_MAX_MUSIC_ID: int = 1704
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# Biggest deco part ID in the game
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GAME_MAX_DECO_ID: int = 97
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# Item limits are as follows:
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# 0: 1704 - ID is the music ID that the player purchased/unlocked.
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# 1: 2201
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@ -120,7 +123,7 @@ class PopnMusicUsaNeko(PopnMusicModernBase):
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],
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}
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def get_common_config(self) -> Tuple[Dict[int, int], bool, int]:
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def get_common_config(self) -> Tuple[Dict[int, int], bool]:
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game_config = self.get_game_config()
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music_phase = game_config.get_int('music_phase')
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holiday_greeting = game_config.get_int('holiday_greeting')
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@ -192,5 +195,4 @@ class PopnMusicUsaNeko(PopnMusicModernBase):
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13: 1,
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},
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navikun_enabled,
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97,
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)
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