Add default song phase unlock settings for Lapistoria and Sunny Park, document flags a bit better.
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@ -49,6 +49,31 @@ class PopnMusicLapistoria(PopnMusicBase):
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"""
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return {
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'ints': [
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{
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'name': 'Music Open Phase',
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'tip': 'Default music phase for all players.',
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'category': 'game_config',
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'setting': 'music_phase',
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'values': {
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0: 'No music unlocks',
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1: 'Phase 1',
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2: 'Phase 2',
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3: 'Phase 3',
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4: 'Phase 4',
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5: 'Phase 5',
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6: 'Phase 6',
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7: 'Phase 7',
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8: 'Phase 8',
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9: 'Phase 9',
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10: 'Phase 10',
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11: 'Phase 11',
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12: 'Phase 12',
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13: 'Phase 13',
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14: 'Phase 14',
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15: 'Phase 15',
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16: 'Phase MAX',
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}
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},
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{
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'name': 'Story Mode',
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'tip': 'Story mode phase for all players.',
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@ -96,18 +121,57 @@ class PopnMusicLapistoria(PopnMusicBase):
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def handle_info22_common_request(self, request: Node) -> Node:
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game_config = self.get_game_config()
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story_phase = game_config.get_int('story_phase')
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music_phase = game_config.get_int('music_phase')
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phases = {
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# Default song phase availability (0-16)
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0: 16,
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# The following songs are unlocked when the phase is at or above the number specified:
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# 1 - 1340, 1341, 1342, 1343, 1351, 1352
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# 2 - 1317, 1344, 1345
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# 3 - 1362, 1363
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# 4 - 1368
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# 5 - 1370
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# 6 - 1379, 1380
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# 7 - 1385
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# 8 - 1388
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# 9 - 1395, 1396, 1397
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# 10 - 1393
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# 11 - 1398, 1399
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# 12 - 1400, 1401
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# 13 - 1408
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# 14 - 1414
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# 15 - 1421
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# 16 - 1422
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0: music_phase,
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# Card phase (0-11)
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1: 11,
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# Pop'n Aura, max (0-11) (remove all aura requirements)
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2: 11,
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# Story (0-24)
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# Note also that depending on the story phase, some songs are also unlocked.
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# Given the story phase at or above the below phases, the following songs are unlocked:
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# 1 - 1314, 1328, 1338, 1339
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# 2 - 1346, 1347, 1361
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# 3 - 1349, 1364, 1365, 1367
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# 4 - 1366, 1369
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# 5 - 1337, 1348
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# 6 - 1371, 1372, 1373
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# 7 - 1374
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# 8 - 1383
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# 9 - 1336
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# 10 - 1382
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# 11 - 1387
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# 12 - 1386
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# 15 - 1390
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# 16 - 1389
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# 18 - 1391
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# 19 - 1392
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# 21 - 1405, 1406, 1407
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# 22 - 1410, 1411
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3: story_phase,
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# BEMANI ruins Discovery! 0 = off, 1 = active, 2 = off
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4: 0,
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# When in phase 1 or 2, the following songs are available for unlock: 1353, 1354, 1355, 1356, 1357, 1358, 1359, 1360
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4: 2,
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# Unknown event, something to do with net taisen (0-2)
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5: 2,
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# Unknown event (0-1)
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@ -119,10 +183,11 @@ class PopnMusicLapistoria(PopnMusicBase):
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# Course mode phase (0-11)
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9: 11,
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# Pon's Fate Purification Plan, 0 = off, 1 = active, 2 = off
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10: 0,
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# When in phase 1 or 2, the following songs are available for unlock: 1375, 1376, 1377, 1378, 1381
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10: 2,
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# Unknown event (0-3)
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11: 3,
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# Unknown event (0-1)
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# Unlock song 1384 (0-1)
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12: 1,
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# Appears to be unlocks for course mode including KAC stuff.
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13: 2,
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@ -133,11 +198,19 @@ class PopnMusicLapistoria(PopnMusicBase):
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# Unknown event (0-2)
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16: 2,
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# Unknown event (0-12)
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17: 0,
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# Unknown event (0-2)
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17: 12,
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# Kaitou BisCo no yokokujou!! event, 0 = off, 1 = active, 2 = off (0-2)
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# When in phase 1 or 2, the following songs are available for unlock: 1402, 1403, 1404, 1409
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18: 2,
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# Bemani Summer Diary, 0 = off, 1-6 are phases, 7 = off
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19: 0,
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# When the phase is at or above the below phases, the following songs are unlocked:
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# 1 - 1415
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# 2 - 1417
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# 3 - 1416
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# 4 - 1418
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# 5 - 1419
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# 6 - 1420
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19: 7,
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}
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root = Node.void('info22')
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@ -53,6 +53,24 @@ class PopnMusicSunnyPark(PopnMusicBase):
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"""
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return {
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'ints': [
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{
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'name': 'Music Open Phase',
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'tip': 'Default music phase for all players.',
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'category': 'game_config',
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'setting': 'music_phase',
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'values': {
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0: 'No music unlocks',
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1: 'Phase 1',
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2: 'Phase 2',
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3: 'Phase 3',
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4: 'Phase 4',
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5: 'Phase 5',
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6: 'Phase 6',
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7: 'Phase 7',
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8: 'Phase 8',
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9: 'Phase MAX',
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}
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},
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{
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'name': 'Event Phase',
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'tip': 'Event phase for all players.',
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@ -471,10 +489,11 @@ class PopnMusicSunnyPark(PopnMusicBase):
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def handle_game_get_request(self, request: Node) -> Node:
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game_config = self.get_game_config()
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event_phase = game_config.get_int('event_phase')
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music_phase = game_config.get_int('music_phase')
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root = Node.void('game')
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root.add_child(Node.s32('ir_phase', 0))
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root.add_child(Node.s32('music_open_phase', 8))
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root.add_child(Node.s32('music_open_phase', music_phase))
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root.add_child(Node.s32('collabo_phase', 8))
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root.add_child(Node.s32('personal_event_phase', event_phase))
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root.add_child(Node.s32('shop_event_phase', 6))
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