Support parent sprite blend parameter inheritance.
This commit is contained in:
parent
e3e6354295
commit
2d69d1dc99
@ -441,6 +441,7 @@ class AFPRenderer(VerboseOutput):
|
||||
parent_transform: Matrix,
|
||||
parent_mult_color: Color,
|
||||
parent_add_color: Color,
|
||||
parent_blend: int,
|
||||
only_depths: Optional[List[int]] = None,
|
||||
prefix: str="",
|
||||
) -> Image.Image:
|
||||
@ -453,6 +454,8 @@ class AFPRenderer(VerboseOutput):
|
||||
mult_color = (renderable.mult_color or Color(1.0, 1.0, 1.0, 1.0)).multiply(parent_mult_color)
|
||||
add_color = (renderable.add_color or Color(0.0, 0.0, 0.0, 0.0)).multiply(parent_mult_color).add(parent_add_color)
|
||||
blend = renderable.blend or 0
|
||||
if parent_blend not in {0, 1, 2} and blend in {0, 1, 2}:
|
||||
blend = parent_blend
|
||||
|
||||
# Render individual shapes if this is a sprite.
|
||||
if isinstance(renderable, PlacedClip):
|
||||
@ -467,9 +470,6 @@ class AFPRenderer(VerboseOutput):
|
||||
else:
|
||||
new_only_depths = None
|
||||
|
||||
if blend not in {0, 1, 2}:
|
||||
print(f"WARNING: Unsupported sprite blend {blend}!")
|
||||
|
||||
# This is a sprite placement reference. Make sure that we render lower depths
|
||||
# first, but preserved placed order as well.
|
||||
depths = set(obj.depth for obj in renderable.placed_objects)
|
||||
@ -477,7 +477,7 @@ class AFPRenderer(VerboseOutput):
|
||||
for obj in renderable.placed_objects:
|
||||
if obj.depth != depth:
|
||||
continue
|
||||
img = self.__render_object(img, obj, transform, mult_color, add_color, only_depths=new_only_depths, prefix=prefix + " ")
|
||||
img = self.__render_object(img, obj, transform, mult_color, add_color, blend, only_depths=new_only_depths, prefix=prefix + " ")
|
||||
elif isinstance(renderable, PlacedShape):
|
||||
if only_depths is not None and renderable.depth not in only_depths:
|
||||
# Not on the correct depth plane.
|
||||
@ -697,6 +697,7 @@ class AFPRenderer(VerboseOutput):
|
||||
# These could possibly be overwritten from an external source of we wanted.
|
||||
actual_mult_color = Color(1.0, 1.0, 1.0, 1.0)
|
||||
actual_add_color = Color(0.0, 0.0, 0.0, 0.0)
|
||||
actual_blend = 0
|
||||
|
||||
# Now play the frames of the root clip.
|
||||
try:
|
||||
@ -712,7 +713,7 @@ class AFPRenderer(VerboseOutput):
|
||||
if changed or frameno == 0:
|
||||
# Now, render out the placed objects.
|
||||
curimage = Image.new("RGBA", actual_size, color=color.as_tuple())
|
||||
curimage = self.__render_object(curimage, root_clip, movie_transform, actual_mult_color, actual_add_color, only_depths=only_depths)
|
||||
curimage = self.__render_object(curimage, root_clip, movie_transform, actual_mult_color, actual_add_color, actual_blend, only_depths=only_depths)
|
||||
else:
|
||||
# Nothing changed, make a copy of the previous render.
|
||||
self.vprint(" Using previous frame render")
|
||||
|
Loading…
Reference in New Issue
Block a user