Use cache layer to properly shard Jubeat music data responses.
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d162d57024
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387ec1a272
@ -176,14 +176,43 @@ class JubeatBase(CoreHandler, CardManagerHandler, PASELIHandler, Base):
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if profile is None:
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return None
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if partition != 1:
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scores = []
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else:
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cache_key = f"get_scores_by_extid-{extid}"
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score: Optional[List[Score]]
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if partition == 1:
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# We fetch all scores on the first partition and then divy up
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# the scores across total_partitions fetches. If it is small
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# enough, we don't bother.
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scores = self.data.remote.music.get_scores(
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self.game, self.music_version, userid
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)
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if scores is None:
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return None
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else:
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# We will want to fetch the remaining scores that were in our
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# cache.
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scores = self.cache.get(cache_key) # type: ignore
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if len(scores) < 50:
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# We simply return the whole amount for this, and cache nothing.
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rest = []
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else:
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groups = (total_partitions - partition) + 1
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pivot = len(scores) // groups
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rest = scores[pivot:]
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scores = scores[:pivot]
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# Cache the rest of the scores for next iteration, unless we're on the
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# last iteration.
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if partition == total_partitions:
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if rest:
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raise Exception(
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"Logic error, should not have gotten additional scores to cache on last iteration!"
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)
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self.cache.delete(cache_key)
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else:
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self.cache.set(cache_key, rest, timeout=60)
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# Format the chunk of scores we have to send back to the client.
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return self.format_scores(userid, profile, scores)
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def update_score(
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@ -478,9 +478,10 @@ class JubeatClanClient(BaseClient):
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return self.__verify_profile(resp)
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def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
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call = self.call_node()
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ret = {}
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for ver in [1, 2, 3]:
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# Construct node
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call = self.call_node()
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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@ -491,9 +492,7 @@ class JubeatClanClient(BaseClient):
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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# Technically the game sends this same packet 3 times, one with
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# each value 1, 2, 3 here. Unclear why, but we won't emulate it.
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player.add_child(Node.s8("mdata_ver", 1))
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player.add_child(Node.s8("mdata_ver", ver))
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player.add_child(Node.bool("rival", False))
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# Swap with server
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@ -502,7 +501,6 @@ class JubeatClanClient(BaseClient):
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/mdata_list")
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ret = {}
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for musicdata in resp.child("gametop/data/player/mdata_list").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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@ -582,9 +582,10 @@ class JubeatFestoClient(BaseClient):
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return self.__verify_profile(resp, False)
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def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
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call = self.call_node()
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ret = {}
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for ver in [1, 2, 3]:
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# Construct node
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call = self.call_node()
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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@ -595,12 +596,7 @@ class JubeatFestoClient(BaseClient):
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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# Technically the game sends this same packet 3 times, one with
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# each value 1, 2, 3 here. This is for sharding across 3 requests,
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# and the game will combine all 3 responses. Its up to the server to
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# handle this the way it wants, and we just send everything back in the
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# first request and ignore the rest.
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player.add_child(Node.s8("mdata_ver", 1))
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player.add_child(Node.s8("mdata_ver", ver))
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player.add_child(Node.bool("rival", False))
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# Swap with server
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@ -612,7 +608,6 @@ class JubeatFestoClient(BaseClient):
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if resp.child_value("gametop/data/player/jid") != jid:
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raise Exception("Unexpected jid received from server!")
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ret = {}
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for musicdata in resp.child("gametop/data/player/mdata_list").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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@ -392,9 +392,10 @@ class JubeatPropClient(BaseClient):
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return self.__verify_profile(resp)
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def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
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call = self.call_node()
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ret = {}
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for ver in [1, 2, 3]:
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# Construct node
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call = self.call_node()
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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@ -405,9 +406,7 @@ class JubeatPropClient(BaseClient):
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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# Technically the game sends this same packet 3 times, one with
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# each value 1, 2, 3 here. Unclear why, but we won't emulate it.
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player.add_child(Node.s8("mdata_ver", 1))
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player.add_child(Node.s8("mdata_ver", ver))
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player.add_child(Node.bool("rival", False))
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# Swap with server
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@ -416,7 +415,6 @@ class JubeatPropClient(BaseClient):
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/mdata_list")
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ret = {}
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for musicdata in resp.child("gametop/data/player/mdata_list").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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@ -357,9 +357,10 @@ class JubeatQubellClient(BaseClient):
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return self.__verify_profile(resp)
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def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
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call = self.call_node()
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ret = {}
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for ver in [1, 2, 3]:
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# Construct node
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call = self.call_node()
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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@ -370,9 +371,7 @@ class JubeatQubellClient(BaseClient):
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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# Technically the game sends this same packet 3 times, one with
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# each value 1, 2, 3 here. Unclear why, but we won't emulate it.
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player.add_child(Node.s8("mdata_ver", 1))
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player.add_child(Node.s8("mdata_ver", ver))
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player.add_child(Node.bool("rival", False))
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# Swap with server
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@ -381,7 +380,6 @@ class JubeatQubellClient(BaseClient):
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/mdata_list")
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ret = {}
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for musicdata in resp.child("gametop/data/player/mdata_list").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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@ -275,9 +275,10 @@ class JubeatSaucerClient(BaseClient):
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return self.__verify_profile(resp)
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def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
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call = self.call_node()
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ret = {}
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for ver in [1, 2, 3]:
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# Construct node
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call = self.call_node()
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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@ -288,9 +289,7 @@ class JubeatSaucerClient(BaseClient):
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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# Technically the game sends this same packet 3 times, one with
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# each value 1, 2, 3 here. Unclear why, but we won't emulate it.
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player.add_child(Node.s8("mdata_ver", 1))
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player.add_child(Node.s8("mdata_ver", ver))
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# Swap with server
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resp = self.exchange("", call)
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@ -298,7 +297,6 @@ class JubeatSaucerClient(BaseClient):
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/playdata")
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ret = {}
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for musicdata in resp.child("gametop/data/player/playdata").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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@ -310,9 +310,10 @@ class JubeatSaucerFulfillClient(BaseClient):
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return self.__verify_profile(resp)
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def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
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call = self.call_node()
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ret = {}
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for ver in [1, 2, 3]:
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# Construct node
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call = self.call_node()
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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@ -323,9 +324,7 @@ class JubeatSaucerFulfillClient(BaseClient):
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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# Technically the game sends this same packet 3 times, one with
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# each value 1, 2, 3 here. Unclear why, but we won't emulate it.
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player.add_child(Node.s8("mdata_ver", 1))
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player.add_child(Node.s8("mdata_ver", ver))
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# Swap with server
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resp = self.exchange("", call)
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@ -333,7 +332,6 @@ class JubeatSaucerFulfillClient(BaseClient):
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/playdata")
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ret = {}
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for musicdata in resp.child("gametop/data/player/playdata").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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