Use cache layer to properly shard Jubeat music data responses.
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parent
d162d57024
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387ec1a272
@ -176,14 +176,43 @@ class JubeatBase(CoreHandler, CardManagerHandler, PASELIHandler, Base):
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if profile is None:
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return None
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if partition != 1:
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scores = []
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else:
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cache_key = f"get_scores_by_extid-{extid}"
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score: Optional[List[Score]]
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if partition == 1:
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# We fetch all scores on the first partition and then divy up
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# the scores across total_partitions fetches. If it is small
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# enough, we don't bother.
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scores = self.data.remote.music.get_scores(
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self.game, self.music_version, userid
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)
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if scores is None:
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return None
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else:
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# We will want to fetch the remaining scores that were in our
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# cache.
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scores = self.cache.get(cache_key) # type: ignore
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if len(scores) < 50:
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# We simply return the whole amount for this, and cache nothing.
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rest = []
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else:
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groups = (total_partitions - partition) + 1
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pivot = len(scores) // groups
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rest = scores[pivot:]
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scores = scores[:pivot]
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# Cache the rest of the scores for next iteration, unless we're on the
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# last iteration.
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if partition == total_partitions:
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if rest:
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raise Exception(
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"Logic error, should not have gotten additional scores to cache on last iteration!"
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)
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self.cache.delete(cache_key)
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else:
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self.cache.set(cache_key, rest, timeout=60)
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# Format the chunk of scores we have to send back to the client.
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return self.format_scores(userid, profile, scores)
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def update_score(
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@ -478,50 +478,48 @@ class JubeatClanClient(BaseClient):
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return self.__verify_profile(resp)
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def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
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call = self.call_node()
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# Construct node
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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retry = Node.s32("retry", 0)
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gametop.add_child(retry)
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data = Node.void("data")
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gametop.add_child(data)
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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# Technically the game sends this same packet 3 times, one with
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# each value 1, 2, 3 here. Unclear why, but we won't emulate it.
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player.add_child(Node.s8("mdata_ver", 1))
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player.add_child(Node.bool("rival", False))
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# Swap with server
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resp = self.exchange("", call)
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/mdata_list")
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ret = {}
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for musicdata in resp.child("gametop/data/player/mdata_list").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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for ver in [1, 2, 3]:
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# Construct node
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call = self.call_node()
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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retry = Node.s32("retry", 0)
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gametop.add_child(retry)
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data = Node.void("data")
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gametop.add_child(data)
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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player.add_child(Node.s8("mdata_ver", ver))
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player.add_child(Node.bool("rival", False))
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music_id = musicdata.attribute("music_id")
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scores_by_chart: List[Dict[str, int]] = [{}, {}, {}]
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# Swap with server
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resp = self.exchange("", call)
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def extract_cnts(name: str, val: List[int]) -> None:
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scores_by_chart[0][name] = val[0]
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scores_by_chart[1][name] = val[1]
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scores_by_chart[2][name] = val[2]
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/mdata_list")
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extract_cnts("plays", musicdata.child_value("play_cnt"))
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extract_cnts("clears", musicdata.child_value("clear_cnt"))
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extract_cnts("full_combos", musicdata.child_value("fc_cnt"))
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extract_cnts("excellents", musicdata.child_value("ex_cnt"))
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extract_cnts("score", musicdata.child_value("score"))
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extract_cnts("medal", musicdata.child_value("clear"))
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ret[music_id] = scores_by_chart
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for musicdata in resp.child("gametop/data/player/mdata_list").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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music_id = musicdata.attribute("music_id")
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scores_by_chart: List[Dict[str, int]] = [{}, {}, {}]
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def extract_cnts(name: str, val: List[int]) -> None:
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scores_by_chart[0][name] = val[0]
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scores_by_chart[1][name] = val[1]
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scores_by_chart[2][name] = val[2]
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extract_cnts("plays", musicdata.child_value("play_cnt"))
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extract_cnts("clears", musicdata.child_value("clear_cnt"))
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extract_cnts("full_combos", musicdata.child_value("fc_cnt"))
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extract_cnts("excellents", musicdata.child_value("ex_cnt"))
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extract_cnts("score", musicdata.child_value("score"))
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extract_cnts("medal", musicdata.child_value("clear"))
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ret[music_id] = scores_by_chart
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return ret
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@ -582,66 +582,61 @@ class JubeatFestoClient(BaseClient):
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return self.__verify_profile(resp, False)
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def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
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call = self.call_node()
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# Construct node
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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retry = Node.s32("retry", 0)
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gametop.add_child(retry)
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data = Node.void("data")
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gametop.add_child(data)
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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# Technically the game sends this same packet 3 times, one with
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# each value 1, 2, 3 here. This is for sharding across 3 requests,
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# and the game will combine all 3 responses. Its up to the server to
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# handle this the way it wants, and we just send everything back in the
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# first request and ignore the rest.
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player.add_child(Node.s8("mdata_ver", 1))
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player.add_child(Node.bool("rival", False))
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# Swap with server
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resp = self.exchange("", call)
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/jid")
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self.assert_path(resp, "response/gametop/data/player/mdata_list")
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if resp.child_value("gametop/data/player/jid") != jid:
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raise Exception("Unexpected jid received from server!")
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ret = {}
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for musicdata in resp.child("gametop/data/player/mdata_list").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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for ver in [1, 2, 3]:
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# Construct node
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call = self.call_node()
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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retry = Node.s32("retry", 0)
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gametop.add_child(retry)
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data = Node.void("data")
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gametop.add_child(data)
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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player.add_child(Node.s8("mdata_ver", ver))
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player.add_child(Node.bool("rival", False))
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music_id = musicdata.attribute("music_id")
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scores_by_chart: List[Dict[str, int]] = [{}, {}, {}, {}, {}, {}]
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# Swap with server
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resp = self.exchange("", call)
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def extract_cnts(name: str, offset: int, val: List[int]) -> None:
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scores_by_chart[offset + 0][name] = val[0]
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scores_by_chart[offset + 1][name] = val[1]
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scores_by_chart[offset + 2][name] = val[2]
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/jid")
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self.assert_path(resp, "response/gametop/data/player/mdata_list")
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if resp.child_value("gametop/data/player/jid") != jid:
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raise Exception("Unexpected jid received from server!")
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for subdata in musicdata.children:
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if subdata.name == "normal":
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offset = 0
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elif subdata.name == "hard":
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offset = 3
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else:
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raise Exception(f"Unexpected chart type {subdata.name}!")
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for musicdata in resp.child("gametop/data/player/mdata_list").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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extract_cnts("plays", offset, subdata.child_value("play_cnt"))
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extract_cnts("clears", offset, subdata.child_value("clear_cnt"))
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extract_cnts("full_combos", offset, subdata.child_value("fc_cnt"))
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extract_cnts("excellents", offset, subdata.child_value("ex_cnt"))
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extract_cnts("score", offset, subdata.child_value("score"))
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extract_cnts("medal", offset, subdata.child_value("clear"))
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extract_cnts("rate", offset, subdata.child_value("music_rate"))
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music_id = musicdata.attribute("music_id")
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scores_by_chart: List[Dict[str, int]] = [{}, {}, {}, {}, {}, {}]
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ret[music_id] = scores_by_chart
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def extract_cnts(name: str, offset: int, val: List[int]) -> None:
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scores_by_chart[offset + 0][name] = val[0]
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scores_by_chart[offset + 1][name] = val[1]
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scores_by_chart[offset + 2][name] = val[2]
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for subdata in musicdata.children:
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if subdata.name == "normal":
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offset = 0
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elif subdata.name == "hard":
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offset = 3
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else:
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raise Exception(f"Unexpected chart type {subdata.name}!")
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extract_cnts("plays", offset, subdata.child_value("play_cnt"))
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extract_cnts("clears", offset, subdata.child_value("clear_cnt"))
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extract_cnts("full_combos", offset, subdata.child_value("fc_cnt"))
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extract_cnts("excellents", offset, subdata.child_value("ex_cnt"))
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extract_cnts("score", offset, subdata.child_value("score"))
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extract_cnts("medal", offset, subdata.child_value("clear"))
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extract_cnts("rate", offset, subdata.child_value("music_rate"))
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ret[music_id] = scores_by_chart
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return ret
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@ -392,50 +392,48 @@ class JubeatPropClient(BaseClient):
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return self.__verify_profile(resp)
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def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
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call = self.call_node()
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# Construct node
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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retry = Node.s32("retry", 0)
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gametop.add_child(retry)
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data = Node.void("data")
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gametop.add_child(data)
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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# Technically the game sends this same packet 3 times, one with
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# each value 1, 2, 3 here. Unclear why, but we won't emulate it.
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player.add_child(Node.s8("mdata_ver", 1))
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player.add_child(Node.bool("rival", False))
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# Swap with server
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resp = self.exchange("", call)
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/mdata_list")
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ret = {}
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for musicdata in resp.child("gametop/data/player/mdata_list").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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for ver in [1, 2, 3]:
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# Construct node
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call = self.call_node()
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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retry = Node.s32("retry", 0)
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gametop.add_child(retry)
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data = Node.void("data")
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gametop.add_child(data)
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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player.add_child(Node.s8("mdata_ver", ver))
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player.add_child(Node.bool("rival", False))
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music_id = musicdata.attribute("music_id")
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scores_by_chart: List[Dict[str, int]] = [{}, {}, {}]
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# Swap with server
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resp = self.exchange("", call)
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def extract_cnts(name: str, val: List[int]) -> None:
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scores_by_chart[0][name] = val[0]
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scores_by_chart[1][name] = val[1]
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scores_by_chart[2][name] = val[2]
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/mdata_list")
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extract_cnts("plays", musicdata.child_value("play_cnt"))
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extract_cnts("clears", musicdata.child_value("clear_cnt"))
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extract_cnts("full_combos", musicdata.child_value("fc_cnt"))
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extract_cnts("excellents", musicdata.child_value("ex_cnt"))
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extract_cnts("score", musicdata.child_value("score"))
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extract_cnts("medal", musicdata.child_value("clear"))
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ret[music_id] = scores_by_chart
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for musicdata in resp.child("gametop/data/player/mdata_list").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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music_id = musicdata.attribute("music_id")
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scores_by_chart: List[Dict[str, int]] = [{}, {}, {}]
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def extract_cnts(name: str, val: List[int]) -> None:
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scores_by_chart[0][name] = val[0]
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scores_by_chart[1][name] = val[1]
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scores_by_chart[2][name] = val[2]
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extract_cnts("plays", musicdata.child_value("play_cnt"))
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extract_cnts("clears", musicdata.child_value("clear_cnt"))
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extract_cnts("full_combos", musicdata.child_value("fc_cnt"))
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extract_cnts("excellents", musicdata.child_value("ex_cnt"))
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extract_cnts("score", musicdata.child_value("score"))
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extract_cnts("medal", musicdata.child_value("clear"))
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ret[music_id] = scores_by_chart
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return ret
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@ -357,50 +357,48 @@ class JubeatQubellClient(BaseClient):
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return self.__verify_profile(resp)
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def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
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call = self.call_node()
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# Construct node
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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retry = Node.s32("retry", 0)
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gametop.add_child(retry)
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data = Node.void("data")
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gametop.add_child(data)
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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# Technically the game sends this same packet 3 times, one with
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# each value 1, 2, 3 here. Unclear why, but we won't emulate it.
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player.add_child(Node.s8("mdata_ver", 1))
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player.add_child(Node.bool("rival", False))
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# Swap with server
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resp = self.exchange("", call)
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/mdata_list")
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ret = {}
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for musicdata in resp.child("gametop/data/player/mdata_list").children:
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if musicdata.name != "musicdata":
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raise Exception("Unexpected node in playdata!")
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for ver in [1, 2, 3]:
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# Construct node
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call = self.call_node()
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gametop = Node.void("gametop")
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call.add_child(gametop)
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gametop.set_attribute("method", "get_mdata")
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retry = Node.s32("retry", 0)
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gametop.add_child(retry)
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data = Node.void("data")
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gametop.add_child(data)
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player = Node.void("player")
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data.add_child(player)
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player.add_child(Node.s32("jid", jid))
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player.add_child(Node.s8("mdata_ver", ver))
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player.add_child(Node.bool("rival", False))
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music_id = musicdata.attribute("music_id")
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scores_by_chart: List[Dict[str, int]] = [{}, {}, {}]
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# Swap with server
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resp = self.exchange("", call)
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def extract_cnts(name: str, val: List[int]) -> None:
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scores_by_chart[0][name] = val[0]
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scores_by_chart[1][name] = val[1]
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scores_by_chart[2][name] = val[2]
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# Parse out scores
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self.assert_path(resp, "response/gametop/data/player/mdata_list")
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extract_cnts("plays", musicdata.child_value("play_cnt"))
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extract_cnts("clears", musicdata.child_value("clear_cnt"))
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extract_cnts("full_combos", musicdata.child_value("fc_cnt"))
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extract_cnts("excellents", musicdata.child_value("ex_cnt"))
|
||||
extract_cnts("score", musicdata.child_value("score"))
|
||||
extract_cnts("medal", musicdata.child_value("clear"))
|
||||
ret[music_id] = scores_by_chart
|
||||
for musicdata in resp.child("gametop/data/player/mdata_list").children:
|
||||
if musicdata.name != "musicdata":
|
||||
raise Exception("Unexpected node in playdata!")
|
||||
|
||||
music_id = musicdata.attribute("music_id")
|
||||
scores_by_chart: List[Dict[str, int]] = [{}, {}, {}]
|
||||
|
||||
def extract_cnts(name: str, val: List[int]) -> None:
|
||||
scores_by_chart[0][name] = val[0]
|
||||
scores_by_chart[1][name] = val[1]
|
||||
scores_by_chart[2][name] = val[2]
|
||||
|
||||
extract_cnts("plays", musicdata.child_value("play_cnt"))
|
||||
extract_cnts("clears", musicdata.child_value("clear_cnt"))
|
||||
extract_cnts("full_combos", musicdata.child_value("fc_cnt"))
|
||||
extract_cnts("excellents", musicdata.child_value("ex_cnt"))
|
||||
extract_cnts("score", musicdata.child_value("score"))
|
||||
extract_cnts("medal", musicdata.child_value("clear"))
|
||||
ret[music_id] = scores_by_chart
|
||||
|
||||
return ret
|
||||
|
||||
|
@ -275,49 +275,47 @@ class JubeatSaucerClient(BaseClient):
|
||||
return self.__verify_profile(resp)
|
||||
|
||||
def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
|
||||
call = self.call_node()
|
||||
|
||||
# Construct node
|
||||
gametop = Node.void("gametop")
|
||||
call.add_child(gametop)
|
||||
gametop.set_attribute("method", "get_mdata")
|
||||
retry = Node.s32("retry", 0)
|
||||
gametop.add_child(retry)
|
||||
data = Node.void("data")
|
||||
gametop.add_child(data)
|
||||
player = Node.void("player")
|
||||
data.add_child(player)
|
||||
player.add_child(Node.s32("jid", jid))
|
||||
# Technically the game sends this same packet 3 times, one with
|
||||
# each value 1, 2, 3 here. Unclear why, but we won't emulate it.
|
||||
player.add_child(Node.s8("mdata_ver", 1))
|
||||
|
||||
# Swap with server
|
||||
resp = self.exchange("", call)
|
||||
|
||||
# Parse out scores
|
||||
self.assert_path(resp, "response/gametop/data/player/playdata")
|
||||
|
||||
ret = {}
|
||||
for musicdata in resp.child("gametop/data/player/playdata").children:
|
||||
if musicdata.name != "musicdata":
|
||||
raise Exception("Unexpected node in playdata!")
|
||||
for ver in [1, 2, 3]:
|
||||
# Construct node
|
||||
call = self.call_node()
|
||||
gametop = Node.void("gametop")
|
||||
call.add_child(gametop)
|
||||
gametop.set_attribute("method", "get_mdata")
|
||||
retry = Node.s32("retry", 0)
|
||||
gametop.add_child(retry)
|
||||
data = Node.void("data")
|
||||
gametop.add_child(data)
|
||||
player = Node.void("player")
|
||||
data.add_child(player)
|
||||
player.add_child(Node.s32("jid", jid))
|
||||
player.add_child(Node.s8("mdata_ver", ver))
|
||||
|
||||
music_id = musicdata.attribute("music_id")
|
||||
scores_by_chart: List[Dict[str, int]] = [{}, {}, {}]
|
||||
# Swap with server
|
||||
resp = self.exchange("", call)
|
||||
|
||||
def extract_cnts(name: str, val: List[int]) -> None:
|
||||
scores_by_chart[0][name] = val[0]
|
||||
scores_by_chart[1][name] = val[1]
|
||||
scores_by_chart[2][name] = val[2]
|
||||
# Parse out scores
|
||||
self.assert_path(resp, "response/gametop/data/player/playdata")
|
||||
|
||||
extract_cnts("plays", musicdata.child_value("play_cnt"))
|
||||
extract_cnts("clears", musicdata.child_value("clear_cnt"))
|
||||
extract_cnts("full_combos", musicdata.child_value("fc_cnt"))
|
||||
extract_cnts("excellents", musicdata.child_value("ex_cnt"))
|
||||
extract_cnts("score", musicdata.child_value("score"))
|
||||
extract_cnts("medal", musicdata.child_value("clear"))
|
||||
ret[music_id] = scores_by_chart
|
||||
for musicdata in resp.child("gametop/data/player/playdata").children:
|
||||
if musicdata.name != "musicdata":
|
||||
raise Exception("Unexpected node in playdata!")
|
||||
|
||||
music_id = musicdata.attribute("music_id")
|
||||
scores_by_chart: List[Dict[str, int]] = [{}, {}, {}]
|
||||
|
||||
def extract_cnts(name: str, val: List[int]) -> None:
|
||||
scores_by_chart[0][name] = val[0]
|
||||
scores_by_chart[1][name] = val[1]
|
||||
scores_by_chart[2][name] = val[2]
|
||||
|
||||
extract_cnts("plays", musicdata.child_value("play_cnt"))
|
||||
extract_cnts("clears", musicdata.child_value("clear_cnt"))
|
||||
extract_cnts("full_combos", musicdata.child_value("fc_cnt"))
|
||||
extract_cnts("excellents", musicdata.child_value("ex_cnt"))
|
||||
extract_cnts("score", musicdata.child_value("score"))
|
||||
extract_cnts("medal", musicdata.child_value("clear"))
|
||||
ret[music_id] = scores_by_chart
|
||||
|
||||
return ret
|
||||
|
||||
|
@ -310,49 +310,47 @@ class JubeatSaucerFulfillClient(BaseClient):
|
||||
return self.__verify_profile(resp)
|
||||
|
||||
def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
|
||||
call = self.call_node()
|
||||
|
||||
# Construct node
|
||||
gametop = Node.void("gametop")
|
||||
call.add_child(gametop)
|
||||
gametop.set_attribute("method", "get_mdata")
|
||||
retry = Node.s32("retry", 0)
|
||||
gametop.add_child(retry)
|
||||
data = Node.void("data")
|
||||
gametop.add_child(data)
|
||||
player = Node.void("player")
|
||||
data.add_child(player)
|
||||
player.add_child(Node.s32("jid", jid))
|
||||
# Technically the game sends this same packet 3 times, one with
|
||||
# each value 1, 2, 3 here. Unclear why, but we won't emulate it.
|
||||
player.add_child(Node.s8("mdata_ver", 1))
|
||||
|
||||
# Swap with server
|
||||
resp = self.exchange("", call)
|
||||
|
||||
# Parse out scores
|
||||
self.assert_path(resp, "response/gametop/data/player/playdata")
|
||||
|
||||
ret = {}
|
||||
for musicdata in resp.child("gametop/data/player/playdata").children:
|
||||
if musicdata.name != "musicdata":
|
||||
raise Exception("Unexpected node in playdata!")
|
||||
for ver in [1, 2, 3]:
|
||||
# Construct node
|
||||
call = self.call_node()
|
||||
gametop = Node.void("gametop")
|
||||
call.add_child(gametop)
|
||||
gametop.set_attribute("method", "get_mdata")
|
||||
retry = Node.s32("retry", 0)
|
||||
gametop.add_child(retry)
|
||||
data = Node.void("data")
|
||||
gametop.add_child(data)
|
||||
player = Node.void("player")
|
||||
data.add_child(player)
|
||||
player.add_child(Node.s32("jid", jid))
|
||||
player.add_child(Node.s8("mdata_ver", ver))
|
||||
|
||||
music_id = musicdata.attribute("music_id")
|
||||
scores_by_chart: List[Dict[str, int]] = [{}, {}, {}]
|
||||
# Swap with server
|
||||
resp = self.exchange("", call)
|
||||
|
||||
def extract_cnts(name: str, val: List[int]) -> None:
|
||||
scores_by_chart[0][name] = val[0]
|
||||
scores_by_chart[1][name] = val[1]
|
||||
scores_by_chart[2][name] = val[2]
|
||||
# Parse out scores
|
||||
self.assert_path(resp, "response/gametop/data/player/playdata")
|
||||
|
||||
extract_cnts("plays", musicdata.child_value("play_cnt"))
|
||||
extract_cnts("clears", musicdata.child_value("clear_cnt"))
|
||||
extract_cnts("full_combos", musicdata.child_value("fc_cnt"))
|
||||
extract_cnts("excellents", musicdata.child_value("ex_cnt"))
|
||||
extract_cnts("score", musicdata.child_value("score"))
|
||||
extract_cnts("medal", musicdata.child_value("clear"))
|
||||
ret[music_id] = scores_by_chart
|
||||
for musicdata in resp.child("gametop/data/player/playdata").children:
|
||||
if musicdata.name != "musicdata":
|
||||
raise Exception("Unexpected node in playdata!")
|
||||
|
||||
music_id = musicdata.attribute("music_id")
|
||||
scores_by_chart: List[Dict[str, int]] = [{}, {}, {}]
|
||||
|
||||
def extract_cnts(name: str, val: List[int]) -> None:
|
||||
scores_by_chart[0][name] = val[0]
|
||||
scores_by_chart[1][name] = val[1]
|
||||
scores_by_chart[2][name] = val[2]
|
||||
|
||||
extract_cnts("plays", musicdata.child_value("play_cnt"))
|
||||
extract_cnts("clears", musicdata.child_value("clear_cnt"))
|
||||
extract_cnts("full_combos", musicdata.child_value("fc_cnt"))
|
||||
extract_cnts("excellents", musicdata.child_value("ex_cnt"))
|
||||
extract_cnts("score", musicdata.child_value("score"))
|
||||
extract_cnts("medal", musicdata.child_value("clear"))
|
||||
ret[music_id] = scores_by_chart
|
||||
|
||||
return ret
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user