Always filter out unnecessary exported tags, even when rendering the default animation.
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@ -251,7 +251,7 @@ class AFPRenderer(VerboseOutput):
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# Now, render out the placed objects.
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for obj in sorted(self.__placed_objects, key=lambda o: o.tag.depth):
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if self.__visible_tag is not None and self.__visible_tag != obj.parent_sprite:
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if self.__visible_tag != obj.parent_sprite:
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continue
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self.vprint(f" Rendering placed object ID {obj.tag.object_id} from sprite {obj.parent_sprite} onto Depth {obj.tag.depth}")
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