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mirror of synced 2024-11-23 22:10:59 +01:00

Disable Net Taisen for all Pop'n versions.

This commit is contained in:
Jennifer Taylor 2021-09-10 04:46:43 +00:00
parent 2983ee2926
commit 43339c7e44
5 changed files with 65 additions and 38 deletions

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@ -6,4 +6,4 @@ Things that I have not gotten around to doing.
- Prettify the frontend. Its a bit utilitarian right now, aside from some minor color flare.
- Make the frontend work better on mobile. It works well enough, but it could be a much better experience.
- Support for DanEvo. I meant to do this but my DanEvo ended up in storage before I could tackle it, so the only thing that exists at the moment is a rudimentary music DB parser.
- Figure out phase/unlock/etc bits for some older IIDX and Pop'n Music versions and hook them up to the Arcade panel to allow switching events.
- Figure out phase/unlock/etc bits for some older IIDX versions and hook them up to the Arcade panel to allow switching events.

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@ -93,6 +93,14 @@ class PopnMusicEclale(PopnMusicBase):
'category': 'game_config',
'setting': 'starmaker_enable',
},
# We don't currently support lobbies or anything, so this is commented out until
# somebody gets around to implementing it.
# {
# 'name': 'Net Taisen',
# 'tip': 'Enable Net Taisen, including win/loss display on song select',
# 'category': 'game_config',
# 'setting': 'enable_net_taisen',
# },
{
'name': 'Force Song Unlock',
'tip': 'Force unlock all songs.',
@ -106,6 +114,7 @@ class PopnMusicEclale(PopnMusicBase):
game_config = self.get_game_config()
music_phase = game_config.get_int('music_phase')
music_sub_phase = game_config.get_int('music_sub_phase')
enable_net_taisen = False # game_config.get_bool('enable_net_taisen')
# Event phases. Eclale seems to be so basic that there is no way to disable/enable
# the starmaker event. It is just baked into the game.
@ -152,7 +161,7 @@ class PopnMusicEclale(PopnMusicBase):
# Unknown event, maybe something to do with song categories? (0-1)
11: 1,
# Enable Net Taisen, including win/loss sort option on music select (0-1)
12: 1,
12: 1 if enable_net_taisen else 0,
# Enable local and server-side matching when selecting a song (0-4)
13: 4,
}

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@ -109,6 +109,14 @@ class PopnMusicLapistoria(PopnMusicBase):
},
],
'bools': [
# We don't currently support lobbies or anything, so this is commented out until
# somebody gets around to implementing it.
# {
# 'name': 'Net Taisen',
# 'tip': 'Enable Net Taisen, including win/loss display on song select',
# 'category': 'game_config',
# 'setting': 'enable_net_taisen',
# },
{
'name': 'Force Song Unlock',
'tip': 'Force unlock all songs.',
@ -122,6 +130,7 @@ class PopnMusicLapistoria(PopnMusicBase):
game_config = self.get_game_config()
story_phase = game_config.get_int('story_phase')
music_phase = game_config.get_int('music_phase')
enable_net_taisen = False # game_config.get_bool('enable_net_taisen')
phases = {
# Default song phase availability (0-16)
@ -173,7 +182,7 @@ class PopnMusicLapistoria(PopnMusicBase):
# When in phase 1 or 2, the following songs are available for unlock: 1353, 1354, 1355, 1356, 1357, 1358, 1359, 1360
4: 2,
# Unknown event, something to do with net taisen (0-2)
5: 2,
5: 2 if enable_net_taisen else 0,
# Unknown event (0-1)
6: 1,
# Unknown event (0-1)

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@ -98,8 +98,7 @@ class PopnMusicPeace(PopnMusicModernBase):
# The following values control the pop'n music event archive. Setting the flag to the following values has the
# corresponding effect. Each value will include the events above it, for example setting it to 5 gives you the
# pop'n 15 event, as well as SP, 12, and 11 events. Setting it to 0 disabled the event and skips the entire screen,
#setting it to 20 makes all of the events available for selection. Completing the minigame unlocks the associated content.
# setting it to 20 makes all of the events available for selection. Completing the minigame unlocks the associated content.
'name': 'Event Archive Phase',
'tip': 'Event Archive mini-game phase for all players.',
'category': 'game_config',
@ -130,13 +129,14 @@ class PopnMusicPeace(PopnMusicModernBase):
},
],
'bools': [
# Enable Net Taisen, including win/loss display on song select (0-1)
{
'name': 'Net Taisen',
'tip': 'Enable Net Taisen, including win/loss display on song select',
'category': 'game_config',
'setting': 'enable_net_taisen',
},
# We don't currently support lobbies or anything, so this is commented out until
# somebody gets around to implementing it.
# {
# 'name': 'Net Taisen',
# 'tip': 'Enable Net Taisen, including win/loss display on song select',
# 'category': 'game_config',
# 'setting': 'enable_net_taisen',
# },
{
'name': 'Force Song Unlock',
'tip': 'Force unlock all songs.',
@ -151,7 +151,7 @@ class PopnMusicPeace(PopnMusicModernBase):
music_phase = game_config.get_int('music_phase')
event_archive_phase = game_config.get_int('event_archive_phase')
holiday_greeting = game_config.get_int('holiday_greeting')
enable_net_taisen = game_config.get_bool('enable_net_taisen')
enable_net_taisen = False # game_config.get_bool('enable_net_taisen')
navikun_phase = game_config.get_int('navikun_phase')
# Event phases
@ -193,7 +193,7 @@ class PopnMusicPeace(PopnMusicModernBase):
# Unknown event (0-1)
4: 1,
# Enable Net Taisen, including win/loss display on song select (0-1)
5: enable_net_taisen,
5: 1 if enable_net_taisen else 0,
# Enable NAVI-kun shunkyoku toujou, allows song 1608 to be unlocked (0-1)
6: 1,
# Unknown event (0-1)

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@ -54,29 +54,6 @@ class PopnMusicUsaNeko(PopnMusicModernBase):
11: 'Phase MAX',
}
},
{
# For festive times, it's possible to change the welcome greeting. I'm not sure why you would want to change this, but now you can.
'name': 'Holiday Greeting',
'tip': 'Changes the payment selection confirmation sound.',
'category': 'game_config',
'setting': 'holiday_greeting',
'values': {
0: 'Okay!',
1: 'Merry Christmas!',
2: 'Happy New Year!',
}
},
{
'name': 'Active Event',
'tip': 'Active event for all players.',
'category': 'game_config',
'setting': 'active_event',
'values': {
0: 'No event',
1: 'NAVI-Kun event',
2: 'Daily Mission event',
},
},
{
'name': 'NAVI-Kun Event Phase',
'tip': 'NAVI-Kun event phase for all players.',
@ -101,8 +78,39 @@ class PopnMusicUsaNeko(PopnMusicModernBase):
15: 'Phase MAX',
},
},
{
# For festive times, it's possible to change the welcome greeting. I'm not sure why you would want to change this, but now you can.
'name': 'Holiday Greeting',
'tip': 'Changes the payment selection confirmation sound.',
'category': 'game_config',
'setting': 'holiday_greeting',
'values': {
0: 'Okay!',
1: 'Merry Christmas!',
2: 'Happy New Year!',
}
},
{
'name': 'Active Event',
'tip': 'Active event for all players.',
'category': 'game_config',
'setting': 'active_event',
'values': {
0: 'No event',
1: 'NAVI-Kun event',
2: 'Daily Mission event',
},
},
],
'bools': [
# We don't currently support lobbies or anything, so this is commented out until
# somebody gets around to implementing it.
# {
# 'name': 'Net Taisen',
# 'tip': 'Enable Net Taisen, including win/loss display on song select',
# 'category': 'game_config',
# 'setting': 'enable_net_taisen',
# },
{
'name': 'Force Song Unlock',
'tip': 'Force unlock all songs.',
@ -118,6 +126,7 @@ class PopnMusicUsaNeko(PopnMusicModernBase):
holiday_greeting = game_config.get_int('holiday_greeting')
active_event = game_config.get_int('active_event')
navikun_phase = game_config.get_int('navikun_phase')
enable_net_taisen = False # game_config.get_bool('enable_net_taisen')
navikun_enabled = active_event == 1
daily_mission_enabled = active_event == 2
@ -148,7 +157,7 @@ class PopnMusicUsaNeko(PopnMusicModernBase):
# Unknown event (0-1)
4: 1,
# Enable Net Taisen, including win/loss display on song select (0-1)
5: 1,
5: 1 if enable_net_taisen else 0,
# Enable NAVI-kun shunkyoku toujou, allows song 1608 to be unlocked (0-1)
6: 1,
# Unknown event (0-1)