Add Qprogue switch to Spada.
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parent
48331ac092
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@ -170,6 +170,18 @@ class IIDXSpada(IIDXBase):
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"setting": "omnimix_events_enabled",
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"setting": "omnimix_events_enabled",
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},
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},
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],
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],
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"ints": [
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{
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"name": "Event Phase",
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"tip": "Sets the machine event phase.",
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"category": "game_config",
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"setting": "event_phase",
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"values": {
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0: "No Event",
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1: "Qprogue",
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},
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},
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],
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}
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}
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def db_to_game_status(self, db_status: int) -> int:
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def db_to_game_status(self, db_status: int) -> int:
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@ -877,8 +889,8 @@ class IIDXSpada(IIDXBase):
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if self.omnimix and (not omni_events):
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if self.omnimix and (not omni_events):
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boss_phase = 0
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boss_phase = 0
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else:
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else:
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# TODO: Figure out what these map to
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# There's only one event, and we hardcode it to the new maps.
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boss_phase = 0
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boss_phase = game_config.get_int("event_phase")
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boss = Node.void("boss")
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boss = Node.void("boss")
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root.add_child(boss)
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root.add_child(boss)
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