Check in environment flag to use experimental mypyc compiler instead of cython for some modules.
This commit is contained in:
parent
b1b8b67fe3
commit
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233
setup.py
233
setup.py
@ -4,6 +4,10 @@ from setuptools import Command, setup
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def extensions():
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# None of these are required for operating any of the utilities found in this repo.
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# They are all present for speed. If you cannot compile arbitrary code or cython,
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# run setup.py with "PURE_PYTHON=1" environment variable defined to skip compiling
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# extensions. Note that the pure python code will run slower.
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if 'PURE_PYTHON' in os.environ:
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# We've been asked not to compile extensions.
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return []
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@ -11,103 +15,144 @@ def extensions():
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from setuptools import Extension
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from Cython.Build import cythonize
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return [
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*cythonize(
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cython_only_code = [
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# Alternative, orders of magnitude faster, memory-unsafe version of
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# LZ77 which drastically speeds up packet processing time.
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Extension(
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"bemani.protocol.lz77cpp",
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[
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# Hot code for anything constructing or parsing a remote game packet.
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Extension(
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"bemani.protocol.binary",
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[
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"bemani/protocol/binary.py",
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]
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),
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# Even though we have a C++ implementation of this, some of the code
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# is still used as a wrapper to the C++ implementation and it is very
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# hot code (almost every packet touches this).
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Extension(
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"bemani.protocol.lz77",
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[
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"bemani/protocol/lz77.py",
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]
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),
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# Alternative, orders of magnitude faster, memory-unsafe version of
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# LZ77 which drastically speeds up packet processing time.
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Extension(
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"bemani.protocol.lz77cpp",
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[
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"bemani/protocol/lz77cpp.cxx",
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],
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language="c++",
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extra_compile_args=["-std=c++14"],
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extra_link_args=["-std=c++14"],
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),
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# Every single backend service uses this class for construction and
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# parsing, so compiling this makes sense.
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Extension(
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"bemani.protocol.node",
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[
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"bemani/protocol/node.py",
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]
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),
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# This is the top-level protocol marshall which gets touched at least
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# once per packet, so its worth it to squeeze more speed out of this.
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Extension(
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"bemani.protocol.protocol",
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[
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"bemani/protocol/protocol.py",
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]
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),
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# This is used to implement a convenient way of parsing/creating binary
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# data and it is memory-safe accessses of bytes so it is necessarily
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# a bottleneck.
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Extension(
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"bemani.protocol.stream",
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[
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"bemani/protocol/stream.py",
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]
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),
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# This gets used less frequently (only on the oldest games) but it is
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# still worth it to get a bit of a speed boost by compiling.
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Extension(
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"bemani.protocol.xml",
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[
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"bemani/protocol/xml.py",
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]
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),
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# This is a memory-unsafe, orders of magnitude faster threaded implementation
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# of the pure python blend code which takes rendering rough animations down
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# from over an hour to around a minute.
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Extension(
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"bemani.format.afp.blend.blendcpp",
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[
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"bemani/format/afp/blend/blendcpp.pyx",
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"bemani/format/afp/blend/blendcppimpl.cxx",
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],
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language="c++",
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extra_compile_args=["-std=c++14"],
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extra_link_args=["-std=c++14"],
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),
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# These types include operations such as matrix math and color conversion so
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# it is worth it to speed this up when rendering animations.
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Extension(
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"bemani.format.afp.types.generic",
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[
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"bemani/format/afp/types/generic.py",
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]
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),
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# DXT is slow enough that it might be worth it to write a C++ implementation of
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# this at some point, but for now we squeeze a bit of speed out of this by compiling.
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Extension(
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"bemani.format.dxt",
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[
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"bemani/format/dxt.py",
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]
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),
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"bemani/protocol/lz77cpp.cxx",
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],
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language_level=3,
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language="c++",
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extra_compile_args=["-std=c++14"],
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extra_link_args=["-std=c++14"],
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),
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# This is a memory-unsafe, orders of magnitude faster threaded implementation
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# of the pure python blend code which takes rendering rough animations down
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# from over an hour to around a minute.
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Extension(
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"bemani.format.afp.blend.blendcpp",
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[
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"bemani/format/afp/blend/blendcpp.pyx",
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"bemani/format/afp/blend/blendcppimpl.cxx",
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],
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language="c++",
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extra_compile_args=["-std=c++14"],
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extra_link_args=["-std=c++14"],
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),
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]
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if 'EXPERIMENTAL_MYPYC_COMPILER' in os.environ:
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from mypyc.build import mypycify
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return [
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*mypycify(
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[
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# List of modules that works as compiled mypyc code.
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"bemani/protocol",
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"bemani/common",
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],
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),
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*cythonize(
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[
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# Always include code that must be compiled with cython.
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*cython_only_code,
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# The format module is not ready for mypyc compilation yet, there are some bugs in
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# the compiler that prevent us from using it.
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Extension(
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"bemani.format.dxt",
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[
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"bemani/format/dxt.py",
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]
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),
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# The types module is not ready for mypyc compilation yet, there are some bugs in
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# the compiler that prevent us from using it.
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Extension(
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"bemani.format.afp.types.generic",
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[
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"bemani/format/afp/types/generic.py",
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]
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),
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],
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language_level=3,
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),
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]
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else:
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return [
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*cythonize(
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[
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# Always include code that must be compiled with cython.
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*cython_only_code,
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# Hot code for anything constructing or parsing a remote game packet.
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Extension(
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"bemani.protocol.binary",
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[
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"bemani/protocol/binary.py",
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]
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),
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# Even though we have a C++ implementation of this, some of the code
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# is still used as a wrapper to the C++ implementation and it is very
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# hot code (almost every packet touches this).
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Extension(
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"bemani.protocol.lz77",
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[
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"bemani/protocol/lz77.py",
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]
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),
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# Every single backend service uses this class for construction and
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# parsing, so compiling this makes sense.
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Extension(
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"bemani.protocol.node",
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[
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"bemani/protocol/node.py",
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]
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),
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# This is the top-level protocol marshall which gets touched at least
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# once per packet, so its worth it to squeeze more speed out of this.
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Extension(
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"bemani.protocol.protocol",
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[
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"bemani/protocol/protocol.py",
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]
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),
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# This is used to implement a convenient way of parsing/creating binary
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# data and it is memory-safe accessses of bytes so it is necessarily
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# a bottleneck.
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Extension(
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"bemani.protocol.stream",
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[
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"bemani/protocol/stream.py",
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]
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),
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# This gets used less frequently (only on the oldest games) but it is
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# still worth it to get a bit of a speed boost by compiling.
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Extension(
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"bemani.protocol.xml",
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[
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"bemani/protocol/xml.py",
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]
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),
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# These types include operations such as matrix math and color conversion so
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# it is worth it to speed this up when rendering animations.
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Extension(
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"bemani.format.afp.types.generic",
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[
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"bemani/format/afp/types/generic.py",
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]
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),
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# DXT is slow enough that it might be worth it to write a C++ implementation of
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# this at some point, but for now we squeeze a bit of speed out of this by compiling.
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Extension(
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"bemani.format.dxt",
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[
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"bemani/format/dxt.py",
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]
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),
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],
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language_level=3,
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),
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]
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class CleanExtCommand(Command):
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description = 'Clean all compiled python extensions from the current directory.'
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@ -204,10 +249,6 @@ setup(
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install_requires=[
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req for req in open('requirements.txt').read().split('\n') if len(req) > 0
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],
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# None of these are required for operating any of the utilities found in this repo.
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# They are all present for speed. If you cannot compile arbitrary code or cython,
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# remove the ext_modules line and run setuptools again. Everything should work, but
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# it will run slower.
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ext_modules=extensions(),
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cmdclass={
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'clean_ext': CleanExtCommand,
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