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mirror of synced 2024-11-27 23:50:47 +01:00

Rework engine so multiple of the same sprite can be placed down by place item tags.

This commit is contained in:
Jennifer Taylor 2021-04-20 21:41:28 +00:00
parent 81c4496269
commit 4c7ac0f744
2 changed files with 91 additions and 69 deletions

View File

@ -9,14 +9,23 @@ from .util import VerboseOutput
class Clip:
# A movie clip that we are rendering, frame by frame. These are manifest by the root
# SWF as well as AP2DefineSpriteTags which are essentially embedded movie clips.
def __init__(self, tag_id: Optional[int], frames: List[Frame], tags: List[Tag], running: bool) -> None:
# SWF as well as AP2DefineSpriteTags which are essentially embedded movie clips. The
# tag_id is the AP2DefineSpriteTag that created us, or None if this is the clip for
# the root of the movie.
def __init__(self, tag_id: Optional[int], frames: List[Frame], tags: List[Tag]) -> None:
self.tag_id = tag_id
self.frames = frames
self.tags = tags
self.frameno = 0
self.__last_frameno = -1
self.__running = running
self.__finished = False
def clone(self) -> "Clip":
return Clip(
self.tag_id,
self.frames,
self.tags,
)
@property
def frame(self) -> Frame:
@ -34,19 +43,18 @@ class Clip:
# Clear the dirty flag on this clip until we advance to the next frame.
self.__last_frameno = self.frameno
def remove(self) -> None:
# Schedule this clip to be removed.
self.__finished = True
@property
def finished(self) -> bool:
# Whether we've hit the end of the clip and should get rid of this object or not.
return (not self.__running) and (self.frameno == len(self.frames))
return (self.__finished or (self.frameno == len(self.frames)))
@property
def running(self) -> bool:
# Whether we are still running.
return self.frameno < len(self.frames) and self.__running
@running.setter
def running(self, running: bool) -> None:
self.__running = running
return not self.finished
@property
def dirty(self) -> bool:
@ -61,9 +69,11 @@ class PlacedObject:
# An object that occupies the screen at some depth. Placed by an AP2PlaceObjectTag
# that is inside the root SWF or an AP2DefineSpriteTag (essentially an embedded
# movie clip).
def __init__(self, parent_clip: Optional[int], tag: AP2PlaceObjectTag) -> None:
def __init__(self, parent_clip: Clip, tag: AP2PlaceObjectTag, drawable: Union[Clip, Shape]) -> None:
self.parent_clip = parent_clip
# TODO: Get rid of tag reference, instead grab the variables we need.
self.tag = tag
self.drawable = drawable
@property
def depth(self) -> int:
@ -88,6 +98,7 @@ class AFPRenderer(VerboseOutput):
# Internal render parameters
self.__visible_tag: Optional[int] = None
self.__registered_shapes: Dict[int, Shape] = {}
self.__registered_sprites: Dict[int, Clip] = {}
self.__placed_objects: List[PlacedObject] = []
self.__clips: List[Clip] = []
@ -135,7 +146,7 @@ class AFPRenderer(VerboseOutput):
return paths
def __place(self, tag: Tag, parent_clip: Optional[int], prefix: str = "") -> List[Clip]:
def __place(self, tag: Tag, parent_clip: Clip, prefix: str = "") -> List[Clip]:
# "Place" a tag on the screen. Most of the time, this means performing the action of the tag,
# such as defining a shape (registering it with our shape list) or adding/removing an object.
if isinstance(tag, AP2ShapeTag):
@ -151,29 +162,17 @@ class AFPRenderer(VerboseOutput):
# No additional movie clips were spawned.
return []
elif isinstance(tag, AP2DefineSpriteTag):
self.vprint(f"{prefix} Registering Sprite Tag {tag.id}")
self.vprint(f"{prefix} Loading Sprite into sprite slot {tag.id}")
if tag.id in self.__registered_sprites:
raise Exception(f"Cannot register sprite as sprite slot {tag.id} is already taken!")
# Register a new clip that we might reference to execute.
return [Clip(tag.id, tag.frames, tag.tags, running=False)]
self.__registered_sprites[tag.id] = Clip(tag.id, tag.frames, tag.tags)
# We didn't add the clip to our processing target yet.
return []
elif isinstance(tag, AP2PlaceObjectTag):
if tag.source_tag_id is not None:
if tag.source_tag_id not in self.__registered_shapes:
# This is probably a sprite placement reference. We need to start this
# clip so that we can process its own animation frames in order to reference
# its objects when rendering.
for clip in self.__clips:
if clip.tag_id == tag.source_tag_id:
if clip.running:
# We should never reference already-running animations!
raise Exception("Logic error!")
# Start the clip.
clip.running = True
clip.frameno = 0
break
else:
raise Exception(f"Cannot find a shape or sprite with Tag ID {tag.source_tag_id}!")
if tag.update:
self.vprint(f"{prefix} Updating Object ID {tag.object_id} on Depth {tag.depth}")
updated = False
@ -189,15 +188,33 @@ class AFPRenderer(VerboseOutput):
if not updated:
raise Exception(f"Couldn't find tag {tag.object_id} on depth {tag.depth} to update!")
else:
self.vprint(f"{prefix} Placing Object ID {tag.object_id} onto Depth {tag.depth}")
self.__placed_objects.append(PlacedObject(parent_clip, tag))
# We finished!
return []
else:
if tag.source_tag_id is None:
raise Exception("Cannot place a tag with no source ID and no update flags!")
# TODO: Handle ON_LOAD triggers for this object. Many of these are just calls into
# the game to set the current frame that we're on, but sometimes its important.
if tag.source_tag_id in self.__registered_sprites:
# This is a sprite placement reference. We need to start this
# clip so that we can process its own animation frames in order to reference
# its objects when rendering.
self.vprint(f"{prefix} Placing Sprite {tag.source_tag_id} with Object ID {tag.object_id} onto Depth {tag.depth}")
new_clip = self.__registered_sprites[tag.source_tag_id].clone()
self.__placed_objects.append(PlacedObject(parent_clip, tag, new_clip))
return [new_clip]
if tag.source_tag_id in self.__registered_shapes:
self.vprint(f"{prefix} Placing Shape {tag.source_tag_id} with Object ID {tag.object_id} onto Depth {tag.depth}")
self.__placed_objects.append(PlacedObject(parent_clip, tag, self.__registered_shapes[tag.source_tag_id]))
return []
else:
raise Exception(f"Cannot find a shape or sprite with Tag ID {tag.source_tag_id}!")
elif isinstance(tag, AP2RemoveObjectTag):
self.vprint(f"{prefix} Removing Object ID {tag.object_id} from Depth {tag.depth}")
@ -231,14 +248,17 @@ class AFPRenderer(VerboseOutput):
raise Exception(f"Couldn't find object to remove by ID {tag.object_id} and depth {tag.depth}!")
for obj in removed_objects:
if obj.tag.source_tag_id not in self.__registered_shapes:
# This is probably a sprite placement reference.
if obj.tag.source_tag_id in self.__registered_sprites:
# This is a sprite placement reference.
for clip in self.__clips:
if clip.tag_id == obj.tag.source_tag_id:
clip.running = False
break
else:
raise Exception(f"Cannot find a shape or sprite with Tag ID {obj.tag.source_tag_id}!")
if clip is obj.drawable:
clip.remove()
# Kill any objects placed by this clip.
self.__placed_objects = [
o for o in self.__placed_objects
if not(o.parent_clip is obj.drawable)
]
return []
elif isinstance(tag, AP2DoActionTag):
@ -253,39 +273,37 @@ class AFPRenderer(VerboseOutput):
else:
raise Exception(f"Failed to process tag: {tag}")
def __render_object(self, img: Image.Image, tag: AP2PlaceObjectTag, parent_transform: Matrix, parent_origin: Point) -> None:
if tag.source_tag_id is None:
def __render_object(self, img: Image.Image, renderable: PlacedObject, parent_transform: Matrix, parent_origin: Point) -> None:
if renderable.tag.source_tag_id is None:
self.vprint(" Nothing to render!")
return
# Look up the affine transformation matrix for this object.
transform = parent_transform.multiply(tag.transform or Matrix.identity())
transform = parent_transform.multiply(renderable.tag.transform or Matrix.identity())
# Calculate the inverse so we can map canvas space back to texture space.
inverse = transform.inverse()
# Look up source shape.
if tag.source_tag_id not in self.__registered_shapes:
# This is probably a sprite placement reference.
found_one = False
for obj in self.__placed_objects:
if obj.parent_clip == tag.source_tag_id:
self.vprint(f" Rendering placed object ID {obj.object_id} from sprite {obj.parent_clip} onto Depth {obj.depth}")
self.__render_object(img, obj.tag, transform, parent_origin.add(tag.rotation_offset or Point.identity()))
found_one = True
if not found_one:
raise Exception(f"Couldn't find parent clip {obj.parent_clip} to render animation out of!")
# Render individual shapes if this is a sprite.
if renderable.tag.source_tag_id in self.__registered_sprites:
# This is a sprite placement reference.
objs = sorted(
[o for o in self.__placed_objects if o.parent_clip is renderable.drawable],
key=lambda obj: obj.depth,
)
for obj in objs:
self.vprint(f" Rendering placed object ID {obj.object_id} from sprite {obj.parent_clip.tag_id} onto Depth {obj.depth}")
self.__render_object(img, obj, transform, parent_origin.add(renderable.tag.rotation_offset or Point.identity()))
return
# This is a shape draw reference.
shape = self.__registered_shapes[tag.source_tag_id]
shape = self.__registered_shapes[renderable.tag.source_tag_id]
# Calculate add color if it is present.
add_color = (tag.add_color or Color(0.0, 0.0, 0.0, 0.0)).as_tuple()
mult_color = tag.mult_color or Color(1.0, 1.0, 1.0, 1.0)
blend = tag.blend or 0
add_color = (renderable.tag.add_color or Color(0.0, 0.0, 0.0, 0.0)).as_tuple()
mult_color = renderable.tag.mult_color or Color(1.0, 1.0, 1.0, 1.0)
blend = renderable.tag.blend or 0
# Now, render out shapes.
for params in shape.draw_params:
@ -309,7 +327,7 @@ class AFPRenderer(VerboseOutput):
if texture is not None:
# If the origin is not specified, assume it is the center of the texture.
origin = parent_origin.add(tag.rotation_offset or Point(texture.width / 2, texture.height / 2))
origin = parent_origin.add(renderable.tag.rotation_offset or Point(texture.width / 2, texture.height / 2))
# See if we can cheat and use the faster blitting method.
if (
@ -500,10 +518,11 @@ class AFPRenderer(VerboseOutput):
frameno: int = 0
# Reset any registered clips.
self.__clips = [Clip(None, swf.frames, swf.tags, running=True)] if len(swf.frames) > 0 else []
self.__clips = [Clip(None, swf.frames, swf.tags)] if len(swf.frames) > 0 else []
# Reset any registered shapes.
self.__registered_shapes = {}
self.__registered_sprites = {}
while any(c.running for c in self.__clips):
# Create a new image to render into.
@ -519,7 +538,7 @@ class AFPRenderer(VerboseOutput):
# See if the clip needs handling (might have been placed and needs to run).
if clip.dirty and clip.frame.current_tag < clip.frame.num_tags:
self.vprint(f" Sprite Tag ID: {clip.tag_id}, Current Frame: {clip.frame.start_tag_offset + clip.frame.current_tag}, Num Frames: {clip.frame.num_tags}")
newclips.extend(self.__place(clip.tags[clip.frame.start_tag_offset + clip.frame.current_tag], parent_clip=clip.tag_id))
newclips.extend(self.__place(clip.tags[clip.frame.start_tag_offset + clip.frame.current_tag], parent_clip=clip))
clip.frame.current_tag += 1
changed = True
@ -536,11 +555,11 @@ class AFPRenderer(VerboseOutput):
# insertion order for delete requests.
curimage = Image.new("RGBA", (swf.location.width, swf.location.height), color=color.as_tuple())
for obj in sorted(self.__placed_objects, key=lambda obj: obj.depth):
if self.__visible_tag != obj.parent_clip:
if self.__visible_tag != obj.parent_clip.tag_id:
continue
self.vprint(f" Rendering placed object ID {obj.object_id} from sprite {obj.parent_clip} onto Depth {obj.depth}")
self.__render_object(curimage, obj.tag, Matrix.identity(), Point.identity())
self.vprint(f" Rendering placed object ID {obj.object_id} from sprite {obj.parent_clip.tag_id} onto Depth {obj.depth}")
self.__render_object(curimage, obj, Matrix.identity(), Point.identity())
else:
# Nothing changed, make a copy of the previous render.
self.vprint(" Using previous frame render")

View File

@ -150,6 +150,9 @@ class AP2PlaceObjectTag(Tag):
# fires.
self.triggers = triggers
def __repr__(self) -> str:
return f"AP2PlaceObjectTag(object_id={self.object_id}, depth={self.depth})"
class AP2RemoveObjectTag(Tag):
def __init__(self, object_id: int, depth: int) -> None: