Fix lint problems of comments.
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@ -167,7 +167,7 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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'values': {
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0: 'No Event',
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1: 'Chrono Seeker',
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#2: 'Qpronicle Chord', TODO: Finish this event
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# 2: 'Qpronicle Chord', TODO: Finish this event
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3: '-Densetsu renkin- PENDUAL TALISMAN',
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}
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},
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@ -928,7 +928,7 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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elif not self.omnimix:
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phase = frontendphase
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#events
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# events
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boss = Node.void('boss')
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root.add_child(boss)
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boss.set_attribute('phase', str(phase))
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@ -1226,14 +1226,14 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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cm.set_attribute('folder', 'cm_event3')
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cm.set_attribute('id', "0")
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#Ranking details in title screen
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# Ranking details in title screen
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rankingcharts = []
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for (mid, plays) in self.data.local.music.get_hit_chart(self.game, self.music_version, 20):
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rankingcharts.append(mid)
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root.add_child(Node.u16_array('monthly_mranking', rankingcharts))
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root.add_child(Node.u16_array('total_mranking', rankingcharts))
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##need to add in the top 20 rankings for month and total network
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#TODO: Make these separate in the future
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# need to add in the top 20 rankings for month and total network
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# TODO: Make these separate in the future
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return root
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@ -1758,7 +1758,7 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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if self.data.triggers.has_broadcast_destination(self.game):
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root.add_child(Node.void('bind_eaappli'))
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#cokeXBEMANI event details
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# cokeXBEMANI event details
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cxb_music = Node.void('cc_collabo_music')
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root.add_child(cxb_music)
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cxb_music.set_attribute('music_list', "1")
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@ -1769,42 +1769,42 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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cxb_data.set_attribute('new_get_customize', "3")
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cxb_data.set_attribute('new_open_music', "1")
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cxb_data.set_attribute('new_consume_drink', "3")
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#TODO: Find the event values. This is what enables the Coke frames and skins
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# TODO: Find the event values. This is what enables the Coke frames and skins
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#beatstream collab
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# beatstream collab
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bst_col = Node.void('beatstream_collabo')
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root.add_child(bst_col)
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bst_col.set_attribute('music_list', "1")
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#SOUND HOLIC Event
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# SOUND HOLIC Event
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soundhoic = Node.void('sound_holic')
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root.add_child(soundhoic)
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soundhoic.set_attribute('music_list', "1")
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soundhoic.set_attribute('announce_list', "1")
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#sandglass event details
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# sandglass event details
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time_sandglass = Node.void('time_sandglass')
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root.add_child(time_sandglass)
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time_sandglass.set_attribute('item_num', "99")
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#TODO: Make these purchasable from the WEBUI using paseli. Game will send ``timesandglass_consume`` to subtract from account
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# TODO: Make these purchasable from the WEBUI using paseli. Game will send ``timesandglass_consume`` to subtract from account
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present_time_sandglass = Node.void('present_time_sandglass')
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root.add_child(present_time_sandglass)
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present_time_sandglass.set_attribute('item_num', "99")
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#TODO: Same as above.
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# TODO: Same as above.
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pointsdict = profile.get_dict('point_events') #used for summer, dcat, and pyramid
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#destiny event
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pointsdict = profile.get_dict('point_events') # used for summer, dcat, and pyramid
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# destiny event
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dcat = Node.void('destiny_catharsis')
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root.add_child(dcat)
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dcat.set_attribute('music_bit', str(pointsdict.get_int('dcat_pts', 0)))
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#BEMANI SUMMER 2015 Event
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# BEMANI SUMMER 2015 Event
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bsum = Node.void('bemani_summer_collabo')
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root.add_child(bsum)
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bsum.set_attribute('music_bit', str(pointsdict.get_int('summer_pts', 0)))
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#Chrono Diver event
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# Chrono Diver event
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diverdict = profile.get_dict('diver_dict')
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cdive = Node.void('chrono_diver')
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root.add_child(cdive)
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@ -1825,7 +1825,7 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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cdive.set_attribute('success_count_3_a', str(diverdict.get_int('success_count_3_a', 0)))
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cdive.set_attribute('story_list', str(diverdict.get_int('story_list', 0)))
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#reflec beat collaboration
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# reflec beat collaboration
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reflec = Node.void('reflec_collabo')
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refdict = profile.get_dict('reflec_collab')
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root.add_child(reflec)
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@ -1840,9 +1840,9 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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reflec.set_attribute('phase2_iidx_item', str(refdict.get_int('phase2_item', 0)))
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reflec.set_attribute('phase1_reflec_item', "0")
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reflec.set_attribute('phase2_reflec_item', "0")
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#TODO: Add in Reflec Beat profile in the future
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# TODO: Add in Reflec Beat profile in the future
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#boss event 3 - pendual tailsman
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# boss event 3 - pendual tailsman
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be3 = Node.void('boss_event_3')
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bossdict = profile.get_dict('bosse3_dict')
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root.add_child(be3)
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@ -2051,7 +2051,7 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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orbs = 0
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newprofile.replace_int('orbs', orbs)
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#chrono diver saving
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# chrono diver saving
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diverdict = newprofile.get_dict('diver_dict')
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diverreq = request.child('chrono_diver')
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if diverreq is not None:
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@ -2080,7 +2080,7 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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reflecdict.replace_int("phase2_item", int(reflecreq.attribute('phase2_iidx_item')))
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newprofile.replace_dict('reflec_collab', reflecdict)
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#boss event pendual tailsman points
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# boss event pendual tailsman points
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bossdict = newprofile.get_dict('bosse3_dict')
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bossreq = request.child('boss_event_3')
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if bossreq is not None:
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@ -2089,7 +2089,7 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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bossdict.replace_int('points', newpoints)
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newprofile.replace_dict('bosse3_dict', bossdict)
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#Qpronicle Chord saving
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# Qpronicle Chord saving
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chorddict = newprofile.get_dict('chord_dict')
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chordreq = request.child('qpronicle_chord')
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if chordreq is not None:
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