Add TODOs for get recommended list endpoints.
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@ -999,6 +999,8 @@ class JubeatClan(
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music_list = Node.void('music_list')
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music_list = Node.void('music_list')
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player.add_child(music_list)
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player.add_child(music_list)
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# TODO: Might be a way to figure out who plays what song and then offer
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# recommendations based on that. There should be 12 songs returned here.
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recommended_songs: List[Song] = []
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recommended_songs: List[Song] = []
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for i, song in enumerate(recommended_songs):
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for i, song in enumerate(recommended_songs):
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music = Node.void('music')
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music = Node.void('music')
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@ -14,7 +14,7 @@ from bemani.backend.jubeat.clan import JubeatClan
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from bemani.backend.base import Status
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from bemani.backend.base import Status
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from bemani.common import Profile, ValidatedDict, VersionConstants
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from bemani.common import Profile, ValidatedDict, VersionConstants
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from bemani.data import UserID, Score
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from bemani.data import UserID, Score, Song
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from bemani.protocol import Node
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from bemani.protocol import Node
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@ -410,6 +410,28 @@ class JubeatFesto(
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return shopinfo
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return shopinfo
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def handle_recommend_get_recommend_request(self, request: Node) -> Node:
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recommend = Node.void('recommend')
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data = Node.void('data')
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recommend.add_child(data)
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player = Node.void('player')
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data.add_child(player)
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music_list = Node.void('music_list')
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player.add_child(music_list)
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# TODO: Might be a way to figure out who plays what song and then offer
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# recommendations based on that. There should be 12 songs returned here.
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recommended_songs: List[Song] = []
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for i, song in enumerate(recommended_songs):
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music = Node.void('music')
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music_list.add_child(music)
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music.set_attribute('order', str(i))
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music.add_child(Node.s32('music_id', song.id))
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music.add_child(Node.s8('seq', song.chart))
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return recommend
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def handle_gametop_regist_request(self, request: Node) -> Node:
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def handle_gametop_regist_request(self, request: Node) -> Node:
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data = request.child('data')
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data = request.child('data')
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player = data.child('player')
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player = data.child('player')
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@ -16,7 +16,7 @@ from bemani.backend.jubeat.common import (
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from bemani.backend.jubeat.prop import JubeatProp
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from bemani.backend.jubeat.prop import JubeatProp
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from bemani.common import Profile, ValidatedDict, VersionConstants
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from bemani.common import Profile, ValidatedDict, VersionConstants
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from bemani.data import Data, Score, UserID
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from bemani.data import Data, Score, Song, UserID
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from bemani.protocol import Node
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from bemani.protocol import Node
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@ -398,15 +398,18 @@ class JubeatQubell(
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player = Node.void('player')
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player = Node.void('player')
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data.add_child(player)
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data.add_child(player)
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player.add_child(Node.void('music_list'))
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music_list = Node.void('music_list')
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# Music list should contain nodes like this (12 of them
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player.add_child(music_list)
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# in total for a recommended list). If it isn't provided,
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# the game will substitute a default. The order valid range
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# TODO: Might be a way to figure out who plays what song and then offer
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# is 0-11 inclusive (12 total).
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# recommendations based on that. There should be 12 songs returned here.
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# <music order="order">
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recommended_songs: List[Song] = []
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# <music_id __type="s32">id</music_id>
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for i, song in enumerate(recommended_songs):
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# <seq __type="s8">chart</seq>
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music = Node.void('music')
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# </music>
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music_list.add_child(music)
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music.set_attribute('order', str(i))
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music.add_child(Node.s32('music_id', song.id))
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music.add_child(Node.s8('seq', song.chart))
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return recommend
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return recommend
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