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mirror of synced 2024-11-12 01:00:46 +01:00

Add rival support to Jubeat.

This commit is contained in:
Jennifer Taylor 2020-05-08 22:41:51 +00:00
parent d613e7239a
commit 67cb3de46e
6 changed files with 172 additions and 11 deletions

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@ -2,7 +2,7 @@ Things that I have not gotten around to doing.
- IIDX favorites viewer and editor for frontend. The data is all available in profile, but the interface was never built. - IIDX favorites viewer and editor for frontend. The data is all available in profile, but the interface was never built.
- DDR calorie tracker and workout stats. Again, the data is all available but the interface was never built. - DDR calorie tracker and workout stats. Again, the data is all available but the interface was never built.
- Rivals for several games. Pop'n and Jubeat come to mind as games that I never supported rivals for, but have support in-game. - Rivals support for Pop'n Music series.
- Lobby for all games except Reflec Beat. Reflec is the only game with lobby support right now, but this should be fairly easy to add to other games since the backend infra is all there. Correct global IP detection is even built-in to the server and passed forward if you are using a proxy. - Lobby for all games except Reflec Beat. Reflec is the only game with lobby support right now, but this should be fairly easy to add to other games since the backend infra is all there. Correct global IP detection is even built-in to the server and passed forward if you are using a proxy.
- Prettify the frontend. Its a bit utilitarian right now, aside from some minor color flare. - Prettify the frontend. Its a bit utilitarian right now, aside from some minor color flare.
- Make the frontend work better on mobile. It works well enough, but it could be a much better experience. - Make the frontend work better on mobile. It works well enough, but it could be a much better experience.

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@ -1262,10 +1262,37 @@ class JubeatClan(
new.add_child(Node.s32_array('theme_list', profile.get_int_array('theme_list_new', 16, [-1] * 16))) new.add_child(Node.s32_array('theme_list', profile.get_int_array('theme_list_new', 16, [-1] * 16)))
new.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list_new', 16, [-1] * 16))) new.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list_new', 16, [-1] * 16)))
# No rival support, yet. # Add rivals to profile.
rivallist = Node.void('rivallist') rivallist = Node.void('rivallist')
player.add_child(rivallist) player.add_child(rivallist)
rivallist.set_attribute('count', '0')
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != 'rival':
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
rival = Node.void('rival')
rivallist.add_child(rival)
rival.add_child(Node.s32('jid', rprofile.get_int('extid')))
rival.add_child(Node.string('name', rprofile.get_str('name')))
# This looks like a carry-over from prop's career and isn't displayed.
career = Node.void('career')
rival.add_child(career)
career.add_child(Node.s16('level', 1))
# Lazy way of keeping track of rivals, since we can only have 3
# or the game with throw up.
rivalcount += 1
if rivalcount >= 3:
break
rivallist.set_attribute('count', str(rivalcount))
lab_edit_seq = Node.void('lab_edit_seq') lab_edit_seq = Node.void('lab_edit_seq')
player.add_child(lab_edit_seq) player.add_child(lab_edit_seq)

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@ -923,10 +923,43 @@ class JubeatProp(
news.add_child(Node.s16('checked', 0)) news.add_child(Node.s16('checked', 0))
news.add_child(Node.u32('checked_flag', 0)) news.add_child(Node.u32('checked_flag', 0))
# No rival support, yet. # Add rivals to profile.
rivallist = Node.void('rivallist') rivallist = Node.void('rivallist')
player.add_child(rivallist) player.add_child(rivallist)
rivallist.set_attribute('count', '0')
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != 'rival':
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
rival = Node.void('rival')
rivallist.add_child(rival)
rival.add_child(Node.s32('jid', rprofile.get_int('extid')))
rival.add_child(Node.string('name', rprofile.get_str('name')))
rcareerdict = rprofile.get_dict('career')
career = Node.void('career')
rival.add_child(career)
career.add_child(Node.s16('level', rcareerdict.get_int('level', 1)))
league = Node.void('league')
rival.add_child(league)
league.add_child(Node.bool('is_first_play', rprofile.get_bool('league_is_first_play', True)))
league.add_child(Node.s32('class', rprofile.get_int('league_class', 1)))
league.add_child(Node.s32('subclass', rprofile.get_int('league_subclass', 5)))
# Lazy way of keeping track of rivals, since we can only have 3
# or the game with throw up.
rivalcount += 1
if rivalcount >= 3:
break
rivallist.set_attribute('count', str(rivalcount))
# Nothing in life is free, WTF? # Nothing in life is free, WTF?
free_first_play = Node.void('free_first_play') free_first_play = Node.void('free_first_play')

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@ -585,10 +585,37 @@ class JubeatQubell(
new.add_child(Node.s32_array('theme_list', profile.get_int_array('theme_list_new', 16, [-1] * 16))) new.add_child(Node.s32_array('theme_list', profile.get_int_array('theme_list_new', 16, [-1] * 16)))
new.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list_new', 16, [-1] * 16))) new.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list_new', 16, [-1] * 16)))
# No rival support, yet. # Add rivals to profile.
rivallist = Node.void('rivallist') rivallist = Node.void('rivallist')
player.add_child(rivallist) player.add_child(rivallist)
rivallist.set_attribute('count', '0')
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != 'rival':
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
rival = Node.void('rival')
rivallist.add_child(rival)
rival.add_child(Node.s32('jid', rprofile.get_int('extid')))
rival.add_child(Node.string('name', rprofile.get_str('name')))
# This looks like a carry-over from prop's career and isn't displayed.
career = Node.void('career')
rival.add_child(career)
career.add_child(Node.s16('level', 1))
# Lazy way of keeping track of rivals, since we can only have 3
# or the game with throw up.
rivalcount += 1
if rivalcount >= 3:
break
rivallist.set_attribute('count', str(rivalcount))
lab_edit_seq = Node.void('lab_edit_seq') lab_edit_seq = Node.void('lab_edit_seq')
player.add_child(lab_edit_seq) player.add_child(lab_edit_seq)

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@ -140,6 +140,16 @@ class JubeatSaucer(
root.set_attribute('status', str(Status.NO_PROFILE)) root.set_attribute('status', str(Status.NO_PROFILE))
return root return root
def handle_gametop_get_rival_mdata_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
extid = player.child_value('rival')
root = self.get_scores_by_extid(extid)
if root is None:
root = Node.void('gametop')
root.set_attribute('status', str(Status.NO_PROFILE))
return root
def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node: def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node:
root = Node.void('gametop') root = Node.void('gametop')
data = Node.void('data') data = Node.void('data')
@ -249,10 +259,37 @@ class JubeatSaucer(
player.add_child(news) player.add_child(news)
news.add_child(Node.s16('checked', 0)) news.add_child(Node.s16('checked', 0))
# No rival support, yet. # Add rivals to profile.
rivallist = Node.void('rivallist') rivallist = Node.void('rivallist')
player.add_child(rivallist) player.add_child(rivallist)
rivallist.set_attribute('count', '0')
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != 'rival':
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
rival = Node.void('rival')
rivallist.add_child(rival)
rival.add_child(Node.s32('jid', rprofile.get_int('extid')))
rival.add_child(Node.string('name', rprofile.get_str('name')))
# Lazy way of keeping track of rivals, since we can only have 4
# or the game with throw up. At least, I think Fulfill can have
# 4 instead of the 3 found in newer versions, given the size of
# the array that it loads the values in. However, to keep things
# simple, I only supported three here.
rivalcount += 1
if rivalcount >= 3:
break
rivallist.set_attribute('count', str(rivalcount))
# Unclear what this is. Looks related to Jubeat lab.
mylist = Node.void('mylist') mylist = Node.void('mylist')
player.add_child(mylist) player.add_child(mylist)
mylist.set_attribute('count', '0') mylist.set_attribute('count', '0')
@ -616,6 +653,7 @@ class JubeatSaucer(
root.add_child(datanode) root.add_child(datanode)
player = Node.void('player') player = Node.void('player')
datanode.add_child(player) datanode.add_child(player)
player.add_child(Node.s32('jid', profile.get_int('extid')))
playdata = Node.void('playdata') playdata = Node.void('playdata')
player.add_child(playdata) player.add_child(playdata)
playdata.set_attribute('count', str(len(scores))) playdata.set_attribute('count', str(len(scores)))

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@ -271,6 +271,16 @@ class JubeatSaucerFulfill(
root.set_attribute('status', str(Status.NO_PROFILE)) root.set_attribute('status', str(Status.NO_PROFILE))
return root return root
def handle_gametop_get_rival_mdata_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
extid = player.child_value('rival')
root = self.get_scores_by_extid(extid)
if root is None:
root = Node.void('gametop')
root.set_attribute('status', str(Status.NO_PROFILE))
return root
def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node: def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node:
root = Node.void('gametop') root = Node.void('gametop')
data = Node.void('data') data = Node.void('data')
@ -433,10 +443,35 @@ class JubeatSaucerFulfill(
player.add_child(news) player.add_child(news)
news.add_child(Node.s16('checked', 0)) news.add_child(Node.s16('checked', 0))
# No rival support, yet. # Add rivals to profile.
rivallist = Node.void('rivallist') rivallist = Node.void('rivallist')
player.add_child(rivallist) player.add_child(rivallist)
rivallist.set_attribute('count', '0')
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != 'rival':
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
rival = Node.void('rival')
rivallist.add_child(rival)
rival.add_child(Node.s32('jid', rprofile.get_int('extid')))
rival.add_child(Node.string('name', rprofile.get_str('name')))
# Lazy way of keeping track of rivals, since we can only have 4
# or the game with throw up. At least, I think Fulfill can have
# 4 instead of the 3 found in newer versions, given the size of
# the array that it loads the values in. However, to keep things
# simple, I only supported three here.
rivalcount += 1
if rivalcount >= 3:
break
rivallist.set_attribute('count', str(rivalcount))
# Full combo daily challenge. # Full combo daily challenge.
entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, 'fc_challenge') entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, 'fc_challenge')
@ -715,6 +750,7 @@ class JubeatSaucerFulfill(
root.add_child(datanode) root.add_child(datanode)
player = Node.void('player') player = Node.void('player')
datanode.add_child(player) datanode.add_child(player)
player.add_child(Node.s32('jid', profile.get_int('extid')))
playdata = Node.void('playdata') playdata = Node.void('playdata')
player.add_child(playdata) player.add_child(playdata)
playdata.set_attribute('count', str(len(scores))) playdata.set_attribute('count', str(len(scores)))