Still no linking, but slightly more correct implementation.
This commit is contained in:
parent
820acdc244
commit
81d006607d
@ -203,6 +203,9 @@ class MetalGearArcade(
|
|||||||
lobbies = self.data.local.lobby.get_all_lobbies(self.game, self.version)
|
lobbies = self.data.local.lobby.get_all_lobbies(self.game, self.version)
|
||||||
lobbycount = 0
|
lobbycount = 0
|
||||||
|
|
||||||
|
# Find our own lobby.
|
||||||
|
our_lobby = [l[1] for l in lobbies if l[1].get_int("id") == host_id][0]
|
||||||
|
|
||||||
root = Node.void("matching")
|
root = Node.void("matching")
|
||||||
root.add_child(Node.s32("result", 0))
|
root.add_child(Node.s32("result", 0))
|
||||||
root.add_child(Node.s32("prwtime", 60))
|
root.add_child(Node.s32("prwtime", 60))
|
||||||
@ -210,14 +213,19 @@ class MetalGearArcade(
|
|||||||
root.add_child(matchlist)
|
root.add_child(matchlist)
|
||||||
|
|
||||||
for _, lobby in lobbies:
|
for _, lobby in lobbies:
|
||||||
|
if lobby.get_int("id") == host_id:
|
||||||
|
continue
|
||||||
|
|
||||||
# TODO: Possibly filter by only locationid matching, if this is enabled
|
# TODO: Possibly filter by only locationid matching, if this is enabled
|
||||||
# in server operator settings.
|
# in server operator settings.
|
||||||
|
|
||||||
|
# TODO: Possibly need to link match groups?
|
||||||
|
|
||||||
record = Node.void("record")
|
record = Node.void("record")
|
||||||
record.add_child(Node.string("pcbid", lobby.get_str("pcbid")))
|
record.add_child(Node.string("pcbid", lobby.get_str("pcbid")))
|
||||||
record.add_child(Node.string("statusflg", ""))
|
record.add_child(Node.string("statusflg", ""))
|
||||||
record.add_child(Node.s32("matchgrp", lobby.get_int("matchgrp")))
|
record.add_child(Node.s32("matchgrp", lobby.get_int("matchgrp")))
|
||||||
record.add_child(Node.s64("hostid", host_id))
|
record.add_child(Node.s64("hostid", lobby.get_int("id")))
|
||||||
record.add_child(Node.u64("jointime", lobby.get_int("time") * 1000))
|
record.add_child(Node.u64("jointime", lobby.get_int("time") * 1000))
|
||||||
record.add_child(Node.string("connip_g", lobby.get_str("joinip")))
|
record.add_child(Node.string("connip_g", lobby.get_str("joinip")))
|
||||||
record.add_child(Node.s32("connport_g", lobby.get_int("joinport")))
|
record.add_child(Node.s32("connport_g", lobby.get_int("joinport")))
|
||||||
|
@ -7,7 +7,7 @@ from bemani.protocol import Node
|
|||||||
|
|
||||||
|
|
||||||
class MetalGearArcadeClient(BaseClient):
|
class MetalGearArcadeClient(BaseClient):
|
||||||
NAME = "TEST"
|
NAME = "TEST"
|
||||||
|
|
||||||
def verify_eventlog_write(self, location: str) -> None:
|
def verify_eventlog_write(self, location: str) -> None:
|
||||||
call = self.call_node()
|
call = self.call_node()
|
||||||
|
Loading…
Reference in New Issue
Block a user