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mirror of synced 2024-11-27 23:50:47 +01:00

Still no linking, but slightly more correct implementation.

This commit is contained in:
Jennifer Taylor 2023-08-05 18:41:15 +00:00
parent 820acdc244
commit 81d006607d
2 changed files with 10 additions and 2 deletions

View File

@ -203,6 +203,9 @@ class MetalGearArcade(
lobbies = self.data.local.lobby.get_all_lobbies(self.game, self.version)
lobbycount = 0
# Find our own lobby.
our_lobby = [l[1] for l in lobbies if l[1].get_int("id") == host_id][0]
root = Node.void("matching")
root.add_child(Node.s32("result", 0))
root.add_child(Node.s32("prwtime", 60))
@ -210,14 +213,19 @@ class MetalGearArcade(
root.add_child(matchlist)
for _, lobby in lobbies:
if lobby.get_int("id") == host_id:
continue
# TODO: Possibly filter by only locationid matching, if this is enabled
# in server operator settings.
# TODO: Possibly need to link match groups?
record = Node.void("record")
record.add_child(Node.string("pcbid", lobby.get_str("pcbid")))
record.add_child(Node.string("statusflg", ""))
record.add_child(Node.s32("matchgrp", lobby.get_int("matchgrp")))
record.add_child(Node.s64("hostid", host_id))
record.add_child(Node.s64("hostid", lobby.get_int("id")))
record.add_child(Node.u64("jointime", lobby.get_int("time") * 1000))
record.add_child(Node.string("connip_g", lobby.get_str("joinip")))
record.add_child(Node.s32("connport_g", lobby.get_int("joinport")))

View File

@ -7,7 +7,7 @@ from bemani.protocol import Node
class MetalGearArcadeClient(BaseClient):
NAME = ""
NAME = "TEST"
def verify_eventlog_write(self, location: str) -> None:
call = self.call_node()