Add documentation from Subject38 as to where the bitfield for hot_music comes from.
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@ -693,7 +693,10 @@ class JubeatFesto(
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# Mapping of what music is allowed by default, if this is set to all 0's
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# then the game will crash because it can't figure out what default song
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# to choose for new player sort.
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# to choose for new player sort. The way to calculate what song one of the
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# bits is for in any music_list array below is to look at the "pos_index"
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# field in the music_info.xml file. The entry in the array is calculated by
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# "(pos_index / 32)" and the bit to set is "1 << (pos_index % 32)"
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info.add_child(Node.s32_array(
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'white_music_list',
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[
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@ -784,6 +787,9 @@ class JubeatFesto(
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],
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))
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# Bitfield that determines what music is considered "pick up" versus "common" on the jubility
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# jacket field at the end of the game. Hot music is just the music in the current mix. The
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# bitfield values were taken from the "pos_index" field for all songs that are in festo.
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info.add_child(Node.s32_array(
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'hot_music_list',
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[
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