MUSECA 1+1/2: mission stuff
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@ -180,6 +180,24 @@ class Museca1Plus(
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if self.omnimix:
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if self.omnimix:
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for evtid in museca_plus_events:
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for evtid in museca_plus_events:
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enable_event(evtid)
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enable_event(evtid)
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# Makes special missions available on grafica that have them.
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extend = Node.void('extend')
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game.add_child(extend)
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info = Node.void('info')
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extend.add_child(info)
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info.add_child(Node.u32('extend_id', 12))
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info.add_child(Node.u32('extend_type', 9))
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info.add_child(Node.s32('param_num_1', 2))
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info.add_child(Node.s32('param_num_2', 50))
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info.add_child(Node.s32('param_num_3', 59))
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info.add_child(Node.s32('param_num_4', 64))
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info.add_child(Node.s32('param_num_5', 86))
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info.add_child(Node.string('param_str_1', 'available_ex: 1'))
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info.add_child(Node.string('param_str_2', 'available_ex: 1'))
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info.add_child(Node.string('param_str_3', 'available_ex: 1'))
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info.add_child(Node.string('param_str_4', 'available_ex: 1'))
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info.add_child(Node.string('param_str_5', 'available_ex: 1'))
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return game
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return game
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def handle_game_3_lounge_request(self, request: Node) -> Node:
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def handle_game_3_lounge_request(self, request: Node) -> Node:
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